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  1. I guess the KSP Pre Launch Checklist should include saving the game to PS Plus or USB.
  2. You mean not talking about the actual problem is the best way then? I somehow feel treated like I'm too stupid to understand the intrinsic difficulties of releasing a console port. But somehow it's just an Ubisoft-style mushroom treatment right now.
  3. Which did not stop SQUAD from announcing the PS4 release like it would be coming out in Europe on the same date like in the US.
  4. The American Playstation 4 Release? Not a single word about it being "American" in all the posts in the last weeks and suddenly it's american. That's terrible PR guys! I wouldnt expect a name and shame game, but a serious company wouldn't go all Ubisoft (including deleting threads) about it if there wasn't a huge mistake. A mistake that can happen and would be recieved with more humour if it was explained and announced in time.
  5. Have fun While KSP for PS4 would have been a day one buy for me, I will have a look at how well it performs until the EU release.
  6. Then you might be lucky and just have to wait till the store updates.
  7. Thank you very much for hyping the date. Teasing it and then on RELEASE DATE you let Mr. Gomez put down this huge turd on the head of european PS4 gamers (who are generally not interested at all in simulation games): UPDATE 4.30PM BST: Kerbal Space Program will not be released on PS4 in Europe this week - only in the US. That's what Nestor Gomez, producer, told me this afternoon. "KSP will not be available this week in Europe," he said. "We still don't have a date we can confirm but we are doing everything in our hands to have it ready as soon as possible." The good news, however, is that we have an Xbox One release date for both America and Europe and it's this Friday, 15th July. Out of the blue right into the face. Thank you very much! Oh and please don't tell us the reason! We are so obnoxious to anything beyond CoD and FIFA here, we don't even care. PS: The funny thing is that even the german PSN Blog announced the game! KasperVld confirmed it on Twitter as well! Oh and dumps it two hours later! So I guess its:
  8. Maybe its not up for you as well ... Eurogamer just crashed my hype rocket with this: UPDATE 4.30PM BST: Kerbal Space Program will not be released on PS4 in Europe this week - only in the US. That's what Nestor Gomez, producer, told me this afternoon. "KSP will not be available this week in Europe," he said. "We still don't have a date we can confirm but we are doing everything in our hands to have it ready as soon as possible." The good news, however, is that we have an Xbox One release date for both America and Europe and it's this Friday, 15th July. Check it out yourself ...
  9. Suggestion and Request: With a lot of new players entering the fray I'd like to suggest a seperate forum for at least PS4 Technical Support, PS4 Gameplay Discussion and PS4 Suggestions. It's already hard enough to follow the discussion with people between vanilla and RSS+TCC+ABFS+KKLT+KAS+TAC. Imagine the turmoil when every second poster and his dad suggests using a mod that cant be used as the original poster plays on console or vice versa.
  10. Whoever states that console gamers are less patient has never player GTA Online on a PS3. Even on the PS4 it takes 30-60seconds to load between EVERY event, server change, session change, every new mission, race or thumbwrestling game. EDIT: On topic I'd like to assure you that the console version might give KSP a bigger boost than expected. Being on the Store there does mean that a lot of people, who are not in Steam, will get a glimpse on the game. There are also quite effective community features and streaming options on the next gen consoles. I am sure that those will be very helpful for people trying to go orbital, dock or go interplanetary. On behalf of how the game will work out in vanilla on consoles, I tried a vanilla game the last months. It is possible to play. I do agree though that beginners might need a little more help. Yet I also played NBK 2k16. This game comes close to KSP in basketball terms as it drops you right into the shark pond without any tutorial or explanation or feedback why your play never works. I guess console players will wiggle through this on KSP as well.
  11. I guess he asks for a system where you can flag a part obsolete or invisible. You would need a yes/no data field on every part file, a filter function by this flag and there you go.
  12. So all you (programmers) are saying is that your work is complicated. Assuming from the coding I do, I totally agree that making a game is absolutely complicated. Yet I read of bugs being known and simply ignored. Not because they are not solveable but because somebody designed something that should work, but doesn´t work the way it should and its a waste of time (in their opinion) to solve it. Excuse me, if I look at my job, where people might be in danger if I make a mistake or overlook a connection between machines, substances and peoples interaction, I have to recheck it and solve the problem. Not due to some code of honor but the simple fact that our customers pay for it. Getting a product that works is part of that deal. But with Bugs on a "Nobody cares" list this does not sound like a good deal to me at all. But maybe its different with your customers.
  13. Okay not all of them should be in stock, but certain functions are actually part of a flexible User Interface. An Interface that allows flight planning and some HUD functions like Waypoints or even Trajectories.
  14. Guys ... I don't know if you notice, but stating this shows that you have no idea what you are doing in your job. Maybe you should feel lucky that you are living today as I think of a sword smith that forged faulty weapons with that attitude until the relatives of the (dead) customer appear and fed him some glowing embers. He might say it was due to bad iron he got delived... or somebody distracted him while he heated the metal, but in the end its his fault he made a sword that broke. A fault he knew or at least could have known if he cared. Guess thats the difference between a craftsman and a guy that just does his job.
  15. Well thats why waypoint manager and ScanSat are mods that should be stock.
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