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DepletedUraniumPenetrator

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    Bottle Rocketeer
  1. I rarely experience this, usually I have a relatively clear vision of what the thing I'm gonna build needs to do, what things I want to integrate into the design etc. and some sort of vague vision what it should look like in the end. It's often the same process for me: build the rough shape of a vessel or plane first, including all critical elements that it may have. Tweak it, till it's tight and solid and then flush out all the details. So generally, when I do play, I know what I'm gonna do and don't get stuck. However, for me the problem is to spark motivation in the first place. Sometimes I think that I have already build everything I would find interesting or that there isn't anything to do anymore in KSP. In these moments, I start KSP, instantly lose any interest in it and close it again.
  2. You actually can deploy them way earlier, at like ~900m/s on ~10.000m height.
  3. Exactly what I wanted to write in this exact moment I literally spent days building super fancy overengineered Eve acenders, all failed. I once managed to get a capsule out of the atmosphere, but didn't have enough fuel to circularize the orbit. The day I will manage to achive this I will consider to have finished KSP.
  4. I don't know if its a bug or a feature, but somehow I can't retract solar panels that I attached to a Science jr. inside a service bay. At first I thought it could've something to do with crew skills, but my engineer has lvl 3. The panels are visually not obstructed by anything, so I guess it is a bug. http://imgur.com/a/7usNO
  5. Kerbin already is too empty for my taste, so I don't care about cleaning up. The more stuff flying around, the better. I also like the thrill of a highly polluted LKO, I was never hit by debris, but maybe it will happen some day. I even set off a "Kesslerbomb"on my last save, still not a single hit though. Oh, and max presistent debris set to 5000 (but not even remotely close to ever reach that number)
  6. Not yet, but mostly because I activated reversing (quicksave is disabled). I just can't get anything done without it, I often need a few test flies for my contraptions to work. In my old .25 save, all three (and even some more) died horrible deaths though.
  7. "Objectively" seen, it isn't the greatest game. Objectively meaning here how many times it was sold, what ratings it received, what influence it had on pop culture, etc. But subjectively, for me personally, it is the greatest game ever made. I've been playing computer games my whole (short) life of 26 years, I've played first person shooters, real time strategy, adventure and role playing games, simulations, blablabla... I binge-played garrys mod when it was freshly released and loved it. But nothing compares to KSP. It's basically the game I waited for my whole life! It combines so many aspects that I love in games: total freedom of choice, you can express your creativity, it gets really, really challenging at times, it never gets old and has a massive replayability value, and it has a striving, totally awesome modding community which leaves no desire unfullfilled. It was amazing many patches ago and I thought it couldn't be any better, but with every update the game gets more improved and there is no end in sight. Although it most likely will always be a kind of niche-game and not interesting for many people (that is, people with short attention spans or no interest in the topic at all), everybody else will ultimately fall in love with it as soon as they try it out. Anyway, I knew from the first second I tried the demo that I love this game and propably will do so for the next couple of years to come. Thanks Squad for all your hard work, your brilliant ideas and that you guys followed your dream with some certain idealism. It was well worth the blood, the sweat and the tears you may have shed on the way!
  8. One back up stock ksp install and one modded that I regularly use. Manual extraction into game data folder.
  9. I have played more than 700 hours of KSP and never been even close to Moho. I also took only two trips to Jool and it's moons, crash landed on Tylo, thinking it would be a regular low-gravity moon, stranded a Kerbal and never cared to come back. I have spent dozens, dozens of hours designing Eve ascending vehicles, made several time consuming missions including orbital refueling and sending return vehicles in advance, still not one Kerbal made it back home. Some died during the landing on Eve, some died on the ascent (and premature gravity turns), some died after a successful ascent, only to find out the pod hat too low delta v to actually get into a stable orbit. It's still my number one priority in KSP to complete that mission some day, although I don't bother with it at the moment (also FAR and deadly reentry made it even harder after I installed them several months ago). Sometimes, when I .... up landings on other planets, I spend hours designing fancy rescue vehicles only to never launch the actual missions. I secretly hate people using hyper edit, infinite fuel and mech jeb. It bothers me when people build stuff only for the looks of it and use too many parts that serve no purpose.
  10. I was bored today so I also tried some landspeeding. Sorry for revieving this thread by the way This is my third vehicle that I build after some testing. At first I used small SRB'S with just a light weight frame, but it turned out they didnt deliver the needed maximum thrust and acceleration in the given time (my goal was to get the maximum speed at the end of the runway). So I ramped it up a "bit", from 1500 kN with 6 SRB's to this little thing with 6200kN. It made quite the difference. Although the final image shows something over 1000m/s, I don't count that because it was achieved not on the runway but after I took off from it. While uploading the pics I also noticed that I had way too much fuel left at the end of the runway, so if I'd start with less, speed would increase a bit again. EDIT: Oops, I've mistaken this thread with another landspeed challenge thread. Because my vehicle reguarly disintegrates at the end of the run, I guess I'm out of the race. Sorry for the mistake
  11. Wow, amazing! I totally forgot that you can change the behaviour of control surfaces with FAR and this certainly was the reason for the problem. I also did some changes in the meanwhile, I added larger control surfaces on the tail and put one of the large LOF tanks in front of the cargo bay so that the CoM is farther ahead, that increased overall stability alot and hopefully enables larger payloads. Next step will be to merge your brilliant ideas into the craft, so maybe it turns out as a capable SSTO after all I'll upload the craft file when its done. Thanks guys for all the help!
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