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DGKacey

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Everything posted by DGKacey

  1. So, I loaded up my science save and everything was working fine until I tried to launch a new craft. Despite the launchpad being at max level (Science mode), the game says my craft is too big for it. Is there any easy way to fix this, or am I going to need to start a new save?
  2. If I'm looking back correctly, Bac9 overhauled the MK2 system to fit with the stock MK2 parts. So come this update, no adapter will be needed
  3. KW didn't get an actual update to 1.02. If I recall, Kickasskyle or Winston (whoever put the update out) rushed to get it out to go on vacation or something, overlooking a ton of bugs that arose. Someone HAS made a hotfix in the meantime that can be found here. Keep in mind that the patch has some issues still.
  4. That looks like it would work! Thanks for pointing it out for me, I had missed it somehow..
  5. Yeah, heatshields that can wrap around odd shapes would be nice to have for shuttles, spaceplanes, and SSTOs. I picture it as those heat-shield tile things (err, whatever they are called) that the real-life shuttle has on the bottom/sides. It could just be a part that you radially attach, and it procedurally wraps around your craft. It could weigh quite a bit, to make using them a challenge (more thrust to move them, but in the end you don't overheat, probably) and could be fairly expensive. It would all be procedural. I think P.Fairings code could almost work here. Anyway, what do you guys think?
  6. Do these work with 0.90? I'm having a hard time figuring out ways to make my MKS bases without those omni-wheels....
  7. I must admit, this mod is one of the best mods I've ever used. This new version is really amazing. Before installing, KSP took about 15 minutes to load. The first load with the mod took forever, but now it only takes about 5 minutes! So thanks to rbray and the rest of the team, and keep up the good work!
  8. Really? Huh. I tried re-installing it, and that fixed it for me earlier. Don't know what it would be then...
  9. It would appear that the scaling issue is back. For me at least. I have 2.6d2, and it was working just fine. Then sometime last night, my engines stopped being the right size. I have tried re-installing, to no use. The configs even say the scale should be 1,1,1
  10. I already have a giant SRB with wings built in preparation...
  11. Hello to everyone! Just bought KSP yesterday, Finally got around to signing up here. So... HI PEOPLE!
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