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About slumpie

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    Sr. Spacecraft Engineer

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  1. It runs just fine on computers with AMD hardware and additionally there's no need to install anything (apart from the game, of course...).
  2. Since the public beta is out, everybody can buy in and start using it. It's also not forbidden to ship a game with beta unity versions, at least the public ones.
  3. KSPAPIExtensions is outdated and throwing errors... It comes with GlowStrips, which is not compatible with 0.25, and also other mods. I think procedural parts and MechJeb are throwing errors because of it too. ModStatistics is outdated, does it even work?... Action Groups Extended is outdated and throwing errors... Mechjeb is outdated and throwing errors... Infernal Robotics is outdated... Most of your mods are outdated, many not even compatible to 0.25... I'd say the problem is on your end.
  4. Can you imagine how much easier it would be if you told us the mods you installed? Actually, you could also simply do the ... how is it called?... half half method (probably not...). Remove half the mods, check if the problem continues to exist, if yes then remove another half, and so on and so on...
  5. So far there's not really a fix for the clouds.clouds.update exception. Also it's possible that the game just thinks it's running on the Intel iGPU if the laptop has Optimus, can you confirm the Nvidia graphics is not being used? If not you can try to add it to the Nvidia Control Thingy: Go to the NVIDIA Control Panel by right clicking on your desk top and clicking on "NVIDIA Control Panel". In the default screen that pops up (it should be "manage 3D settings", and the "Program Settings" tab should be automatically selected), under "1. Select a program to customize:" hit the "Add" button
  6. Were you playing around with OS X? Possibly a GameData folder from a Mac KSP installation?
  7. I dont think there's anything traveling around. Seriously, what's the size difference in MB? Give some informations first.
  8. What do you mean with left it overnight? Did you let KSP run in it's frozen state? Did you only let the PC run? Did you restart the PC?
  9. Ehm... what's the actual problem? The game crashing at start as said in the title or DR killing the Rapier Engine?... If it's the former, I'd say it's a memory issue. Try starting it with Active Texture Management or the "-force-opengl" attribute.
  10. 2339m/s as seen in the first picture, the second picture was taken a second later to show the craft.
  11. It is going to be added to this mod: http://forum.kerbalspaceprogram.com/threads/99020-0-25-Kerbal-Historical-Institute-presents-Original-KSP-Parts?p=1519906&viewfull=1#post1519906 The landing leg is done, but he somehow forgot to include it: So just wait a few days.
  12. No, you can download it as often as you want.
  13. And what would you want to do with it?
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