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Snark

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Everything posted by Snark

  1. Turn anything into a dinosaur, in a few easy steps: Get a picture of the thing Feed the image as input to Midjourney, with the text prompt "dinosaur" Is it dinosaurian enough? If not, take the output image and feed it back into step 2 Repeat as needed. Results are below. In each case, aside from the finished image, I've provided links to the source image and any intermediate steps for anyone who's curious, since I think it's kinda fun to see how the image evolves. RAWR! Pelican: Cat: Squirrel: Mr. Bean: Teddy bear: Daffy Duck: Excavator: Kitchen mixer:
  2. How to make an illustration for a piece of writing, in two steps: Tell ChatGPT "Write a prompt for an AI image generator to produce an illustration suitable for <writing piece>." Plug that into an AI image generator such as Midjourney. Here are some results I got for various pieces. Some are better than others, but overall I thought it did a decent job. Ozymandias: The Raven: Jabberwocky: Kubla Khan: Because I could not stop for Death:
  3. There's a feature where you can supply your own input image and then have the AI tinker with it based on your text prompt. So, for example, here's one of my drone shots that I tweaked with Midjourney to make it a little more interesting.
  4. "15th century woodcut of a software engineer"
  5. Midjourney does do a lot of art-type images... but it's a pretty dab hand at photography, too. "baby Darth Vader, studio portrait, studio lighting, holding a toy light saber" (I lost it at the little googly eyes on the saber)
  6. What the other folks have said, but here are some suggestions you can do in-game without having to install anything or launch a new craft or whatever: First, change your SAS mode to "hold orientation". You've currently got it set to "hold target". My observation has been that SAS seems to be more zealous if you tell it to hold a particular orientation (such as ) than if you tell it to just hold its current orientaiton. By itself, this change may or may not be enough to fix your problem, but I suspect it will help reduce it a bit. Second, reduce your reaction torque. You have a big floppy structure, and reaction wheels don't react well with something that's too floppy. The previous posters have suggested ways to solve this by making the structure more rigid, which is true: basically, "Your structure is too weak for your reaction wheels." However, one very easy workaround is to approach the problem from the opposite direction, and instead think of it as "Your reaction wheels are too strong for your structure." Instead of trying to make the structure stronger, you can make the reaction wheels weaker. So, for example, just take the control-authority slider for your reaction wheels and reduce it by a lot. There will be some threshold below which your structure stops oscillating. This does have the disadvantage that your station will be much slower to turn its orientation around to the direction you want... but at least it'll stop oscillating. Third, make sure your control-from point is rigidly mounted to your reaction wheel. This one's a bit more subtle to explain, and I don't know whether it's actually relevant to you, because from the video I can't tell where your control point is. So I'll save the detailed technical explanation of "why this is" unless you're actually interested, and give you the bottom line: You may have this particular problem if you've set your "control from here" point to some docking port or command pod that has a lot of bendy connections in between it and your strong reaction wheel. For example, in the video, I see you've got a HECS2 probe core, which has very powerful reaction wheels on it. Suppose you've set your "control from here" point to somewhere else on the station-- for example, some docking port, located on a component that has multiple bendy docking ports between it and the HECS2. If this is part of your problem, then the way to fix this would be to, 1. set your "control from here" point to be the HECS2, and 2. disable any other reaction wheels on the station besides that HECS2.
  7. Update. I've released v1.1.1 of this mod. It is literally byte-for-byte identical with v1.1 that I released over five years ago, with the sole change that I've updated the license to MIT (it was previously the fairly restrictive CC-BY-NC-ND). This means that if anyone ever wants to produce their own version of this mod, or cannibalize it for spare parts, or whatever... go to it, with my blessing. Literally the only change is the license; I haven't even bothered to check whether it works on any more recent versions of KSP than 1.3.1 (which is when I last touched it), so caveat emptor if anyone does anything with it. Rationale: I've permanently abandoned this mod, as noted above-- those rascally KSP devs went and updated the game, shortly after I wrote this, in a way that obviates my reason for having written it in the first place. I haven't actually run this mod myself, since KSP 1.4 came out... and realistically, there's no way I'm ever going to tinker with it ever again, if I'm not actually in the habit of running it. Since I'm never going to be doing anything with it myself, therefore, I figure I might as well turn it loose into the wild, in case anyone else may find it of use in some way. Fly, be free! Thanks to the (according to SpaceDock) roughly 3500 people who have ever given it a try, and for the moral support here in the thread-- I appreciate it! I hope you've found this mod useful. There's not really anything further to say here, so I'm going to go ahead and lock this thread. If anyone ever spins up their own version of the mod, they can make their own release thread.
  8. Snark

    ChatGPT!

    "The story of 'Little Red Riding Hood', written in Middle English"
  9. Snark

    ChatGPT!

    "Retell the story of "Goldilocks and the Three Bears" as a Sherlock Holmes mystery. It should be told in the first person by Dr. Watson."
  10. Snark

    ChatGPT!

    I really am astonished at how well this bot can work. That's startlingly good. (Also, just an off-topic aside: if anyone wants precisely this idea, but at novel length, and written well enough that it won a Hugo, I recommend John Scalzi's book Redshirts. It's a fun read.) This post of yours inspired me to try this one: "Retell the story of "The Three Little Pigs" as science fiction."
  11. Hi all, I'm pleased to announce the release of PlanetInfoPlus 1.4.3, which includes the following changes: Add the (optional) display of semimajor axis. Off by default, but you can turn on via the options dialog. Thanks to @panarchist for the feature suggestion! Fix a bug that would cause the mod to blow up (hang forever, suck up tons of RAM) for certain planet packs. Thanks to @ssd21345 for the bug report, and to @modus for confirming. Enjoy! Technobabble explanation of the bug, for anyone who's curious, in spoiler.
  12. Yes, but this mod isn't really the way to do it. If I may offer a suggestion, have you tried BetterBurnTime? It has a "synchrony tracker" feature that makes it pretty easy to get a satellite into a geosynchronous orbit (or into an orbit that synchronizes with a target). (If you have questions about this, the BetterBurnTime thread would be the best place for them.)
  13. Some more content has been removed. Folks, a gentle reminder to stay on topic, please? (The topic of this thread is KSP2 hype, not any drama or moderation that may have ensued in the thread itself.) Thanks!
  14. Some content has been redacted and/or removed. Folks, some gentle reminders: Please don't speculate about other people's intentions or motivations. It makes things personal and never ends well. Address the post, not the poster. If someone says a thing that you disagree with, it's fine to post your rebuttal and why you disagree, but please address the points that they posted rather than addressing the person themselves. If you see someone else doing that, please don't respond in kind. You're not helping, it further derails the thread, and it just makes more of a mess that makes cleaning up. Instead, if you see someone getting personal, just report the post and the moderators will have a look as soon as we're able. Please try to stay on-topic. "Talking about KSP2 hype" is on-topic for this thread, for example. "Arguing about arguing" (e.g. taking issue with the way someone else makes their points) is off-topic and doesn't belong here. To the folks who kept their cool and responded civilly (whether or not your content needed to be removed due to responding to content that was itself removed), thank you for not fanning the flames. Thank you for your understanding.
  15. Thanks for the info (and the log file). It's not clear yet exactly what's causing it, but as I kinda suspected, the culprit is in the code that calculates max elevation on celestial bodies. (That's the only part of PlanetInfoPlus that does any significant computation at all-- the rest of it is very lightweight.) I'll need to do some more digging into exactly what's going on, but based on what I've observed from the log file, it's very probably something about the specific planets in the planet pack you're using that's tickling PIP's max-elevation calculation algorithm in a sensitive spot. (For example, from the log file, I can see that it's calculating the elevations from the stock planets just fine, but appears to be getting stuck when it's calculating for others, I assume the ones in your planet pack-- I don't actually know, because it's getting stuck so badly it's not even logging what it's doing, beyond "I'm calculating now...") Clearly, there's a "hole" in the algorithm I'm using that can get stuck if the planet is designed in a certain way, and I never came across it before because none of the planet packs I use happen to trigger this particular problem. So I need to do some investigation to figure out where the hole is, and fix the algorithm so it can't get stuck like that. In the meantime, as a workaround, my suggestion is to go into the mod's settings and turn off the display of maximum elevation. If elevation display is turned off, then the mod won't try to calculate it, which in turn should avoid whatever calculation pit it's falling into.
  16. Did you see anything interesting in your KSP log file? For example, a long series of a bajillion error messages, or something. Of particular interest is any spew from PlanetInfoPlus itself. (It's pretty good about putting [PlanetInfoPlus] in front of everything it logs.)
  17. Snark

    ChatGPT!

    "Say 'good morning', being as verbose as possible." ...oh dear. That's a little too chirpy to spring on people who might not have had their coffee yet. Let's try again, shall we? "Say 'good morning', being very grumpy and as verbose as possible."
  18. Snark

    ChatGPT!

    "Give me a list of really terrible ideas for a book title." "I'm planning on starting a restaurant. What are some really terrible ideas for a name? The names should be stupid puns."
  19. Snark

    ChatGPT!

    "Write a scene in which Darth Vader is working as a plumber. He is evil and speaks in an intimidating fashion, and is contemptuous of the Jedi. Include a reference to the dark side of the Force. When the time comes to settle the bill, he asks for far more than the customer originally agreed to."
  20. Snark

    ChatGPT!

    "Tell the story of "The Three Little Pigs" in the style of a film noir detective story, writing in the first person." (not bad, though the ending's got a bit of a continuity error, given that pigs 1 and 2 got gobbled up earlier in the story)
  21. Snark

    ChatGPT!

    Write the first chapter of a book, beginning with the sentence "It was a dark and stormy night." (I was curious how "original" it could be, so I re-ran the exact same prompt a few times to see whether it would come up with different stories. It did.) Result #1: Result #2: Result #3: The variety was interesting. However, sensing a certain ... sameness ... about some aspects, I decided to shake it up a little with this: Write the first chapter of a book, beginning with the sentence "It was a dark and stormy night." It should not be about a young woman, and it should not take place in an old house. Do not describe the wind as howling.
  22. Snark

    ChatGPT!

    For any Monty Python fans out there. Works best if you read ChatGPT's response in Eric Idle's voice. "I will not buy this record. It is scratched." "I will not buy this tobacconist's. It is scratched." "My hovercraft is full of eels." (this one was my favorite response...) (I could go on, but I deemed it prudent to stop at this point...)
  23. Snark

    ChatGPT!

    "There's a snake in my boot." (My grade for the response: competent but unamusing) "There's a banana in my boot." (My grade for the response: okay, this is more like it)
  24. Snark

    ChatGPT!

    "A haiku about Kerbal Space Program" "A Shakespearean sonnet about Kerbal Space Program"
  25. Snark

    ChatGPT!

    "Write the complete script of a Friends scene in which Joey is trying to learn how to play Kerbal Space Program."
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