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About westamastaflash

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    Spacecraft Engineer

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  1. In the mod settings (part of the game settings area) there is a debug level to reduce messages.
  2. Sorry I don't keep up on KSP updates. I'll take a look when I can.
  3. Released. 1.10.1 compatibility, and new features.
  4. @damerell I replied to your question on Github as well. I am recompiling for 1.10.1 now should have a release shortly.
  5. There are a lot of challenges when messing with how KSP implements local space compared to the fixed Planetarium space and time. I am convinced that even altering Time.timeScale, Time.fixedDeltaTime, Planetarium.fetch.fixedDeltaTime, and Time.MaximumDeltaTime like TimeControl/BTW do causes trouble (to be honest i don't know if BTW changes the planetarium fixedDelta). I see some strange things possibly to the how the internal local physics computations are done in relation to the universe as a whole. I *believe* the universe operates on Planetarium.fetch.fixedDeltaTime, but these inte
  6. Pre-Release is now available on Github. If y'all like it and don't find any crazy breaking bugs (or I don't hear from anyone in a week) I will make it the next official release. https://github.com/ntwest/TimeControl/releases/tag/2.9.9 This incorporates the request of @AccidentalDisassembly for stockalike Hyper-Warp key binding behavior, as well as @OrchidAlloy for a 'warp to start burn time' feature. I have not yet incorporated similar stockalike warp behavior for slow-motion, but I'm looking into it. The "E" button takes you to the screen where you can e
  7. I am also trying to get this in the next release as well. Hopefully will have a test build tonight.
  8. I am working on coding this now. Hopefully it won't take too long, most of the necessary methods already exist on the hyper warp controller object, it's just a matter of adding the lists and wiring up the UI / key bindings. One thing I will need to do is figure out what if you adjust it to something not in the list - i think i'll have it just move to the next 'closest' one in the direction of your keypress (e.g. if your list is 2, 3, 5, 10, 15, and you manually set it to 6, pressing down will move you to 5, and up to 10)
  9. This is a great idea. I don't want to replace the existing hotkeys, as there is still a bit of oddness with hyperwarp while no forces are on a vessel. I will see about implementing the idea of a > and < for hyper warp that increases/decreases it by a set amount (as well as slow mo). I could also add a secondary command to decrease the physics time scaling to support faster hyper warps (assuming your ship can hold together). Commands would be (assume < / > to be replaced with your keys) "If all warp is turned off, and i press <, set hyper warp to X and turn it on,
  10. I think the cowboy hat completes the picture.
  11. So wait, the Docking with ISS takes hours? Bah! In KSP, my ships make a MechJeb rendezvous at 100m with a quick burn as they fly by the station a hundreds of m/s. Then magical magnets point both docking ports at each other, and we dock in 10-20 seconds or so. Clearly the Astronauts need to play more KSP.
  12. I have 4 windows open on one screen (spacex stream, nasa stream, spacex/musk twitter/ ksp). Other screen i am on conference calls.
  13. Between SpaceX and NASA live streams alone, there are 2.5 million watching.
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