A_Burnt_Rodent
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From the dev notes since 1.2, I think the super-secret project is probably just another merchandise tie-in and nothing at all to do with the game, as the efforts of the team have been almost entirely consumed by the localisation work.
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Just tried to catch up but the last thing available on Twitch is The Read Panda stream that preceded Squadcast.
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@SQUAD The download file extracts a folder called \Asteroid Day for Kerbal Space Program 1.2 but the CamSat cfg is looking for a folder called \AsteroidDay for the CamSat model. You need to either change the folder name in the download or the README installation instructions to tell the user to rename the folder.
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Brilliant! Thank you so much. This is one of those mods you don't realise how much you need till it's gone.
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Any chance of a 1.2 update?
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Serbian specifically asked for a Module Manager recompile for 1.2 to be taken down as he is not working on Mods while it's still in pre-release. There are also no development builds since the 5th.
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This. The only other game I've spent anywhere near as much time with is Minecraft and the most fun with that game is starting a new world and exploring.
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Also as there is no drm with KSP you could always make a new install elsewhere for playing and just have your Steam copy as a master install. This means you can have different mod sets for different installs and never worry about a Steam update messing with your game.
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Writing Module Manager patch problem
A_Burnt_Rodent replied to Aurelius's topic in KSP1 Mods Discussions
In the first line you have an extra square bracket at the end. Are you looking to have functions unlock at different times for career mode? because if not you could delete everything after name=MechJebCore -
Question about addons for information display
A_Burnt_Rodent replied to ceman's topic in KSP1 Mods Discussions
http://forum.kerbalspaceprogram.com/index.php?/topic/49950-112-void-0191a-vessel-orbital-informational-display/ This is another option with even less screen real estate used for the display. Edit: Also if you like your sims and want to KSP in IVA you could use this mod to give interiors an actual MFD. http://forum.kerbalspaceprogram.com/index.php?/topic/105821-112-rasterpropmonitor-still-putting-the-a-in-iva-v0260-30-april-2016/- 3 replies
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Inquiry about a clean 1.0.5 install
A_Burnt_Rodent replied to Kerbin vonKerbal's topic in KSP1 Discussion
When 1.1 first landed you could select Kerbil in your games library and in the right click menu, under properties I think? You could select to roll back to the last stable version which was 1.0.5 but with there being 2 patches since I'm not sure what the last version is now. Do you copy your steam install to a different directory for play or just have the one, because you can have as many different installs as you like. Edit : As for file sharing, I think that is prohibited. -
I play on a 55" 4k TV and I'm only 2 meters away, and the font size is a real problem. You can increase the UI scale to 200% in the settings.cfg file in the KSP root folder. Change the line UI_SCALE = 1.2 to UI_SCALE = 2.0. There is however a problem with this in that any scaling above the max 120% (1.2) affects the info bar at the top centre of the screen when at the K.S.C (the one that displays Funds / Rep / Science). Scaling to 130 or 140% means the rep is not shown at all and any scaling above 150% removes the bar completely so you cannot see how much Funds / Rep / Science you have when at the K.S.C. The Funds display in the V.A.B/S.P.H still work and the Toolbar App display of Funds / Rep / Science in the flight scene still works fine however. I know it's not ideal but you can at least read what's on the screen. EDIT:- I also use Sarbian's great MakeItSmall mode to adjust the flight UI because 200% scaling makes it ridiculously big. The best would be for Squad to make UI and text scaling separate options, but given what they have on their plate already I don't see that happening any time soon.
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[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
A_Burnt_Rodent replied to shaw's topic in KSP1 Mod Releases
Just checked and they're still broken (for me), also Navball texture is not replaced. -
Cheers! I don't suppose you know if they've mentioned making the easter egg monoliths visible again?
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Is Squad still against a stock Delta-v/TWR readout in the VAB?