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FleshJeb

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Posts posted by FleshJeb

  1. It's not just him. I've done a LOT of roving on Duna with a decent-sized rover (cupola + hitchhiker + large SAS and other stuff, eight wheels on side-mounted rails) and while MechJeb is great for holding speed over flat land, it's very touchy when it comes to braking. It'll sometimes let the speed creep up on downslopes and then hit the brakes, just as described, often resulting in an accident and the need to quickload. I run along flats at 15-20 m/s, but have to reduce to 10 or even 5 m/s for rougher ground or steep descents.

    I just started playing with the Rover Autopilot myself. I built a similar rover to yours (2.5m, 8 rail-mounted wheels, 15 tons). I installed some very low-slung skidplates/bumpers on the ends. When the brakes or terrain tip it forward, the skidplate catches and pops the nose back up. It's scary as hell, but I have enough SAS on it that the Stability Control flattens it out in mid-air. It'll safely sustain 23m/s in moderate terrain on Kerbin, and 12m/s on the Mun.

    Just rebuilt a simplified version:

    txyXR28l.png

  2. Well, this adds a WHOLE new dimension to my Jeb/Bill/Bob slashfic...

    She's adorably derpy. :) I'm looking forward to some maniacal lithobraking misadventures. I'm hoping they make her a Pilot. (inb4 female Kerbals can't drive)

    inb4 someone makes a mod that removes female Kerbals because they are sexist.

    I WAS going to make a (trolling) mod named, G.R.O.S.S., but I thought that was needlessly inflammatory. ;-)

  3. Can you explain the picture thing in a more specific manner. Do I get my screenshots from Steam, post them on Imgur, then make an album and link it?

    Yes, you can do exactly that. The imgur album format is REALLY convenient.

    You can also post images from other sources by using the "img" tag:

    [ img ]http://www.somewebserver.com/myimage.jpg[ /img ]

    Again, take out the spaces from my example.

    http://forum.kerbalspaceprogram.com/faq.php?faq=vb3_reading_posting#faq_vb3_attachments

  4. I think this a fantastic idea for a challenge! Nobody stays on Eve...intentionally. ;-)

    A couple of things:

    --Even if the purpose of the challenge is just to say, "I did it!", there should be some sort of scoring system so we can all wave our rockets at each other.

    --Add a boating option!

    Someone is going to tell you to do it anyway, so I will: Please read the Challenge Submission Guide sticky post. You'll get a better response :)

    Thanks for putting this up. Returning 4 kerbals is going to be tough.

    Post pics using imgur.com

    The album will have a URL that looks like this: http://imgur.com/a/eEoRI

    The album name is the last 5 characters. Link like this (Take the spaces out of my tags)

    [ imgur ]eEoRI[ /imgur ]

  5. If you're on Windows:

    Move (don't copy) your savegame folder where you want it. Lets say "c:\KSPsaves\"

    Go to the command prompt and try something like this:

    MKLINK /D "G:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\saves\" "c:\KSPsaves"

    I'm on my work computer and don't have sufficient permission to try this, but it should work.

    If you're on Linux, the SYMLINK command is similar.

  6. I think people can voice their opposition to DLC without getting quite so, erm, "expressive" as they are doing in this thread. Please do so. Flipping birds is impolite, cruel to animals and generally against forum rules.

    And on that note, what would people think if a mechanism were introduced whereby modders can be remunerated for their work? An "app store" for KSP?

    It's OK, birds have really good SAS and a Pilot skill of 5. ;)

    App Store:

    I think it's absolutely fair that modders get a chance to be paid for their work. Squad could get a slice of this, but they should vet the code if they do.

    An app store might make it more difficult to "try before you buy". I'd say that 2/3 to 3/4 of the mods I've tried got uninstalled in less than a week. Perhaps we should retain the donation model but have a Squad-approved payment system? I'd be MUCH more likely to donate under that kind of framework. Also, the donation model allows mods to have a bigger audience, and permits the best ones to become almost official due their near universal usage (I'm looking at you KER). Would we be getting dV reports in 1.0 if we'd had to pay for Kerbal Engineer?


    I think DLC can be done right. First and foremost, it has to be good value for the money. Secondly they (generally) can't create a massive divide in core gameplay or power levels between the DLC and non-DLC players.

    DLC ideas:

    -Comets, outer planets, (someone else mentioned) boat parts, and interstellar travel to new systems would work fine as DLC. They're not necessary to the core game.

    -Doing something like the ARM pack as DLC would be problematic--The new engines and tanks should be stock, because they'd be "pay to win" otherwise. The asteroids themselves could have been DLC content.

    -Career mode could have been an excellent DLC. It's a (adjectives redacted) sub-game on top of an superb game framework. Lots of people love it, but it's not necessary. However, if career mode added a narrative structure/story to the Kerbal universe, it would need to be core.

    -A Real Solar System mode would make a FANTASTIC DLC.

    EDIT: Kasper, just saw your post. Feel free to edit me as you see fit.

  7. To expand on what The Shadow said, the general rule is that we don't do modpacks around here, due to licensing issues, versioning issues, and the assorted drama that comes with making copies of other people's work. Keeping all the responsibility for maintenance and distribution with the individual modders works pretty well, and avoids the clusterbomb that the Minecraft community has become.

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