-
Posts
746 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by maculator
-
-
Same thing here. Its definitly hot rockets. Sad but true.
-
So i converted all textures, the ones from mods too, to DDS. And i tested this methode against the texturemanagement and must say i dont have a need for it anymore. It helped me a lot in the past, but now with the ability to load dds, i have no purpose for it anymore.
Makes me a little sad so i just wanted to say thanks for the good memories...
-
I LOVE YOU!
I LOVE YOU!
I LOVE YOU!
THIS IS INCREDIBLE!!!!!
BEST MOD EVER MADE!!!
SHOULD BE RECOMMENDED UNDER EVERY BIG MOD!!
Seriously the biggest thenks i can think of! Expanded my Kerbol-System using only a few essential mods and hit the 2.4GB in the Titel Screen. CTD every few houers.
Now with this mod and the forced d3d11 im running 1.4GB of ram IN FLIGHT(!!!!!!) This .... this just changed EVERYTHING.
Now I can go berserk on mods again without a single worry.
This mod needs to be more visible. I kind of stumbled across it by accident and thougt "meh ... lets see what this does, cant get any worse" and then BÄM!! i couldnt belive my eyes it is so awsome.
EVERYBODY NEEDS to have this!!
.... YEAH I LOVE YOU!!!
English isnt my foreign language so if you find a spelling mistake; feel free to keep it
PS: Best mod ever made
-
Hey, currently im desperatly looking for some new scenarios, advanced tutorials or any kind of missions.
The only thing i found so far is this:
http://www.curse.com/ksp-mods/kerbal/225951-kerbal-adventure
But its early alpha and not quite what i was looking for.
I found a youtube video about a scenario pack wich unfortunatly doesnt exist anymore.
So the thing im looking for is a pack of missions or scenarios or any kind of playable tutorial. Not modded in the Main game, but to find under the scenarios or tutorials tab.
Hope my english isnt to baad and somebody knows what im looking for or can join my quest for quests.
-
Dude I love this mod! Its going in my "wont play without" -list. What i really wish for is custom textures, been looking for a while now to find something. Unfortunally im unable to make my own mod because im just not skilled enough. Is there a simple way to change textures? I found some texture packs but what i really would like is somethin like its done in procedural parts. I would love to have my fairings matching the rest of my ship.
-
I Checked it 3 times yesterday, and right now i testet it again, its missing.
-
What i mean is: The Archive, i downloaded from Kerbalstuff, is not complete. I have the Techmanager and i also have module manager and the mods i like, the only thing that i miss is the .dll or whatever is supposed to be in the archive besides the installations and the readme inside the ADIOS folder:
I Tripple checked it now. The archive is incomlete
-
HEy for the SXT mod, i just started a new game and your first, ball like, drone-pod doesnt recognize the altitude. So you cant do the altitude record missions with it. You may want to check on that, otherwise great mod love the low memoryimpact and the many extensions!!! Great job.
-
Strangly all i get in the downoad, in your folder is a licence and a readme ... where is the file? i really want to try this one out...
-
This is just awsome! Thanks alot! No more kerbals smashing to the ground while EVAIng over kerbin. I only think, the launchpad was supposed to crash under the force of my mighty lifters. Guess ill leave that one unfixed just for the dramatic effect
-
The Dockingport bug is a common issue theres a thread arround here somwhere.
Rumchiller: For me your creation worked just fine. I have a crane with almost identical feet. Does it move in the VAB?
-
ObsessedWithKSP, this adds more memory to ksp right?
But about that memory leak:
I was playing with FAR, DRE, Procedural Fairings, Realchutes, Kerbal Engineer, Alarmclock, preciseNode and BetterBouyancy, Agressive TM x86 installed only on my system (AMD FX 8350, Saphire Radeon HD 6850 2GB and 8GB DDR3 1866) and i started the game with 1.7GB of ram used. BUT every scenechange or vesselrecover the number increased. until i hit the 3.5 mark and know, the next swap to another scene will push me to my desktop. So now i downloaded the game, made a fresh install without ANY mods and i start at 1.9gb but nothing changed, its just a matter of time, until i hit the limmits. this is verry frustating and i despretly hope that someone knows a fix. Cause this stops me from playing.
-
hey guys!
am i the only one with the infernal robotics problem?
Could you plz be more specific?
-
Hey i love the floating bags, but have a "little" problem with the airbags ... if i disconnect them, they develop a huge force making them fly away like a radial decoupler. Now i wouldnt mind IF they could stop ripping my vessel apart in 80% of the cases ..... anybody got any idea on what went wrong with my install? Plz help i love this mod and i would like to use it in future:(
[1.02] Contract Pack: Mission Based R&D (v 0.2.2)
in KSP1 Mod Releases
Posted
This is so awsome!
I was about to give opentree a try but then saw this .... it really puts a purpose in what im doing and since you almost use the same mods as me im quite happy with the compatibility! I find remotetech to advanced in some points but all the others are 1:1 my "essentials list". Im using kerbalengineer but since its in the startingnode there is no problem. I would only wish for smartstage support. Also there seems to be no problem with other contractpacks im using all works pretty well. I love this community this mod + contract packs + far + realchutes + dre this is so much more than the vanilla game. Keep updating and expanding, cant wait to see where this is going!! Thanks