will 146
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Bottle Rocketeer
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
will 146 replied to BahamutoD's topic in KSP1 Mod Development
Thanks scoundrel And slave turrets, there is probably some sort massive button that slave turrets that I haven't clicked -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
will 146 replied to BahamutoD's topic in KSP1 Mod Development
Anyone know how to use JDAM's, i know there GPS guided but i don't know how to target them, also, slave turrets isn't working for me atm, thanks in advance. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
will 146 replied to BahamutoD's topic in KSP1 Mod Development
i know ive bothered people enough but a turret like an xm105 common remotely operated weapon system would be amazing. and an xm37 or the later version would be great. also, great mod, thanks. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
will 146 replied to BahamutoD's topic in KSP1 Mod Development
I thik someones said this before but a tow missile or tv guided missile from bf4 would be realy great. -
I can't wait for the battleship, keep up the great work.
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nice idea, I got this and played with it for an hour straight.
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
will 146 replied to InfiniteDice's topic in KSP1 Mod Releases
sorry to be a pain i.d., but can I just say that some lighter turrets that fire faster and are smaller, and future and modern weapons such miniguns and railguns would be an amazing addition to an already amazing mod.