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Sooner266

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    Supersonic Cowboy

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  1. Hm, we must be using different versions of KSPRC. In 0.5, the ground textures are in TextureReplacer/Default. Looking at the TR readme, I was mistaken about the config, there isn't one. You just drop the textures where the readme show, and it will use them automatically. So for Kerbin the locations inside TextureReplacer from the readme are: ... Default/KerbinScaledSpace300 // Kerbin Default/KerbinScaledSpace401 // Kerbin normal map ...
  2. Take another look at KSPRC, it does use Texture Replacer for planet textures, not Kopernicus. But yeah, you just drop in the textures in TR, list it in the config, and bob's you're uncle. Pretty sure TR has an example config download that has comments explaining everything. I'm currently running the TR side of KSPRC, and the EVE side of SVE 1.0.3, it's working great and really beautiful. Here's some shots with that setup (and GemFX): http://imgur.com/a/V7srv
  3. Ah oops, missed that tidbit, I'll go back and find it. Too bad, that was my favorite effect in the pack.
  4. I'm not referring to the scatterer effects, those are working fine. I'm talking about the atmospheric tint (from EVE I believe) that can be seen from space on kerbin. Take a look at the showcase shots and compare them with my image, there is a distinct difference. In game it is also not visible.
  5. I'm not getting the awesome atmosphere shader for some reason, even on a completely fresh vanilla install. So given the simplicity of the install, it must be system-related? I get the clouds and everything else fine, just not the shader. Here's how my kerbin looks. System: Win 7 x64, i5-3570k, GTX 970 (latest drivers), 16 GB RAM Any ideas what could be preventing the shader from working?
  6. Amazing work, I'm really looking forward to this!
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