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ColdFire979

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    Bottle Rocketeer
  1. Is it still possible to get Neptune, and other moons in Real Solar System by using the Planet Factory mod? I haven't tried that yet. Should I?
  2. Metaphor: I'm not sure if these are issues with your config specifically but perhaps you could comment on them: 1. Jupiter still looks kinda green, like Jool. 2. Saturn has no rings. 3. Neptune does not exist. 4. The solar system plane is severely inclined relative to the galactic plane. Maybe this is true for real life, but would it be difficult to make it have a 0 degree inclination like the stock Kerbal system? I find it quite disorienting.
  3. I too, have this problem. http://imgur.com/a/nLY5n
  4. So here is the unedited part of the code for Kerbin: Kerbin { maxLevel = 14 maxQuadLenghtsPerFrame = 0.001 //i.e. nearly disable this -- and yes, typo is correct. //visRadSeaLevelValue = 7.0 //5.0 // the max visRad //visRadAltitudeValue = 1.7999999523162842 // the minimum visRad //visRadAltitudeMax = 15000.0 //10000.0 PQSMod_VertexSimplexHeightAbsolute // doubles { deformity = 900 //1000 // 485 persistence = 0.7 // 0.60000002384185791 frequency = 36 //12 // 24 } PQSMod_VertexHeightNoiseVertHeightCurve2 // floats { deformity = 5000 //6000 // 4000 ridgedAddFrequency = 48 // 48 ridgedSubFrequency = 32 // 32 //ridgedAddOctaves = 8 // 6 INT simplexHeightStart = 800 // 800 simplexHeightEnd = 9000 // 4600 } PQSMod_VertexRidgedAltitudeCurve // floats { deformity = 950 // 1800 //1100 // 750 ridgedAddFrequency = 140 // 25 // 140 //ridgedAddOctaves = 8 // 3 INT simplexHeightStart = 500 // 0 simplexHeightEnd = 9000 // 6000 } PQSMod_VertexHeightMap // doubles { heightMapOffset = -215.0 //-2000.0 heightMapDeformity = 1730.0 //15600.0 //7000 // 5000 heightMap = GameData/RealSolarSystem/Plugins/PluginData/EarthHeight.png } PQSMod_AltitudeAlpha // doubles { atmosphereDepth = 8000 //6k 4000 } PQSCity { KEYname = KSC lodvisibleRangeMult = 6 // TODO: Remove redundancy when KSCSwitcher handles defaults. // Cape latitude = 28.608389 longitude = -80.604333 repositionRadiusOffset = 53 } PQSMod_MapDecalTangent { heightMapDeformity = 8 absoluteOffset = 0 absolute = true // Cape radius = 10000 latitude = 28.608389 longitude = -80.604333 } Add { PQSMod_VertexColorSolid { blend = 1.0 color = 0.01, 0.01, 0.01, 1.0 order = 999999 } PQSMod_VertexColorMapBlend { vertexColorMap = GameData/RealSolarSystem/Plugins/PluginData/EarthSurface.png blend = 0.605 order = 9999993 } PQSMod_VertexSimplexNoiseColor { blend = 0.03 colorStart = 0.0, 0.0, 0.0, 1.0 colorEnd = 1.0, 1.0, 1.0, 1.0 octaves = 8 persistence = 0.6 frequency = 4000 seed = 1234 order = 9999994 } PQSMod_VertexSimplexNoiseColor { blend = 0.04 colorStart = 0.0, 0.0, 0.0, 1.0 colorEnd = 1.0, 1.0, 1.0, 1.0 octaves = 4 persistence = 0.7 frequency = 40000 seed = 1238 order = 9999995 } } Disable { PQSLandControl { } } } KerbinOcean { PQSMod_AerialPerspectiveMaterial // floats { atmosphereDepth = 5000 // 5000, scale height in m } } } AtmosphereFromGround { innerRadius = 630729 // 0.99 outerRadius = 653027 // 1.025 //invWaveLength = 0.75, 0.82, 0.89, 0.55 } CelestialBodyScienceParams { flyingAltitudeThreshold = 18000 spaceAltitudeThreshold = 3578600 } fooExport { resolution = 1024 maxHeight = 14000 oceanColor = 0.1255, 0.22353, 0.35683 } } As you can see, KerbinOcean is already in there. Does it look correct? Is syntax correct?
  5. NathanKell, I'm playing RSS but using the 1/10 config. It works as advertised. (I'm still relatively new to this game so I prefer to use the vanilla sized system still). I'm using the 2046 texture pack provided with it, however the oceans are not rendering! Pics: http://imgur.com/a/nLY5n My station is in Florida. And as you can see, the water does not appear until I leave the atmosphere. Kinda immersion breaking, and I can only wonder what issues might appear on other planets. Do you have any idea why this might be happening? Thanks in advance.
  6. http://i.imgur.com/CKffb9Z.jpg Still does not work. I appreciate your help, but it looks like I'll have to wait until 7.2. or a hotfix.
  7. http://imgur.com/a/HZNdL It's just not working man.
  8. Yes I did it. http://i.imgur.com/1HmH9Nj.jpg But it still does not not work. I'm playing this game from Steam. Does that matter?
  9. Can somebody explain this? Is this a bug or what? http://imgur.com/a/cU3ON This is what happens when I try to install RSS 7.0 OR 7.1. I've tried every texture pack in every folder (GameData, RealSolarSystem, PluginData, etc.) Nothing works. The solar system is scaled up to the real life one, but all the planet textures are Kerbal stock, and Earth's texture is just all black.
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