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EvenFlow

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Everything posted by EvenFlow

  1. There's plenty of room for entries so I'll just take a SEAD. Contract No. 0094th generation by EvenFlow SAAB-MBB EAJ-38 Falk In the 1970s and the 1980s the risk of a mass Soviet naval offensive in the Baltic Sea posed a real threat to the security of the entire Western Bloc. At the frontline of this hypothetical battlefield stood Sweden - the fall of Scandinavia would mean that the Soviets would gain the ability to strike targets on the British Isles and France without overflying West German airspace which was highly defended by modern SAM sites. The Swedes realized that by 1985 their aging Viggen fleet would become obsolete against modern Soviet Navy CIWS and anti-missile defences and thus a contract to develop a modern solution was published by the government. SAAB has decided to enter the competition in tandem with the german MBB consortium. Their expertise with the canard - delta combination design on their previous joint X-31 project with Rockwell was supposed to enhance the high AoA flight characteristics of the airframe - a very challenging task considering the aircraft was supposed to be based around carrying heavy anti-ship and anti-radiation munitions which required a large, heavy airframe. The resulting aircraft first flew in the summer of 1987. It retained the Viggens lifting surface configuration, but the fuselage itself was much sleeker, featuring a ventral air intake similar to the one used on the X-31 (and later also the Eurofighter Typhoon). The cockpit section housed a two-man crew with the pilot operating the flight systems and air-to-air munitions, while the RIO housed in the closed off rear compartment operated the Falk's enormous ground search radar and it's many sensors as well as the complex air-to-ground weapon suite. Low mounted, slightly anhedral delta wing boasted high wing area while maintaining a sub-9m wingspan which allowed the aircraft to perform admirably in low-level rolling maneuvers. The enormous vertical stabilizer, serving as somewhat of a third wing in high bank angles helped keep the aircraft as stable as possible in low-level attack runs. Unlike the Viggen, the Falk was highly maneuverable, hampered only by it's extremely heavy payload in ground attack missions. In a clean configuration it could be easily used in air combat with great success proving it's strength in numerous DACT sorties against NATO aircraft of the time, outperforming the F-16 and even standing it's ground against the F-15 Eagles stationed in West Germany. Falk's reinforced wing pylons can accomodate a large variety of payloads ranging from the Rb-04 anti ship missiles (as modelled on this particular airframe) to AGM-88 HARMs, AIM-120 AMRAAMs and a variety of guided munitions. The outer wing pylons can house drop tanks or short range standoff munitions such as the AIM-9 heatseeking missile. The Falk incorporates an advanced electronic warfare suite consisting of RWR pods on the wingtips, radar tracking devices which allow it to conduct Wild Weasel missions, high resolution cameras and a powerful jammer atop it's vertical stabilizer (hence the name - EAJ (Elektronisk Attack-Jakt)). The aircraft served in both Swedish Air Force and Luftwaffe in substantial numbers, serving as a stepping stone between the Viggen/Tornado force and the more modern multirole platforms such as the Gripen and the Eurofighter Typhoon. EJ-38 Falk is currently being phased out of service with the Luftwaffe due to budget cuts and the Eurofighter Typhoon being capable of fulfilling the Falk's duties at a lower cost, while the Swedish air force plans on extending the plane's lifetime until about 2025 after which it will be replaced with the more modern Gripen-E variants. Download here: https://kerbalx.com/EvenFlow/EAJ-38-Falk
  2. Yukikaze is releasing tomorrow, I think I polished out the flight characteristics enough. c:
  3. Made the FFR-41MR Mave from Sentou Yousei Yukikaze today. I will release it after it gets enough flight testing. Update: It flies lovely!
  4. I literally started making the Spirit about 20 hours ago. What is this sorcery? The cockpit looks gorgeous! The biggest challenge will be getting that fuselage curvature right, I'm super eager to see the results! My own take won't be ready for a while though since I have my exams coming up and they won't pass themselves sadly.
  5. I guess you can call me Grunder Industries at this point or sth. Will be releasing sometime soon. Still have to add some body panels, polish out the flight characteristics (although it flies well even now! All it needs is thrust.)
  6. Making a little something in honor of Ace Combat 7's release. Will put it on KerbalX in the next few days, it still needs a bit of polish. c:
  7. So glad somebody finally is taking on the Tornado!!! I've tried to build it twice in the past but they both turned out pretty meh. This is looking absolutely beautiful! Meanwhile, I'm getting ready to release the 5.0 version of my Tomcat which features changes to the nosecone which increase the overall smoothness of the frame and a nice VF-31 Tomcatters paintjob to go with it. Still playable in bone stock! It was modelled after this airframe: F/A-18 will receive some updates too. C:
  8. Bumping the thread due to a major update being done, I didn't want to create another one.
  9. Conn, sonar. Contact, bearing 100, identified as - submarine. Almost finished making a full scale stock parts (had to use buoyancy mods though) replica of the Delta-III SSBN. She's painted with Textures Unlimited Recolour Depot and is about 100m longer than an A380. Big girl.
  10. Making a little cold-war-gone-hot themed cinematic I started a long time ago. Hopefully I will finish it this time around.
  11. Black sun has risen today on my aircraft carrier's cruise.
  12. The MiG-31 emerged in the late 70s as an advanced modification of the MiG-25 Foxbat - a high speed, high altitude interceptor developed to counter the Mach 3 threats from the West such as the Blackbird and the B-70 Valkyrie bomber. The MiG-25 was a crude machine - blocky fuselage hiding two massive engines optimized for high speed flight, fuel tanks sticked wherever possible to increase range and a massive nosecone housing a powerful radar which relied on it’s sheer power to burn through any and all jamming the enemy may throw at you. By the 1980s the airframe was starting to show it’s age, and missile developments meant that the Foxbat was not untouchable anymore. Thus, the Foxhound was born. Apart from it’s twin-seater pilot/RIO configuration similar to the one seen in the F-14 Tomcat it introduced modernized electronics and a new Zaslon long-range radar. Despite being heavier than the Foxbat it still retained it’s precedessor’s Mach 3 capability. Over the years it has estabilished itself as the backbone of Russian air defense forces. Carrying long-range R-33 and R-37 missiles, similar in functionality to the US AIM-54 Phoenixes it makes sure Russian skies stay clear of bombers, and with it’s powerful radars and engines it is sure to deliver it’s payload anywhere within it’s operational radius quicker than any other aircraft. Due to it’s weight it handles like a bus, but you can’t have everything I guess! It’s limited to approx 5-6Gs but will pull 7-8G turns when necessary. DOWNLOAD LINK: https://kerbalx.com/EvenFlow/MiG-31BM-Foxhound Enjoy! v1.0 - Initial release.
  13. KSC is getting itself some shiny new air defense in a few hours.
  14. I'm lost for words. The shaping is incredible, I don't think I've ever seen an actual open cockpit look this smooth. The only untidy bits may be those intake areas and perhaps the exhaust interior, but these are all small things that would be easy to polish out. Absolutely lovely understanding of this airplane's geometry. Top notch stuff. c: EDIT: Holy sh** you even have the actual HUD and the seat modelled inside the cockpit. This is stunning.
  15. Zaaa-aaan-kooo-kuu na teeen-shiii no yoo-oou niiiii... https://www.youtube.com/watch?v=o6wtDPVkKqI
  16. Just as a fun side project, I've made the Evangelion Unit 02 today. A different angle.
  17. Released my F-16 after a short hiatus! https://kerbalx.com/EvenFlow/F-16C-Fighting-Falcon
  18. https://kerbalx.com/EvenFlow/AE86 AYE AYE MY DUDE
  19. Today I have drifted a car with my feet.
  20. Hi, I built a car in a game about spacecraft and drifted it around with my feet on a DDR mat because I felt like I've played the game in regular ways enough already.
  21. With Ace Combat 7 release date being announced and my Tomcat reaching 300 downloads I've decided to make two special variants of the Cat. The first one, pictured here is the Osean Air Defense Force livery. The second one, which is currently also almost done will be the Schnee squadron livery of the Belkan Air Force from ACZ. They will come with full custom decal packs and detailed exteriors along with some weapon systems. The special liveries will be avalible for a limited time since they are not stock. EDIT: Here's the WIP Schnee Tomcat ready to shoot down some mercenary dogs.
  22. Hm, this may look visually similar, but the glitch I experienced and described is purely visual, it does not involve any part movement at all. It seems like the bug messes with how the parts are drawn on-screen, not with how they are positioned physically.
  23. I dont think it's the same. Regular z-fighting only occurs in areas where parts overlap. When this glitch gets severe enough it affects the whole craft. Craft which dont use clipping are also affected too, if I get to filing a proper bug report later today I'll try to include some pics.
  24. This glitch has become my worst enemy since 1.4 came out. I've noticed some stuff about it so I may try to contribute: 1. The glitch seems to be most pronounced near ground level, up to about 150m when only a single craft is within the physics range and will gradually build up the longer you stay at low altitude. It does not happen all the time with only a single craft but it usually does. 2. When other flying craft are within physics range the glitch gets more noticeable. The further away the craft are from each other, the more Z-fighting and flickering occurs. Again, this seems to be a bit less prevalent at higher altitudes. With low separation the Z-fighting is negligible (but can sometimes still occur, especially with camera zoomed out and clipped parts (not clipped as to ensue traditional Z-fighting though, just close to each other on one or more axes). 3. As mentioned before, the amount of z-fighting when the glitch occurs is proportional to the camera distance from the craft. 4. The most interesting aspect of the glitch for me is that when ANY vessel is within physics range on the ground / splashed down, whether it be a craft or debris, all craft within load range experience severe Z-fighting. This only seems to occur when there is a combination of flying/landed craft. When the glitch starts it does not go away after the flying craft is landed (When loading both craft to runway/pad from any interface it usually does not occur.). 5. With a single flying craft, the glitch seems to greatly increase in intensity after landing, this effect does not go away until a certain altitude (150m in my case) is passed and if the craft goes under that altitude it will show up again. Reverting or loading a quicksave seems to reset this effect in these exact conditions. 6. Moving craft with VesselMover over big distances causes extreme glitching. 1-5 apply to both stock and modded installs, 6 obviously applies to VesselMover equipped installs. All these characteristics point me to believe that this bug is caused by some sort of float inaccuracies in the data structures which hold info about the positioning of parts, almost as if the game couldn't decide where to exactly draw the part textures. Since the position values are probably some sort of floating point types, and I presume they are updated every tick of the game clock, perhaps there is some sort of a float instability which throws off later calculations, thus elevating the problem further and leading to more extreme glitching. (all these changes seem to be more or less gradual, never snappy in nature which supports this "domino effect" theory) Oh, I'd also like to point out that these glitches sometimes occur not only between different parts, but sometimes between different sections of a single part - For example on stock airplane cockpits the windowpanes, the white hull of the part and the black window frames start becoming all "jelly-like" and clip through each other when the glitch occurs. EDIT: I've recorded it some time ago so here's what it looks like. This is not too severe and shows the case of glitching after landing the plane as described earlier. It can sometimes get far more extreme than that, similar to the screens provided by @Kronus_Aerospace.
  25. HNGHHH I WAS NOT PREPARED HOLY SH** IT'S BEAUTIFUL
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