Johnny Wishbone

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About Johnny Wishbone

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  1. Many moons ago, when KSP was but a young lad, SAS was a mighty force that would hold a craft straight and true. Then the “moar realism!” crowd started screaming and complaining and SAS eventually got gimped into the weak, pathetic, almost useless feature we have today. The ironic thing is that most of the people who complained about SAS being “too powerful and not realistic” also use MechJeb to fly their craft for them. So, they never really used SAS in the first place (just substituted MechJeb for it), but they made darn sure to screw it up for everyone else by whining and complaining about it until they got their way. Yeah, I’m a little bitter. How could you tell? :)
  2. Scroll to the bottom of that article. "This article was last updated on 5/30/2018" So, it was last touched about 2 months after the whole "KSP is spyware! Oh noes! Redshell!1!!!1!eleventy!!1!" nonsense started and subsequently died off. Nothing to see here. Move along.
  3. I started playing KSP back in early 2013, and I've never modded it. I happily play 100% stock to this day.
  4. But you did answer the questions; you like them a lot. I think you’re trying too hard. The questions ask if you “like the new look”, which implies “better than the old look.” Also, neither question is asking about perfection; simply if you like the new skins and to gauge your like/dislike along a silly 5 point scale. Not everything in life needs to be spelled out explicitly. You’re not under oath here and I seriously doubt any answer you give here will come back to haunt you someday. Its just a silly poll for fun.
  5. @Snark: thank you for the suggestion. I have added the polls with my own flavor for choices.
  6. The only thing I dont like about the look of the Skipper is how the edge bleeds through a similar sized tank when you clip it up. It has always done this and I’m kinda surprised it has never been addressed.
  7. Having played for a couple weeks with the redesigned engines in the latest update, I have to say I'm really not a fan of the new look for either one. The reskinned Terrier now looks too generic and plain; it lacks the character the old look had. The reskinned Poodle just looks bad. I really don't like the double engine bell look at all. If it was a lifting engine, it would make more sense. But the Poodle seems to be more of a landing engine than a lifter, and the double bell look is just out of place in that scenario to me. The more I've tried to use it in my designs, the less and less I like it. And yes, I did read the dev notes where they explained why they went this route with the Poodle; it doesn't change my opinion. I'm sure there are fans of the new looks and thats fine. I'm not saying anyone is right or wrong for what they like. Just expressing my opinion of why I don't like these two particular changes.
  8. Now that the Fallout 76 beta is officially closed and there is less than a week until launch, I'm curious to hear people's thoughts if they've been able to play the game and if their opinon has changed (good or bad) from when the game was announced. Personally, I am a huge fan of the series and I was not a fan of the idea of Fallout 76 when the game was announced. In fact, I think I even commented in the earlier thread here about it saying I was not excited for it at all. Having spent quite a bit of time in the beta (once it was made available to me), I can say that my opinion has completely changed and I'm very much looking forward to the game's release so I can play it more. I think a lot of the initial backlash against the game when it was announced actually shocked Bethesda, and for once, they listened to people's complaints and criticisms. There were a lot of changes and improvements made in the last couple months that addressed most of the things people didn't like about the announced game. And those changes are a big part of the reason for my change of opinion from mostly negative at announcement to mostly positive now. Also, any PS4 players looking for someone to team up with next week (and beyond), feel free to message me with your gamertag and we'll try to hook up in game. I've played mostly solo, but I can see how the game experience would change with multiple players actually working as a team and I'm curious to try that out.
  9. If you are playing career mode, resource transfer is also tied to upgrading the R&D building to level 2.
  10. I hate to be “that guy”, but there is a significant difference between “multi-cpu” and “multi-core”. The terms are not interchangeable, although they often are (incorrectly) used that way.
  11. First, I'm happy to report that 1.5.1 has addressed the aero issues I was having. My planes actually glide again as they did in previous releases. Just throwing my 2 cents into this discussion: I play 100% stock. No mods whatsoever; pure as Colombian snow. Thus far, I have not noticed any performance issues. That said, I also am not using the new burn calculator (which apparently causes some performance issues if I'm understanding other posts in this thread correctly) and I haven't really started using big ships with hundreds of parts, etc. I'm still in the early stages of my career game, so my ships are generally small with low part counts. Everything seems to be running smooth for me thus far, especially with the aero fix now in place.
  12. Thank you. I’m well aware of how to turn on the overlays. :) However, I was not aware that basic fuel tanks and round structural fuselages now generate lift. The MK2 tank parts clearly state the lift they produce whereas the regular round ones (ie: FL-T200) dont show any information about producing lift.
  13. Okie dokie. Unfortunately, I wont have a chance to patch and test until tomorrow, but I will follow up in this thread if this hotfix addresses my issue Thanks
  14. Except that my craft doesnt use lifting bodies. Its a MK1 cockpit with structural fuselages, FL-200 fuel tanks, a terrier engine, and some wings. Like I said, it used to glide really well in previous releases. Now, not so much.
  15. Aerodynamics definitely seem different with this release. I have a fairly simple aircraft that used to glide like a champ in previous releases. Now, it drops like a brick. If I had to guess, it seems like it is generating more drag, causing the glide slope to be much more severe than it used to be.