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goldenpsp

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Everything posted by goldenpsp

  1. Hey gang. I'm still pretty new to KSP. Although I have gotten quite good at getting on and off the Mun and Minmus, docking etc. I totally suck at planes however. I'm not sure if it is my build or piloting skill. I have had a little success with some early planes that just flew within Kerbin's atmo. But I came across this post and I was intrigued by the simple "rescue SSTO" design. So I tried to replicate it based of the picture and video. I am pretty sure I got it right, albeit unsure if I have the balance setup correctly. I can fly it into orbit using a similar amount of fuel and so forth. What gets me every time is this. I can take off, orbit, de-orbit, and come into sight of the runway fine. Then, while going maybe around 180 m/s I will run into the following. "I'm coming in a little high" ever so slightly nose down, BAM spin out "I'm a little to the left/right" ever so slightly bank and BAM spin out. Its getting highly annoying to be able to go up, orbit and come back only to splatter in the last few minutes. I thought maybe the burning of the fuel was messing up the COM, but I have tested just by taking off, circling around and trying to land again. Any hint/tips etc would be greatly appreciated. Also let me know if any particular pics/files would help.
  2. You may want to at least skim the thread. Scansat has already added support for Karbonite.
  3. Very excited!. I'll admit I haven't given up my Kethane yet. But mostly because I'm waiting for the rest of the parts for karbonite. Especially the smaller extraction parts. I wish I could help on the project but I wouldn't even know where to begin. I't still confused after reading this entire thread as to how I can get scansat working properly to add karbonite to the map data it scans. Nice work everyone!
  4. Very true. Part of the difficulty when pieces of quotes don't carry through from page 1 to page 2 etc.
  5. who said anything about going bigger? There are several easy examples of things, such as a small science probe, that prior to .24 had no purpose to leave in orbit, but now does have a purpose in leaving it in orbit around "insert celestial here".
  6. Sheesh Purpose =/= required To use a simple example. Before .24 there was simply no purpose to putting say a simple probe with an antenna and temp sensor into kerbin orbit and leaving it there. At least now that probe can quickly and a no extra cost satisfy the recurring "transmit science from Kerbin's orbit" contract.
  7. Honestly you can drop the Early access and Alpha and its still true. There are plenty of fully released games with a heavy modding capability where a game updates breaks mods. Why? Because it's not the developers job to ensure that their updates are always backwards compatible with every mod written.
  8. Thanks so far. I guess some clarifications. 1. Yes sure there are the other 2 game modes. I figured it would be somewhat obvious I was talking within the confines of the new contracts mode. 2. "Fun" probably wasn't the best word but it was shorter than something like "non directly contract related" flights. I find the contracts fun as well. I was thinking more in terms of logistics missions. Things like space stations. Or with additional mods (such as kethane or the communication network one) where you will have to do some missions that are not going to have contracts etc. Primarily I was curious if people found that with enough contract success they were getting enough funds to do that, or if they mostly just scraped by, requiring that you pretty much had to focus on being able to complete a contract every flight. Sounds like as long as you don't fail tons that funds won't be an issue. Thanks
  9. I haven't played a lot of KSP .24 since I'm still on vacation. As such I haven't really seen how many funds I can accumulate yet. But it got me thinking about having enough funds to be able to do non-mission specific flights. things like setting up space stations, or fuel depots etc. Or maybe just a mun/minmus mission to get some science without it being part of a "mission" So are others finding the missions and funds eventually gives you enough funds for "fun" launches? Or are you so tied to the mission system you pretty much have to base your flights around an actual mission to keep yourself out of bankruptcy?
  10. With due respect, the respected youtuber is flat out wrong. There are plenty of games, successful ones at that, which have no "failure" state. Many will have a state where you end up with almost nothing, but will still give you the basic beginner tool/weapon/etc to allow you to dig back out of your hole.
  11. I havent read all 11 pages, but I don't see an issue with the fact that you cannot go totally broke and lose (having to start again from the beginning) while at the same time getting so low on funds that you might have to run menial contracts to rebuild your funds for better contracts. I think it is a nice balance. Kinda like another space game I play, being EVE Online. In that game even if you lose everything and have no money, you can always dock and get a rookie ship for free. it has one gun and one mining laser. It would be a slow painful process but it is just enough to slowly rebuild your money.
  12. I'm still new to KSP so I'm actively playing. Working on efficient rocket designs and playing with spaceplanes. Both seem will be important for .24
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