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Reytiger

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  1. You might be running into this bug: http://bugs.kerbalspaceprogram.com/issues/2790
  2. Same problem here. It seems the jettison torque works for me though, so I'll just have to hope they don't hit any of my lower stages for now.
  3. Hey, I absolutely love the work that's been done with this mod. And the stock icons are absolutely stellar! I have a few questions about how the UI settings that I couldn't find an answer to in the manual and on this thread. 1. How does the panel select which stage to display in the blue side? For example, I'll refer to my ship. My current stage is the lower one, of course. It has a capacity of 360 LF. Since it's the stage I'm currently caring about how much is left, I would expect this to be the one in blue in the main panel. Instead green is total ship resources, and the blue is the next stage's resources? Or does the blue show your 'head' stage? I couldn't find any settings related to changing what's on the blue side. My other question is about how the resource hiding preferences work. There's the eye icon on the panel that toggles hiding (globally?). I'd like to see this icon show the state as well, because I haven't been able to get stage hiding to work, and I'm not even sure if I've actually enabled it! The second place I see this is in the styling/visual tab of the settings window. There is a enable/disable hiding button there too, which doesn't seem to be affected by the button on the main panel. And last but not least there's another toggle inside the the resource configuration panel for each individual resource as 'Empty behavior'. Does this override the global behaviour per part? So to get empties to hide, do I need to enable it for every single resource, in the settings window, and on the quick button? I would recommend some rethinking on how you designed that
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