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Ace_Ciprioni

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Everything posted by Ace_Ciprioni

  1. Any plans to make this work for 1.0? I just now found your thread shortly after posting in astronomers. I've used the updated VDS cam for 1.0 + your files and it seems to not work in 1.0, had the same effect with Astronomers edition of this mod.
  2. Whats the chances of this thing coming out of cryo freeze & being updated for 1.0? This is honestly a true game changing mod for realism nuts like my self. I currently remain on the beta version until enough mods are supported, this being one of them. I have the updated HDVcam or w/e its called and with this included, doesn't seem to work in 1.0
  3. I have looked around the forums for about an hour or 2 now and can't find anything even remotely close to what I am looking for, so I hope this is the right spot to ask. in 0.90 kerbals are give Skills like Pilot, Engineer, and Scientist. I am a big fan of creating my friends into my game so I tend to edit the Persistent file and rename kerbals. now in the event of me doing so it seems it changes their skills based off the names. I wanted to make myself "Ace Ciprioni" as a pilot but it seems no matter what kerbal I rename, even if hes already a pilot it makes my character into a Engineer, so then I try my wives name "Kiari Ciprioni" and it makes her a pilot? how does this work? does anyone have any knowledge at all about job picking and where I alter this or force skills on kerbals. It really bugs me as I am a pilot IRL and my wife is in the pilots seat lmao. If anyone has a clue as to what I can do about this please post I have to change these kerbals its killing my OCD.
  4. I figured out what the problem was, if you have the first person mod folder INSIDE the gamedata folder it will break it, even if it's also in the plugins, I removed it from the gamedata folder and it works great now! thanks for the help I absolutely love this mod, can't do a EVA with out it now
  5. I've looked around in the WIKI and looked through as many pages as I could (not reading all 459 sorry) and I can't seem to find the answer I am looking for. Can I rename the planets some how? even if it's just display name when at the "map view" it really annoys my OCD that they aren't named to their RL names, any assistance on doing this would be awesome I have a general knowledge of modding so I should be able to pick up on it if given basic directions.
  6. How exactly do you get this mod working? I am fairly decent with modding and I have read every comment here and tried everything I can possibly think of but it simply will not activate, the other cameras work fine but the kerbal cam seems to be nonexistent using - or = doesn't get me into it, and right clicking the kerbal also gives no new added options for cam. I currently have the 3 files needed in the KSP/Plugins folder, that didn't work so I added the entire firstpersonEVA folder to KSP/Plugins no luck there so I added it to KSP/Gamedata no luck there, so I copy and pasted it into all 3 above locations and I just simply can not get this thing to work which is a real shame for me because I am heavily into realism and would LOVE to do some space station repairs in first person. Any help on this would be awesome, I can't seem to figure out what I am doing wrong with this one.
  7. tldr: https://www.dropbox.com/s/qxso8dlhb9ioh4v/GameData.rar?dl=0 0.25 scale fix for tiberdyne cargobays This is my favorite mod of all time, one of the first I ever downloaded too, I've been trying to fix the rescale issues with the cargo bay & I got a pretty good understanding of modding, I found a equation posted by the author of StockRescaleFix. (new to forums here so idk how to quote him exactly) here is his post. The cause of this bug is that whenever a MODEL node is used in combination with rF = *anything else than 1*, it results in this. Only on parts that are the first part on a vessel to be more precise. The scaling issues other mods are facing, namely shrunken parts, is caused by another change in how the game handles rescaleFactor in combination with the MODEL node. So if you want to do it properly: - For all parts without rescaleFactor, but with any number for scale inside MODEL: Multiply scale inside MODEL by 1.5625 (1.25^2) and set rescaleFactor 1 and multiply scale outside MODEL by 1.25. - For parts without scale inside MODEL and no rescaleFactor: Set scale inside MODEL to 1.5625 (1.25^2) on each axis and set rescaleFactor 1 and multiply scale by 1.25. - For parts with or without scale inside MODEL and rescaleFactor ? 1: s(Mo) = old scale inside MODEL; s(Mn) = new scale inside MODEL; rF(o) = old rescaleFactor; rF(n) = s(o) = old scale outside MODEL; s(n) = new scale outside MODEL set rescaleFactor =1 if rF(n) =1 -> s(Mn) = s(Mo)*rf(o)^2 if rF(n) =1 -> s(n) = s(o)*rF(o) end quote So I did some testing around with this and I got it fairly working, but still slightly out of place. here is a screenshot of what I got it looking like so far http://oi62.tinypic.com/ixqyd3.jpg not sure how to get the lower half of that RCS can to where it's suposed to be, I am going to keep working on it and attempt to get it working. IDK how the rules on all this works I never make forum posts so I apologize if I did anything wrong here, Will edit this post if asked. Also will be editing this post for updates about getting this awesome mod back to working for 0.25 I am sure Tiberion is very busy right now so I'll see what I can do to help. any advice from anyone at all about the RCS can issue please do chime in Update: VICTORY!! I figured it out and got it working, I did a launch and everything it all works well. There is one small little line cut of pixels because I am no top of the line modder by any means, but it's a small enough error that I can live with it here is a screenshot of the cargobay scale fixed for 0.25. I do not know the rules so idk if I am allowed to post the part config file for others, if someone can confirm I am allowed to do this I will update with a download link to the 2 cargo bays all fixed up for ya http://oi60.tinypic.com/dc3dqu.jpg Update 2: After reading the licence it would seem I can post the config files for you guys, if I was wrong in believing this pls tell me right away mods & I will remove it. https://www.dropbox.com/s/qxso8dlhb9ioh4v/GameData.rar?dl=0 unzip, drag and drop into your kerbal folder, overwrite the 2 files, enjoy. Thanks again to Tiberion for making, in my opinion, the best shuttle mod for kerbal <3
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