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Re-installed Contract Parser. This is probably the issue with CKAN and my crooked hands, apparently. The problem is solved, thank you for your help and for your great mods!
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Here: https://drive.google.com/file/d/1WMYO42_iZerDoVq1Q90Asfkn_mCgWg9g/view?usp=sharing
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Maybe I am doing something wrong but I can't get this window at all. There's nothing - no button (checked both Blizzy's and stock toolbars), nothing. The mod is installed and re-installed via CKAN ver. 9.2 The log file doesn't seem to have any errors concerning this mod. What might be the issue?
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
cicatrix replied to Thomas P.'s topic in Add-on Releases
I don't have Kerbalism, will it work? Solar panels do not charge and I really need Kopernicus + OPM in my game. I found a file SolarPanels.cfg @PART:FINAL { // This will replace all instances of ModuleDeployableSolarPanel with the Kopernicus version // that has proper support for multiple lightsources // // If you want to keep your ModuleDeployableSolarPanel, add "useKopernicusSolarPanels = false" to the MODULE node // That will stop Kopernicus from replacing it @MODULE:HAS[#useKopernicusSolarPanels[*]] { @useKopernicusSolarPanels,* ^= :F:f: -
After updating to version BP-1.4.3 Kerbalism spams NREs: KERBALISM.Kerbalism.OnGUI () [EXC 00:46:10.067] NullReferenceException: Object reference not set to an instance of an object KERBALISM.Kerbalism.OnGUI () [EXC 00:46:10.079] NullReferenceException: Object reference not set to an instance of an object KERBALISM.Highlighter.update () KERBALISM.Kerbalism.Update () [EXC 00:46:10.120] NullReferenceException: Object reference not set to an instance of an object KERBALISM.Kerbalism.OnGUI () [EXC 00:46:10.121] NullReferenceException: Object reference not set to an instance of an object K
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reflections [1.3] WindowShine-v16 - Gold foil update (26 December 17)
cicatrix replied to Avera9eJoe's topic in Add-on Releases
Hi, any way around this mess?- 874 replies
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3 sats on keostationary at 120 degree phase... how?
cicatrix replied to cicatrix's question in Gameplay Questions and Tutorials
Actually, the video is not very informative. However, I stumbled upon a wonderful guide from Remote Tech wiki: https://remotetechnologiesgroup.github.io/RemoteTech/tutorials/keo/ Posting in case someone needs this information. -
+ fancier supply container models.
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To clarify a few things for me: Right now I have a sat-network around Kerbin (3 sats, each having both high-gain and low-gain antennae). I'm planning to send an unmanned probe to Jool. So, what it takes to have a controlled probe near Jool (provided I have an unobscured line of sight to Kerbin, of course)? Do I have to add both low-gain and a high-gain antennae to the probe?
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How do I add more ground stations?
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That's the point. How do I build a comm network if all low-gain antennae have very limited range?
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Well, my probe has a high-gain antenna but it still loses signal regularly around Minmus as Kerbin rotates and KSC goes to the opposite side. I was lucky enough that I had control over the satellite when the link was present or otherwise it would have crashed into Minmus. Provided I have a high-gain antenna of a proper range, what should I do to have a permanent link with the satellite?
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I've just installed Kerbalism and I have a question about antennae. As I understand I need a low-gain antenna for signal relaying, but... all low-gain antennae have very limited range and with Kerbin rotating my probes periodically lose signal. I have two questions - so, with Kerbalism I have no way of providing constant long-range signal relaying? And the second question is not really a question but a feature request about user interface - really, when my probe loses signal the time-warp stops unless I uncheck the correspondent checkbox in the config, but I really want it to be
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3 sats on keostationary at 120 degree phase... how?
cicatrix replied to cicatrix's question in Gameplay Questions and Tutorials
Of course, not. I can use some algebra, of course, but it's nearly night and I don't feel like a mathematician right now. -
3 sats on keostationary at 120 degree phase... how?
cicatrix replied to cicatrix's question in Gameplay Questions and Tutorials
Ehm... I wish I thought of that earlier... I already have 3 satellites on LKO though... any suggestions?