RedDwarfIV

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About RedDwarfIV

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  1. Thanks, that... kind of works. The symbol is tiny, has an even smaller hitbox for recognising when my mouse is over it, and only changes colour very slightly to show when my mouse is in the right place. You've been helpful, but whoever designed the interface definitely wasn't. It wasn't at all obvious that the deployment symbol was a button rather than just a notification of readiness to deploy.
  2. When I try to place a deployable experiment, the game acts as if I am trying to move the experiment from one inventory to another. It doesn't show the object in position and the options menu that is supposed to appear. Is this a bug or am I doing it wrong? All the information about the Breaking Ground DLC talks about how placing experiments is a feature, but none of the articles or videos I could find explained how you were supposed to do it.
  3. None of the lift fans were showing up in the part editor. I looked at the cfg files and I thought the problem was that they were listed as "category = propulsion" rather than "category = engine", but changing this didn't seem to do anything.
  4. Can planes fire fixed weapons behind them? You know, for when they've got an enemy on their tail.
  5. Looking at what I did last night, seems like the problem might be I used the wrong download link. I didn't see the link on the releases page and tried downloading from PapaJoesSoup/BDArmory. I think I've found the correct link now and will try running that instead. Sorry.
  6. I'm having problems. First, the BDArmoury tab shows up as grey when it didn't do that in earlier versions. There are also important parts missing such as the radomes (they aren't in other tabs, I checked). I followed the installation instructions including downloading Physics Range Extender. I placed the entire mod into GameData like it says to do. What might be causing these issues? I tried google searching it, but only found one instance of someone else having the same problem and they never got answered.
  7. Thanks! I wasn't sure where it was supposed to go. I haven't been on the forum in a while and was logged out, so I may not have seen the right sub-forum.
  8. Using Extraplanetary Launchpads and a few other mods, I built this. Workshop, smelter, reactor, rocketparts silo, metalore mining unit and one launchpad were sent from Kerbin, but the rest of the base was built by the base. I've been using it to launch Duna and Eve missions, and when Minmus gets into position I'll be using it for an asteroid capture mission too. Aside from specialty equipment like reactors, electric engines and spacecraft that are required by contract to have been built at the KSC, I am now building pretty much everything here. Those Duna and Eve missions (which will both be setting up ore mining facilities and fuel converters at their destinations) barely put a dent in my 8,000,000 Vessel Funds. This being my first Extraplanetary Launchpads base to actually work, I'm really pleased with it.
  9. The author knew exactly what he was doing. Its a case of without the dust storm, there is no story. Personally I'd have preferred that the dust storm was a problem for the reason stated at the beginning of the book - that the MAV was a spacecraft, and that too much dust would destroy its delicate systems. This would give them a time limit to abort the mission in, without the unrealistic thing of it tipping over. Of course, then you've got to work out how Watney gets left behind without having a communications antenna sticking through him, and for that matter, how the communications antenna broke in the first place.
  10. They fared better than Sky Captain's static airfield
  11. Note the "Fusion Industries" logo on the left. At least according to the Wikia, Mr Fusion Home Energy Generators were available in 2015.
  12. Supposedly neutrinos had "mutated" into a form that interacts with other forms of matter more often, resulting in the Earth being heated up.
  13. Sorry to be off-topic, but I had to respond to this. The NHS only uses homeopathy for palliative care - in other words, to make someone who is already dying feel better. It is not used in lieu of actual effective medicine.
  14. If there is one, I can't find it.