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Rawling

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  1. Heya, Running KSP 1.11.2.3077 and Trajectories 2.4.0 (& KAC and no other mods), I superficially get what I'd expect to see on the map screen (a red line and a cross), but I don't get any options in the stock toolbar. I have the following in my log which seems relevant: [LOG 10:09:07.591] [Trajectories] v2.4.0 Starting [LOG 10:09:07.595] [Trajectories] Loading settings [ERR 10:09:07.627] Exception loading ScenarioModule Trajectories: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at AssemblyLoader+LoadedAssembly.TypeOperation (System.Action`1[T] action) [0x00006] in <06f13185617646e5bc801baeab53ab75>:0 at AssemblyLoader+LoadedAssembyList.TypeOperation (System.Action`1[T] action) [0x0001c] in <06f13185617646e5bc801baeab53ab75>:0 at Trajectories.ToolbarTypes.getType (System.String name) [0x00014] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.ToolbarManager.get_Instance () [0x00023] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.ToolbarManager.get_ToolbarAvailable () [0x0000c] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.MainGUI+<>c.<Allocate>b__88_38 () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 at DialogGUIToggle..ctor (System.Func`1[TResult] set, System.String lbel, Callback`1[T] selected, System.Single w, System.Single h) [0x00045] in <06f13185617646e5bc801baeab53ab75>:0 at Trajectories.MainGUI.Allocate () [0x00f96] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.MainGUI.Start () [0x00007] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.Trajectories.OnLoad (ConfigNode node) [0x0003c] in <1599f0119b6e426290c88a610947d26e>:0 at ScenarioModule.Load (ConfigNode node) [0x0000e] in <06f13185617646e5bc801baeab53ab75>:0 at ScenarioRunner.AddModule (ConfigNode node) [0x0005e] in <06f13185617646e5bc801baeab53ab75>:0 The solution for me here is probably "install Blizzy's toolbar" but in case it's any use to you...
  2. Playing 1.0.2, Win32, mostly vanilla, and these are not fixed. I've had one Kerbal go spinning off on EVA, and my decouplers are still woefully underpowered. (E.g. a Hydraulic Detachment Manifold can only push an empty Kickback a few meters away horizontally, at 20k altitude travelling at 1k/s... am I expecting too much?) Edit: I've read back and seen a little back and forth on the decouplers... just add my vote to the "can we have it back, please".
  3. I got it into my head to try to develop a "magic parachute" PartModule since I'm sick of sticking 20 parachutes on an LRB in order to land it in one piece. My first idea was to dynamically increase the drag of the 'chute until the ship's speed was survivable, but it had a habit of freaking out and introducing massive sideways forces that would disassemble the ship completely. My next idea was to apply force directly to the parachute (housing), basically to simulate drag. I had some luck with this in realtime, but under physical warp the parachute and pod just pop straight off the fuel tank. There's no spectacular sideways component present, just the link between the pod and the main body of the vessel breaks immediately on entering physical warp. I've since tried splitting the force among all the parts of the vessel (less desirable because it doesn't rotate the vessel like drag on the 'chute would), and applying it to the rigidbody of the vessel rather than a part, but in both cases the link between the pod and the rest of the ship still breaks. I can't understand why the linkage is fine in realtime but fails immediately under physical warp. Is there any way I can investigate why the linkage fails? All I get is "structural failure" - no indication of how much stress the linkage is under before and after I enter physics warp.
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