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Ker-boom

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    Bottle Rocketeer
  1. Follow up question - can you destroy buildings outside of career mode (The update notes make me think no, but I am hoping yes)
  2. Other than the multiple quicksaves: I can quicksave anywhere now, that is mighty good (or did that come from 23.5?)
  3. Kerbal rescue missions. Once you have to skill for the mission to be fun, you tend to not strand them yourself anymore.
  4. It may be well earning, but for people who have not played it a lot it is very difficult. Also - I LOVE the rescue mission, it is so much fun. Such an excellent idea.
  5. That was included with the B9 parts. I think I have the most recent version.
  6. So, I built a new plane today, and it worked a whole lot better. Oddly enough, it looks a lot like the FAR Hypersonic Screamer, but it handles a lot better. Biggest difficulty that I have right now is to align the center of thrust height wise with the center of gravity, otherwise it spins out of control at the edge of space. With a lot of trimming, I managed to keep it stable. I honestly would not be able to tell you why this one works better now, no babying at Mach 1, no stalling, nothing. Yes, the wing area is increased, but I have a lot of fuel onboard again. Maybe those B9 parts have less drag than the stock parts or something.
  7. Ah, ok, good to know. I did not realize it was a joke plane. @Ferram4: is it possible to build a plane that can go to several Mach numbers, at least at higher altitudes? Would you have a plane design or do you know of one that can achieve that, that I can study? I have to admit that I may have to remove the FAR mod. Yesterday, I was trying to land a rocket on Laythe, no wings or control surfaces, and as I was fine-tuning the landing spot at about 2km up, I achieved a STALL condition and the rocket tumbled out of control. It may be accurate, but it is a little too accurate at the moment. I did survive re-entry this time though. :-)
  8. Hello, Could someone try out the FAR Hypersonic Screamer (stock, comes with the mod) and see if it wall fall apart quite easily for you as well? If I power the engine to maximum, it gets ripped to shreds quite easily. I would like to know if there is something wrong with my FAR mod, or if it is that easy to destroy a plane in FAR. I have also noticed that rockets can now achieve stall conditions during launch, which is quite odd. Edit: Here is what I mean. This is a Stock FAR airplane. I take it off, with AOA and DCA enabled, and climb so that I do not exceed Mach 1. But as soon as I hit Mach 1, say at 5000m (which is 15000 feet or so), it breaks apart around Mach 1. Note that the weird angle of the plane is because it already spun out of control, but heading and velocity vector were identical before. Could someone tell me if the plane works that way with them as well?
  9. Thanks DeMatt, That is very helpful information. I do have some mods installed, I think there even is an engine that can switch between vertical take off and normal thrust. Need to check if it is an airbreather. I still have not found the DCA for KSP - is that a mod or in the stock installation? Well, it is back to the drawing board for me. -- Edit: I found DCA now, thanks for the help. I changed a few things, and it can sort of fly. With AOA help, it will never take off. With DCA on, it works a bit better. The direction of flight is still different from the heading, even after staying there for a long time. I think the tanks are really to heavy for these wings. Cool, thanks. Ralph
  10. Thanks for your input. I have a couple of follow-up questions: 1. Go slower: I do not want to, the question is, how can I change the plane to go faster - different wings? I fear I learned the original KSP "aerodynamics" too well, where delta wings are not an issue. 2. Go higher: Trying to. :-) 3. Go easy on the inputs: I think this may be the real problem. I actually am not trying to pull up THAT fast, but it does that anyway. Some more remarks: a) The plane is stable. I put the rear gears too far back so I cannot accidentally break the T-45 engines. I think I will replace them though with the 909s. This plane is supposed to be able to fly in non-ox environments, hence why the rocket engines instead of jet engines. I am just test driving it here. It might become an SSTO, I am just experimenting with rocket driven planes. c) Do I have too many control areas that I can change the orientation of the plane too quickly? Are the wings unusable for what I want? What would anyone guess is the lift-off speed for such a plane? Can you explain to me how the jets give a more controlled thrust at low altitudes? I was under the impression the main difference between jet and rocket engines is: ISP, the need for oxidizer, possibility of flame-outs. Thanks, that is interesting. I am not trying to pull up very fast, and unfortunately, a search just now on DCA or dynamic control adjustment in Google came up empty - search only finds time controls.
  11. Hello all, Long time lurker, first time poster. So far, I could resolve all my questions myself. I am trying to build a plane at the moment, which I have done often in the past. The twist is, I now have FAR installed (which everyone seems to think is great). The weird thing is, it just shreds off the wings and the two side tanks when I pull up at 100 m/s (360 km/h, which is not a bad speed for a plane). Looking at the indicators, I first get a "Large AOA", which means I am about to stall, but since I am fast enough, I am not stalling, and then I go into aerodynamic failure and everything false apart. I know for a fact that w/o FAR, this plane would "fly", it could even lift of vertically. But why is FAR eating it up? From what I can tell, the main problem is that while I pull up, the plane continues horizontally, and therefore the wind pressure on the wings is too big. But that makes no sense, the wings should redirect the vector of the plane upwards. Is there a bug in FAR that when you use gimballed engines instead of jet engines, it behaves more like a rocket and therefore the wings do not work properly? Any help is much appreciated. I also noticed now that, even without deadly re-entry, my rockets fall apart in the atmosphere when I come in unrealistically hot. The pressure is just too much then. I am kind of okay with that, since coming in with 2000 m/s or more, one would expect to be torn apart, although it was nice to be able to do that. Thanks, Ralph
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