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Greymangames

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Everything posted by Greymangames

  1. Hey hatbat, I need some help.

    I want to add a naval fleet to my company's arsenal (craft submission page for your military series), and I don't know the rules for stuff like that. Could you please elaborate on that? Thanks.

  2. I cant put an image in here. I dont know how http://imgur.com/a/m1Tmc#0 download: https://www./?zerl13m66n7bvct I would like to have this looked at. It preforms WAY better than it should. You'll find out why when you look at the COM and COL.
  3. Moving submission to official thread soon. This post is now obsolete. Ignore all links in this. The grey empire Co. started out as a small manufacture dedicated to creating ships for the spirit wolf empire in Macey deans war against Hanlan. Now due to the incursion onto HKA soil by GMI, we will be taking a more active approach towards this war. As of date 10/19/14, the company has voted that our ships are to be under our command, and soon to be deployed into this war. Our logistics and military department are under heavy guard to prevent spy's into our plans. Our ship yards are in a confidential location. We are dedicated towards the military cause. Our company fights for the HKA empire for peace. If we find a way to end this war peacefully, we shall do so in a diplomatic manner, without the fear of guns and weaponry. As of right now, troops and fleets are being deployed to strategic locations under "cloak". We are the peace keepers of this war, and we shall prevail. Unfortunately, harsh times have forced us to ally ourselves with GMI due to financial concerns from our board of directors. I had pleaded with them to reconsider their actions, and tell them how many of our men would be killed on each ship we sent out, but to no avail. They had their heads in an economical crisis, while the rest of the company had theirs in an ethical crisis. In war, there is no black and white, only thin lines of grey, and we are caught in the middle of them. Make no mistake, I will not rest until I have dedicated the entire company to the most important and greatest cause, and I feel I am slowly getting there with the recent defeat of GMI forces at Cerberus. I believe the board are shifting in their seats going over this information. But I am sorry my fellow kerbals, until that day comes where we ceded from GMI, we are allied with them. This is the new flagship of the fleet, the Beetlejuice class cruiser. It has about 6638 m/s detaV and can go for an hour before running out of fuel. it is equipped with 4 guide-able torpedoes and 4 i-beam missles. its propulsion is comprised of 5 nuke engines and can hold about 5 kerbals. It is the most manuverable of our capital ships and the heaviest. It WILL destroy the runway when you load it. The craft has been upgraded to meet operational standards. Recommended job: patrol UPDATE TIME!!!!!1!!111!! New aircraft have been uploaded Generic action groups: 1. Arm/disarm weapon manager 2. Next weapon 3. Previous weapon 4. Toggle guard mode (for AI control if you decide to put one on.) 5. Toggle target type 6. Toggle team Abort: Countermeasures Ambassadorial transport: With an acceleration of 58.81 m/s^2, this is one of the fastest transports conceived. Capable of transporting 4 additional kerbals, and with a Delta V of 35711m/s, this craft will get you to point A to point B in a flash. propelled by 2 basic jet engines and 2 whiplash turbojet engines for maximum adaptability. Action-groups: 1. toggle basic engines F-54 "The Dart" A fast and maneuverable Fighter, this Marvel of engineering is able to turn at hypersonic speeds with out getting torn apart by the G-forces that would normally tear other planes apart. Powered by 2 turbo-jet Engines, it has an overall thrust of 359.99 kN, clocking in at about 12,927 Delta-V. The F-54 has an arsenal of 2 sidewinders and 2 AMRAAM missiles for air-superiority It is also equipped with 2 hidden vulcan cannons that are attached directly in from of the cockpit for better accuracy. Action Group: Generic G-26 Ground assault plane A ground assault fighter designed for precision targeting of ground forces. Its arsenal carries 4 Maverick and 2 sidewinder missiles, along with a hidden Vulcan cannon on its undercarriage. Its unique design makes it ideal for Carrier launches, and with enough skill, can be landed on a carrier. It is powered by two turbo jet engines, and has a Delta-V of 16,934. It is truly an ideal all-round aircraft. Action Group: Generic HSIF-1 An interceptor so fast that our scientists could not even measure its acceleration rate, and all that they could give us was that it was "very fast", and Jedediah personally said that "no boosters were needed." (That's saying something). With a delta-V of 18,477 m\s, easily making it our fastest manufactured aircraft yet. It is supplied with the standard arsenal of 2 sidewinders and 2 AMRAAM missiles, and has 2 hidden vulcan cannons. It, as well as our previously mentioned F-54, can turn at hypersonic speeds without tearing apart. This may be one of the most deadly and advanced fighters GME Co. has ever produced. Action group: Generic KGF-12 "Stingray" A dedicated stealth Bomber, this tiny craft is able to dodge enemy fire due to its small size and maneuverability. Unfortunately, due to some errors with our computing system, we could not get the Delta-V stats of this craft, and we will update this to include them as soon as possible. It is powered by one turbo-jet engine, and has an arsenal of 2 Maverick missiles, 2 hellfire missiles, and 2 500 Ib unguided bombs, along with on hidden vulcan cannon. Action Group: Generic MobyDick Transport A mammoth of a plane, and designed to carry VIP's and important cargo from place to place, this transport boasts a 417 part count, and has a whooping 25,744 Delta-V count. Its thrust to weight ratio however is 1.26, making it an easy target for ambushers. That does not mean it is defenseless. It sports 8 Chain gun turrets and 6 .50cal turrets to shoot down enemy fighters. it also carries 14 countermeasures to sway missiles away from it. It is able to carry 4 extra passengers at a time and can carry max capacity of 20000.00 L, though it is not recommended that you carry that much. WARNING : Do not fly above 7500 m with this craft or else you will start to pitch down uncontrollably. Action group: Generic SF-18 A long range stealth Fighter, this plane is designed to hit large targets from long distances and return without being seen. It has a delta-V of 26,113 m\s, but only has a TWR of 1.78. This is because it carries 2 AGM-86 cruise missiles, as well as 2 AMRAAM missiles. It also carries i hidden vulcan cannon as well, in order to remain as sleek as possible to avoid detection. It, as almost all the other fighters in this list, is powered by 2 turbo-jet engines. Action group: Generic XSU-78 A multi-roll fighter, armed with 4 Maverick missiles and 2 side-winder missiles, along with a GAU-8 cannon, this plane is in it's experimental phases, and is rarely deployed in battle unless they have given the go ahead for a Trial-by-Fire. It has a Delta-V stat of 17,135 m\s, and powered by two turbo-jet engines. Only the best of pilots get to fly these, as it is still being field-tested, though the information where and how is classified information. Action group: generic --------------------------------------------------------------- another update!!!! Albatross class carrier: A carrier capable of carrying 4 Zeypher class Fighters (MK II), this carrier is a vital part of our fleets. She has 1,382 m/s Delta-V, and a total thrust of 240 kN. Although she has more than 600 parts included, most of them are struts holding the carrier together. It is best to hold back this craft from the front lines of a fight and send out her fighters to do the fighting for her. Action groups: 1. Toggle solar panels Zeypher class Fighter MK-III: The replacement for the original Zeypher fighter and the vulcan, this model boasts a higher maneuverability and longevity. It has higher Delta-V (596 m/s) than its predecessor, and carriers a deadlier armament of missiles. This craft is sure to win your battles, and is one of the many fighters that will come in the future. Action groups: 1-4: I-beam Missiles -------------------------------------------------------------------- New crafts, sure to bring fear into the hearts of kerbals.... Crystalline class Dreadnaught: With a delta-V of over 1000 (1188 to be exact), and a payload sure to ruin your day, the Crystalline class dreadnaught is one of our deadliest vessels out in production. With a total part count of over 600 (i know, but come on, its a dreadnaught, what did you expect?), this craft packs a punch. Equipped with 4 anti-capitol ship missiles, 4 guided penetration missiles, and 4 guided standard missiles, this thing brings even our engineers into question if this craft is morally correct to produce. I just say there's no such thing as overboard. The crystalline class also comes equipped with a forward battering ram, as i see many people tend to ram when there ammo is depleted. We hope this will bring down casualties to GME forces. It is powered by 4 swivel engines, giving it overall good maneuverability and speed. You just best hope this craft isn't pointed at you.... Action groups: 1: toggle engines 2: Fire first volley of guided penetration missiles 3: Fire second volley of guided penetration missles 4: fire first volley of anti-capitol ship missiles 5: fire second volley of anti-capitol ship missiles it is best to fire the guided penetration missiles one at a time, as the penetration part is activated by the probe on the missile itself. By throwing an unguided torpedo at close range, the main payload has a higher chance of disabling a target. This takes skill and sweat to do, and as such, only the best get to pilot the Dreadnaught. ----------------------------------------------------- New ship came out from the assembly line today. I'm quite proud if it. Zodiac Class Long range support cruiser. Meant to hang behind allied lines, this vessel provides long range support against frigates and capital ships. Equipped with 4 I beam guided missiles and 2 large anti-capital guided missiles, it is truly a ship to beware. Unfortunately it suffers from a low Delta-V of 1,531, and only had a TWR of about .18. In total, it has a total part count of 572. Truly, this ship will be feared. Action Groups: 1: toggle panels Press space bar to fire guided missiles. You will have to switch to them to use them properly. ------------------------------------------------------ Some more new stuff for the GMI campaign. _ Tungstun class destroyer A lightly armored destroyer with 372 parts, armed with the default of 4 GME penetration torpedoes and a battering ram. She has a propulsion system of 4 LV-T30 engines along with VTOL engines of the same make. She is capable of landing and taking off on bodies with similar gravity to kerbin, provided that there is no atmosphere to get in the way. On kerbin, she has a TWR of 1.2, along with a Delta V stat of 1,420 m/s, roughly enough to get to the mun from LKO using half her fuel. This is truly a unique craft, one worth putting in. action groups: 1. activate solar panels 2. toggle main propulsion system (parallel to pro-grade) 3. toggle VTOl ---------------------------------------------------------- New crafts have been brought to the table.... Ground: Derek Anti-air missile system: its basically just a patriot missile launcher on top of a moving wagon. What else is there to say? Comes with it's own radar. Jacob Heavy tank: A fearsome beast of a tank weighing in at 46 tons with 377 parts. She comes equipped with 4 M230s on each of her four corners and a single abrams cannon attached to her top. However, unlike previous models, where we could get away with covering the tank treads, these have had their covering removed in order to increase mobility. It also cannot go up steep inclines like some of the ones located at KSC, due to it's large size, therfore having to select optimal routes for it to traverse. Also, try not to go to fast down or up slopes. The tires may break. Camelback Infantry Tank: The GME's response to Cytan's Vikus, the Camelback is an infantry mobilization vehicle designed to carry troops across a battlefield with minimal loss of life to the vehicle occupants. It is equipped with 2 anti-tank turrets mounted with tow missiles and a single Oerlikon Millennium Cannon mount on top, like the Vikus. However, this vehicle wouldn't be a viable response if the Camelback wasn't superior. This vehicle boasts a triple layered armor system and the 2 aforementioned anti tank turrets mounted on the front, providing protection from enemy tanks as the Camelback moves forward. Air: XIF-29 'gunstar' A 2 seat long-range interceptor/fighter designed to be able to deploy from distant airbases and get to the battlefield at high altitudes. She has a main propulsion system of 2 panthers and 1 whiplash engine. The two panther engines are designed to be used for low altitude combat while to whiplash engine is used for high altitude traverse and engagements. Alternatively, the pilot can activate all 3 engines at the same time to increase the pilots speed during engagements at the cost of the planes turn-rate. On take off, the pilot is to activate afterburner on the 2 panthers and ascend to above 10km, turning of the afterburner after a short period of time when the craft has gained speed and turn of the panthers afterward when air intake is not enough to sustain them, leaving the whiplash to carry the fighter to cruising altitude. The gunstar has an armarment of 4 sidewinder missiles and 2 AMRAAM long range missiles, along with 2 hidden vulcan cannons. Action groups: 1. switch modes 2. toggle panther engines 3. toggle whiplash engine 4. fire countermeasures XF-582 'pilon' (pronounced pylon) A short range defensive fighter designed to protect key military installations. It's small size, high turning rate, and high speed makes it a relatively hard target to hit. However, because of it's small size, it cannot go very far without needing a refuel, but because of the aforementioned small size, it is easy to produce them in masses (lets see how many people say "GMI must construct more pilons" in this thread and in upcoming videos). The pilon is propelled by 2 panther engines, giving it a TWR of about 2, and is equipped with 6 sidewinder missiles and 2 browning .50cals. Action groups: 1. Fire countermeasures 2. Toggle engine mode. B-52 Stratafortress A high altitude bomber that carries a single rotary load of 1000Ib JDAM bombs. It has the same range as the 'gunstar', making the two planes inseparable from each-other; if you see one of these, you can bet that your going to see some 'gunstars'. In order to use her bomb compliment, the B-52 is equipped with a targeting pod. However, by using this targeting pod, the B-52 is left out in the open, but this does not make her defenseless. She is equipped with 3 Chain guns (2 waist-gunners, 1 tailgunner and 1 front gunner) and 2 .50cal turrets (1 top 1 bottom), giving her a 360 angle of attack in all directions. ------------------ Fjord class Missile Cruiser One of the first ever Wet navy vessels to ever be produced by GME. The Fjord class is a missile cruiser; a ship designed to long range support with it's two fully equiped jernas missile turrets (w/ maverick ground attack missiles) while keeping away from heavier targets that might choose to prey upon it. However, if by chance an enemy vessel were to sneak up on the Fjord, it will find it is not as defense-less as it appears. The Fjord comes equipped with 4 M230 chain guns stationed along the port and starboard of the craft, along with a single millennium cannon upon the stern. This vessel has a Burn time of 1 hour, and carries 6000 units of 30mm ammo to supply it's defences. It's part count numbers at 438 (that's actually pretty low in my standards), and holds 2 crew members at a time. The Victorium Class Intel Dreadnought The Victorium Class Intel Dreadnought is the first of it's kind to ever be produced. The Dreadnought is designed to covertly gather information at a distance using the two Intel probes docked on the port and starboard of the craft, each carrying about 2000+ Delta-V. These probes are designed for longevity and reliability, each equipped with a RTG. As for the Victorium itself, she carrys a payload of 6 penetration torpedoes, each carrying the potential to slice through enemy armor. Her unique hull shape is designed to keep a low profile and protect against incoming kinetic damage by deflecting most of the energy (real thing). She is also well equipped to travel the entire system by planet hopping. Planet hopping, if you are unfamiliar, is a technique that has the star ship stop at various planets on it's journey to refuel. You see, the Victorium is equipped with Convertotron 125, enabling to to process ore gathered from planets. However, a separate vessel is required to mine the ore. The Victorium Currently has 1,687 Delta-V and contains 471 parts (I wish i could have gotten lower). Only action group is one, which toggles the solar panels. Download Link: https://www.dropbox.com/s/40g59n7fi4x9dmk/Victorium Class Dreadnaught MK V.craft?dl=0 TF-2 Nova Delta-V: 26,900 TWR: 1.52 dry, 2.32 wet parts: 67 mass: 11,419 Kg Armament: 6 sidewinder missiles and 2 Browning .50 cal AN/M2 Defensive measures: 4 Flare Dispensers Propulsion: 2 panther after-burning turbofans The TF-2 Nova (which is not related to the game in any way) is a ground based (possibly carrier born if anyone finds an efficient way to do so) fighter with a tight turning circle and is, as of now, Grey Empire Co.'s new top of the line fighter after trumping all other fighters in our stock. It's extreme maneuverability and speed gives it an edge over other fighters, able to get behind them in a short maneuver. The precursor to the TF-2, the TF-1, had featured a double hull design, with an additional engine attached to it, and a howitzer in between the two hulls. However, this made it extremely larger than it should have been, making it an easy target for enemy fighters, even though it had greater maneuverability when in the hands of an ace pilot. Removing the second hull along with the howitzer however, greatly increased the effectiveness of the craft, and was thus dubbed the TF-2 "Nova". This craft, even though it looks quite unorthodox with it's cockpit in the back and extremely long nose, is a deadly threat in the air, and in the hands of an ace, a death machine. Album is here Insignia download (Required for some craft) https://www.dropbox.com/s/53pjtys9v5f6qnf/GME.co insignia.zip?dl=0 Master Files: Air master file download: https://www.dropbox.com/s/ejuy6imb7ltgcly/AIR.zip?dl=0 Ground Master File download: https://www.dropbox.com/s/seiao1p4kd71a5a/GROUND.zip?dl=0 Navy Master File download: https://www.dropbox.com/s/9tis8pv6o2e61gj/Navy.zip?dl=0 Space Master File download: https://www.dropbox.com/s/144t0mk51ojccti/SPACE.zip?dl=0
  4. Sending f-14 tomcats for escort on cargo. So, where's the command module?
  5. here are mine http://imgur.com/a/PDsvK#RPWh5Im the f-35, the B-2, and the f-14
  6. Oh hey guys! I see that yall are having a merry time and I wanted to share my creations. so here they are! you like what you see?
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