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Posts posted by FleshJeb
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I have to make myself NOT use ions on everything...
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but barely any of the FARisti.
FARtists...
Also, would you mind taking a look at my nipples?
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Banned for having floppy rockets.
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Complex and interesting.. I like your mission profile! But the only part that needs to be recovered on Kerbin is the CM/Lumex minishuttle. The Munar descent/landing stage is left on the Mun.
Thanks. I think I'm going to try to stick to the spirit of the challenge/realism and not focus on the points. No jets, no munar jetpacks; 1960s tech and techniques; minimize dV/mass; add safety, redundancy and the ability to complete/survive the mission in case of malfunction.
I assume the Armstrong Memorial counts as an Anomaly? I can hit that one from memory, it requires minimal inclination change, and it's near the edge of two biomes.
Crap, now I need to download 0.90...
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FYI, you can lock the payload tanks in the VAB. Not a perfect solution but it works well. It also gives you correct dV readouts for the other stages.
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How 60s NASA-y do you want it? I can easily build an SSTM and back spaceplane that will double as a rover. 100% recovery - fuel
If that's too cheaty, may we recover our Kerbin Ascent / Munar Transfer stage separately? I'm thinking free-return trajectory to the Mun, and land that with parachutes or powered.
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Yeah, I realise they run on a bit. The ones I'm doing today are getting edited down; I recorded an hour-long commentary, then realised that it sucked, so I cut the vid down to 30 minutes and I'm about to redo the voiceover.
I'm new to the whole DIY video thing; the last time I recorded video involved a TV crew.
Glad y'all are liking them, though.
What's better: building, flying, or building then flying?
No sweat. Gotta start somewhere, and they're quite good.
Build & Fly, but use time acceleration liberally.
Or instead of monoprop engines, sepratrons. Because who doesn't love RATOL?Manley did it:
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Just watched the Gull vids--The insights were great, but the failures were fascinating. I can't run FAR (I'm already lagging above 75 parts), so it's really interesting to see how it all works.They could do with some editing or time compression. (I realize that's more work for you). That said, having the whole mission in real-time allows a lot more detailed and interesting commentary.
--"The next minute or two would have had to be entirely language-filtered."
--Jebediah's PTSD
--"The metaphysical nature of Kerbal resurrection"
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That's a good idea. I'd have things like Ascent, Landing, Transfer.
I'm a little rusty on the stage sorting logic, but named stages might get wonky when docking and undocking.
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Isp was way off (not sure how Kerbal Engineer calculates this for multiple engines).
KER's calcs flame out on me frequently. I always compare to MechJeb. If they don't agree, I throw it in a spreadsheet.
Combined ISP: http://wiki.kerbalspaceprogram.com/wiki/Cheat_sheet#Combined_specific_impulse_.28Isp.29
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Very nice! Bookmarking for later!
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That would be a really nice Quality of Life feature. Count me in on this suggestion.
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I like this idea a lot.
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This is either the best or the worst raid I've ever been on... :-D
All hail RIC!
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I like the sound of this. I was well into NWN's persistent worlds, and if it's possible to be able to have reliable persistency when a server inevitably comes down, this will be a lot of fun.
Ever play on Dasaria?
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Yes, it is possible.
Do you think that would work using structural pylons as the wing attachment? I don't have time to even try it out for the next two weeks, otherwise I'd do it myself.
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center of drag is pretty much just the center of lift
That's not true. Air intakes produce drag, and can affect the COD significantly. I have a stunt plane that uses toggleable intakes to change its maneuverability and stability.
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I'd like to see a lightweight narrative for the Kerbal universe, a la NovaSilisko's plans.
Right now there's no reason to do anything and career mode is completely uninspired.
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Heh All,
Hope you enjoy this first episode! We'll be jumping on the KSP Teamspeak Server in about an hours time (9am GMT), stop by if you fancy a chat!
Cupcake...
Holy crap! More please. I was having flashbacks to Saturday morning cartoons, except this was way WAY better. I just want to curl up with a bowl of cereal and watch a whole season of these.
Also really liked the Pixie Mk2 vid. The music choice was perfect.
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Do you have multiple copies of your Squad folder in Gamedata?
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Note the higher impact resistance on the NCS. I actually wish they'd keep the weight and bump the impact to 80m/s. I use them for the ends of my seaplane floats. Trying to land a fully-loaded seaplane at <40m/s is tough.
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Drawn for a specific case, but you get the gist of it:
EDIT: Equation: LAUNCHANG = arctan (ORBVEL sine(INCLIN) / (ORBVEL cosine(INCLIN) - SIDEREALV * cosine(LATITUDE)))
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Ballistic trajectory
in KSP1 Mods Discussions
Posted
Mechjeb:
While landed
Landing Guidance - Pick landing coordinates on map.
Look at heading to pink target on nav ball. (This is not QUITE as efficient as a Great Circle course, but it works.)
Either use ascent guidance to start a launch to that heading (then turn it off), or do it manually
Landing guidance - Turn on predictions.
Open map screen.
Manually fine tune suborbital hop until the prediction is a few km past landing site and within your engines' capability to slow down.
Hit Land at Target.