-
Posts
2,082 -
Joined
-
Last visited
Reputation
3,866 ExcellentProfile Information
-
About me
Developer
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
ConsumingVoid started following TriggerAu
-
dsplaisted started following TriggerAu
-
The Space Peacock started following TriggerAu
-
Introducing For Science! - Major Content Update Out in December
TriggerAu replied to Intercept Games's topic in Announcements
Various parts of the code do already use these kind of multi-threading and performance tools - Jobs is in a range of the Physics type calculations. Finding the best solution for each challenge invariably includes where can/should we use these types of tools - PhysX Joints don't lend themselves to that "easily", but lots of adjacent to Joints things do. -
TriggerAu started following Introducing For Science! - Major Content Update Out in December
-
Introducing For Science! - Major Content Update Out in December
TriggerAu replied to Intercept Games's topic in Announcements
I'd call it a medium term solution, and one that we will be constantly reviewing as creations get bigger and bigger - we cant "joint for ever" . We spent time before going this direction to validate it was the right step with this games architecture and define variations/alternates/options that will be considerations of the future as well- 305 replies
-
- 13
-
AtomicTech started following TriggerAu
-
Davidian1024 started following TriggerAu
-
Meredith Nathaniei started following TriggerAu
-
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
TriggerAu replied to TriggerAu's topic in KSP1 Mod Releases
Copy paste error yeah - apologies -
[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
TriggerAu replied to TriggerAu's topic in KSP1 Mod Releases
v1.8.0.0 Release * Recompile for 12.1.3 - any 1.12 version Download from GitHub or Download from Curse or Download from SpaceDock- 735 replies
-
- 12
-
[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
TriggerAu replied to TriggerAu's topic in KSP1 Mod Releases
Hey All, Apologies for the slowness and details, I have two jobs and theyve both been very busy. Thanks for your patience and the PRs that come through. I've updated the other 2 main mods, and am prepping a new version of this one, but struck an issue where its crashing KSP. ONce I get that solved will publish a new version of this too -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
TriggerAu replied to TriggerAu's topic in KSP1 Mod Releases
Hey All, Apologies for the slowness and details, I have two jobs and theyve both been very busy. Thanks for your patience and the PRs that come through. v3.14.0.0 Release * Recompile for 12.1.3 - any 1.12 version Download from GitHub or Download from Curse or Download from SpaceDock -
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
TriggerAu replied to TriggerAu's topic in KSP1 Mod Releases
Hey All, Apologies for the slowness and details, I have two jobs and theyve both been very busy. Thanks for your patience and the PRs that come through. v2.11.0.0 Release * Recompile for 12.1.3 - any 1.12 version * Fix for NRE on opening settings (Issue #96) * Fix EVA Fuel not displaying correctly * Fix resource duplication - thanks @Mathieu * Fix Readme.md links - thanks @rayanth Download from GitHub or Download from Curse or Download from SpaceDock -
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
TriggerAu replied to TriggerAu's topic in KSP1 Mod Releases
Been working on this one today - think I got that and some errors solved, will publish a new version this week -
thats a weird one, ill dig into it
-
The Update method loops through each alarm and calls ScenarioUpdate on each alarm. The UI calls UIInputPanelUpdate on the alarm that is shown in the window
-
Twas a very cool mechanism I have to say Theres a number of lists in KSP that use that DictionaryValueList class - its very useful Hmm, I thought it was, but now Im a wonderin... to the code EDIT: Darn sorry its internal. the way we do it in other place is a loop. This will work in the meantime for (int i = 0; i < AlarmClockScenario.Instance.alarms.Count; i++) { AlarmTypeBase a = AlarmClockScenario.Instance.alarms.At(i); }
-
Ill put my hand up and say - I totally missed pitting the GetAlarms method in there. AlarmClockScenario.Instance.alarms is a DictionaryValueList - can be used as a dictionary and a List The quickest way to get at the list is: AlarmClockScenario.Instance.alarms.ValueList - which returns the List<AlarmTypeBase> that underpins the dictionary, etc The Modders notes are up now too:
-
[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
TriggerAu replied to TriggerAu's topic in KSP1 Mod Releases
Thanks, much appreicated -
Always! I've sent everyones piece by mail
-
Its coming in the modders notes yes, but do feel free to ask questions as we go