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Johnny Wishbone

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About Johnny Wishbone

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    Rocketry Enthusiast

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  • Location
    Psychic from the island of St Croix
  • Interests
    Solving crimes in Beverly Hills...

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  1. Returning to the game after a brief hiatus. Last version I played was 1.9.x. Now trying out 1.11.2 and immediately noticed that when I use the fuel slider on the Flea SRB to adjust the amount of solid fuel in the booster, it is now moving the slider in chunks of 14 rather than one at a time. It looks like they changed from the old slider that was percentage based to a new slider that takes out pre-determined quantities from the total fuel amount. For example, the slider now starts out with 140 units (instead of being at 100%). When I grab the slider to start removing fuel, instead of counting
  2. My typical career mode starts off like this: Mission 1) atmospheric launch to about 7500m, splashdown in Booster Bay. Should get me 54 science and about 134k funds along with rewards for the first 2 basic contracts. Mission 2) launch into high kerbin orbit. do EVAs and other science and return to kerbin. Mission 3) launch a 3 kerbal spacecraft into Mun orbit; do various science and EVAs and return to kerbin. Mission 4A) launch a "spaceplane" to do a 2 kerbal rescue mission for a scientist and engineer so I have 2 full crews. Mission 4B) launch a probe/satellite to do a
  3. Fair point. I missed that as I was only looking at the floating one on the right.
  4. I think you're making "one giant leap" by assuming its chocolate in those wrappers. The bars are simply labeled "snacks" and the color of the wrapping doesn't necessarily imply chocolate. They could be granola bars, or energy bars, or even simple crackers. It could be something like taffy/toffee or even bars of that freeze dried ice cream (blech) that real Astronauts eat.
  5. Surprising that there is no love for EJ_SA in this thread so far. I'll add my voice to the Macey Dean chorus. I enjoyed his stuff a lot, and I don't usually go for the role-player kind of content. Sad that he's abandoned it, though I do understand why. Actually, its sad so many of the OG KSP Tubers/Twitchers from years past have moved on from the game. I enjoyed a lot of that content and I honestly don't feel like the stuff being done today quite measures up. Such is life; oh well. I know this will probably trigger a lot of you, but I've never really been impressed by Scott Manl
  6. I never claimed it to be "clean". However, as other people have pointed out, "locking down your hosts file" only works as long as they don't change the servers they are phoning home to. By also removing the DLLs, you're gaining some additional protection by not allowing them to even run in the first place (assuming they contain the "phone home" code).
  7. When you set up your game, under the Advanced difficulty settings, there is an option called "Resource Transfer Obeys Crossfeed Rules". You need to disable this if you want to transfer resources through a Klaw. You can change this setting in your game by bringing up the Settings menu, selecting the Difficulty Options button at the top, and then selecting Advanced settings. ETA: if you disable this setting, you'll find that resources will now also transfer through your docking ports (the ones attached to structural beams that you are having trouble with in the first place), thereby el
  8. For what its worth, I've done some testing and found that you can remove the following DLLs and still get the game to load and run (at least as far as the main menus): Unity.Analytics.DataPrivacy.dll Unity.Analytics.Tracker.dll UnityEngine.CrashReportingModule.dll UnityEngine.CrashReportingModule.dll.mdb UnityEngine.PerformanceReportingModule.dll UnityEngine.PerformanceReportingModule.dll.mdb Looks like it does require these 2 DLLs to load up and run, though: Unity.Analytics.StandardEvents.dll UnityEngine.UnityAnalyticsModule.dll ETA: I think combining t
  9. Many moons ago, when KSP was but a young lad, SAS was a mighty force that would hold a craft straight and true. Then the “moar realism!” crowd started screaming and complaining and SAS eventually got gimped into the weak, pathetic, almost useless feature we have today. The ironic thing is that most of the people who complained about SAS being “too powerful and not realistic” also use MechJeb to fly their craft for them. So, they never really used SAS in the first place (just substituted MechJeb for it), but they made darn sure to screw it up for everyone else by whining and complaining ab
  10. Scroll to the bottom of that article. "This article was last updated on 5/30/2018" So, it was last touched about 2 months after the whole "KSP is spyware! Oh noes! Redshell!1!!!1!eleventy!!1!" nonsense started and subsequently died off. Nothing to see here. Move along.
  11. I started playing KSP back in early 2013, and I've never modded it. I happily play 100% stock to this day.
  12. But you did answer the questions; you like them a lot. I think you’re trying too hard. The questions ask if you “like the new look”, which implies “better than the old look.” Also, neither question is asking about perfection; simply if you like the new skins and to gauge your like/dislike along a silly 5 point scale. Not everything in life needs to be spelled out explicitly. You’re not under oath here and I seriously doubt any answer you give here will come back to haunt you someday. Its just a silly poll for fun.
  13. @Snark: thank you for the suggestion. I have added the polls with my own flavor for choices.
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