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volapong

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Everything posted by volapong

  1. Nice! Job well done! I have no idea that there are capt. Harlock fan in KSP forum. P.S. a download link will be even better!
  2. Thanks. I'm glad you like it . Detail feedback would be nice. (Tell me about Pros and Cons).
  3. I'm glad you like it. It was a lot of fun and rewarding making these replica . It's going to take me a long time to complete other ship from other series . DonPachi is nice idea...or Raiden....hmm....may be R-type...There are too many of them .
  4. Hi there, once again I bring you something a bit nostalgic. After one year, This is my second attempt. Vic Viper =Gradius V incarnation= This is one of my favorite version of Vic Viper. My replica is actually combination between Gradius V and Gradius II, to keep thing simple and low parts count. Download: http://www./download/1ck3u6rbzi57xb7/Vic_Viper.craft It's a little tricky to balance the forward wing but I solved it in the end. =S.G. incarnation= While I rather not talk about this incarnation, The design itself is quite good. It's stand out among other incarnation of Vic Viper. Download: http://www./download/bfifi2x56bcjb4d/Vic_Viper_SG.craft
  5. CF-1 “Sylph†Mk3 By Volapong. The battle fairy is back! "Sylph" is a Compact Multi-role Fighter. The design is more than a year old but I keep updating her. I found her joyful to fly and I hope you enjoy too. Download: https://www.dropbox.com/sh/yb1ufy3emq1ewle/AABtucAlV35pelgWEmNH7WH5a?dl=0 ///Developments/// This aircraft is first develops as a single-engine racing aircraft. The first prototype was fitted with science equipments. Mk3 is the first design to successfully implement duo supersonic jet engines. Mk1: http://forum.kerbalspaceprogram.com/threads/84881-CF-1-%E2%80%9CSylph%E2%80%9D-the-multi-role-Fighter ///Controls/// 0=Toggle engines. ///Electronic Warfare version (EW)/// Support and reconnaissance role. There was a plan to have a 2 dockable UAVs but it was unsuccessful. Download: https://www.dropbox.com/sh/yb1ufy3emq1ewle/AABtucAlV35pelgWEmNH7WH5a?dl=0 ///Controls/// 9=Toggle antenna. 0=Toggle engines. ///BDArmory/// Change loadout to suite your mission or use pre-loaded Subassemblies that I made. Download: Crafts and Subassemblies: https://www.dropbox.com/sh/6k8hmllui31j1oj/AAB_iKrUeexbMROM-Dl9VqULa?dl=0 ///Controls/// 1=Next weapon 2=Countermeasure 3=Countermeasure (if applicable) 8=Toogle team 9=Toggle Arm 0=Toggle engines Feedback Help me improve this aircraft by posting reply.
  6. Hey guys I finally found the way! 1. EVA out of your lander and right click the lander, select take data 2. Hang on to your Command ship and right click on it, select store data. However, you have to throwaway some data if Command ship have the same type of data.
  7. Also check out my muti-role fighter too http://forum.kerbalspaceprogram.com/threads/84881-CF-1-%E2%80%9CSylph%E2%80%9D-the-multi-role-Fighter?highlight=volapong
  8. ///UPDATE/// Work in progress: I got new reference and try to make a better one. Reference: This guy is from Gradius V (last one come from Gradius III) Gradius is a type of shoot'em up that I would called 'Confinement'. The game restrict your movement by having you navigate through asteroid field or enemy base. Another example of this type of shoot'em up is 'R-Type'...which is also famous. She look very nice but doen't fly...well...fly but hardly turns. (Too many parts) I am setting a bar too high.... (Ion-engine are just for show here) What do you guys think?
  9. Wow, I got excited after seeing your build! It amazing to see other people work. very good learning experience for me. Thank you.
  10. ///UPDATE/// Download: http://www./view/u30s099z0uh6r8t/Spinner_(Blade_Runner).craft It now come with rocket engine. ///Contol/// Fire the rocket engine in short burst to compensate jet engine delay or slow down your descent. Action Group 1 = Toggle rocket engine (recommend to fire in short burst) 2 = Toggle light 3 = Toggle red and blue light
  11. Hello again, this thread is full of nostalgia. I try to recreate ship from famous shoot'em up series "Gradius". It isn't perfect so forgive me if you were a fan. reference: Vic Viper by Volapong (VP) Download: http://www./view/6828sf4ebs6mtm9/Vic_Viper.craft Here she is: She fly quite well: I wanted her to be able to go into space but I am containt for now: I will upgrading her if I can and will let you know. If you have any suggestion please reply. Enjoy and fly safe. ///EXTRA/// Wanted to look at my other creation? http://forum.kerbalspaceprogram.com/threads/85170-Volapong-s-Thread
  12. Thank you for the tip:), I will keep that in mind.
  13. Yes...Ace Combat have a lot of good references...especially in AC:zero....A lot of king arthur references.
  14. Since no one reply. I decided to upgrade it...and see if you guys interested.
  15. I am also Ace combat fan here! Well done! Have you try AV-R8 Winglet as the small wing at the front? What's next? ADFX-02 Morgan may be?
  16. Nice and stable like the name says. I can fly with SAS off. It looks a bit like a dragonfly. With a little tweaks it could have dropable fuel tanks...further its range.
  17. Thank you for replies, It means a lot. More feed back from others could be nice.
  18. "Spinner" flying car from "Blade Runner" http://forum.kerbalspaceprogram.com/threads/84976-Spinner-flying-car-from-Blade-Runner The future is here
  19. A plane everyone should know. SPAD It can T/O without engine Using glider technique to catch air...loving it.
  20. Here is some craft that I post....it lacks feedback at the moment Aircraft: http://forum.kerbalspaceprogram.com/threads/84881-CF-1-%E2%80%9CSylph%E2%80%9D-the-multi-role-Fighter Car: http://forum.kerbalspaceprogram.com/threads/84976-Spinner-flying-car-from-Blade-Runner?p=1248480#post1248480
  21. Hey guys. This is my first VTOL, I tried my best. "Spinner" flying car from "Blade Runner" by volapong Download: http://www./view/u30s099z0uh6r8t/Spinner_(Blade_Runner).craft It doesn't look as sleek as it was in the movie though...sorry for my skill. ///Contol/// Handling: Think of it as a lander with wheels. 90% throttle can get you off the ground. Because it powered by jet engine, there is delay when throttle up or down. Put on hand brake before going vertical. Whetever you do don't go too fast or too high. Action Groups: 1 = Toggle lights. 2 = Toggle red & blue lights. The future is here: tried to get the same shot as in the movie but failed. Actually we drive on the right hand in our country but in US they drive on the left... ///UPDATE/// Download: http://www./view/u30s099z0uh6r8t/Spinner_(Blade_Runner).craft (same as above) It now come with rocket engine. ///Contol/// Fire the rocket engine in short burst to compensate jet engine delay or slow down your descent. Action Group 1 = Toggle rocket engine (recommend to fire in short burst) 2 = Toggle light 3 = Toggle red and blue light ///Feedback/// Please give me some feed back. Is other any other suggestion? I wanted to improve my skill. ///Extra/// Here is another thread of mine that lacks feedback. http://forum.kerbalspaceprogram.com/threads/84881-CF-1-%E2%80%9CSylph%E2%80%9D-the-multi-role-Fighter
  22. Nice build of the not so successful fighter . It was interesting boom and zoom fighter though...in my opinion. nice work.
  23. Hi I have been playing KSP for a year now but I am still a newbie. I have some craft file to share.
  24. Hi all, this is my first thread, first aircraft and first upload. The CF-1 "Sylph†is a Multi-role Fighter. I found it joyful to fly and I hope you enjoy it too. CF-1 “Sylph†By Volapong. Introducing the CF-1 “Sylph†or “Sky Fairyâ€Â. Download: https://www./folder/to22xo2192abk/KSP ///Developments/// This aircraft is first develops as a single-engine racing aircraft. The first prototype was fitted with science equipments, it could reach the altitude of 35km and top speed of mach 6 (2150m/s) with enough fuel to go around the world. However, it has very poor acceleration and has no real strategic value as a fighting unit. Fortunately the duo engine configuration is successfully implemented, by using standard jets instead of supersonic jet. Although it can’t reach the same altitude and speeds of its prototype but it have superior acceleration and it could carry more payloads. ///WARNING/// 1. This aircraft is design to be unstable to give the upper hand in combat. Be careful with the control in high altitude turns. (Don’t hold for too long.) 2. In an emergency, Press [<-backspace] to deploy chute and shutdown engines. Wait for a little bit before decouple the capsule with [0]. This will avoid the rest of the aircraft from ramming into chute when in turns. ///Spec (no payloads)/// T/O Speed: ~30m/s Maximum Speed: ~540m/s @ 14km (Mach 1.5) Maximum engine operational altitude: ~ 14.5 km – 15 km ///Controls/// Action Groups (could be reprogram to be whatever you want.) 1 = Decouple outer stack decoupler in pair. 2 = Decouple inner stack decoupler in pair. 3 = Decouple outer radial decoupler in pair. 4 = Decouple inner radial decoupler in pair. 5 = Decouple center radial decoupler. 6 = Toggle both engines. 9 = Toggle both engines. 0 = Decouple the capsule. Backspace = Deploy chute, shutdown engines and disable rotation. If you disable left&right fuel tank and use the center fuel tank, the center of mass will move towards center of lift. This make your craft turns better but more unstable…use it at your own risk. ///Weapons/// Unguided Missile: Can be program with action group 1, 2 or both. Gungnir Mk.1 (Guided Missile): Range: 600m-15km Have to be manually deploy 1. Make sure the blue sticker on probe body is pointing sky words. (see picture) 2. Select the Clamp-O-Tron Jr. and click “Control from hereâ€Â. 3. Select the decoupler. 4. Press [V] twice for Chase camera and use mouse to view from behind your aircraft. 5. Deploy once within range.(The smaller the target the closer you have to get) 6. Aim at target and press [spacebar]. 7. Press [{] or [}] to go back to your aircraft. Don’t deploy while your aircraft nose pointed to the ground. It will cause missile to tangle up in your aircraft or you could clash into the ground while control the missile. Dumb bomb & Droppable tanks: Dumb bomb: RCS fuel tank, can adjust the weight. Not recommend to take off more than 3 full tanks. Droppable tanks: If you have a droppable fuel tank installed, you can disable left&right fuel tank to only use fuel from droppable ones. Empty the RCS and oxidizer before take off! ///Electronic Warfare version (EW)/// Support and reconnaissance role. There was a plan to have a 2 dockable UAVs but it was unsuccessful. ///Refuel truck/// This download also come with truck. Don’t drive too fast but do a lot of practice on backing up. Nose art. Like the ones from WWII but mod to match my taste. (This is mine…so…please make one your own) ///FEEDBACK/// As a creative learner, feedbacks are important! Aesthetics: <your score>/10 Maneuverability: <your score>/10 Handling (user friendliness): <your score>/10 Payload: <your score>/10 Range: <your score>/10
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