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Draconomial

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Posts posted by Draconomial

  1. A highlight of the ToS: 

    Quote

     

    VIRTUAL CURRENCY AND VIRTUAL GOODS

    The Online Services, including software, may offer the ability to purchase and/or earn via gameplay a limited license to use virtual currency and/or virtual goods exclusively within applicable software and services provided by the Company. Such license is subject to and specifically conditioned upon your acceptance of, and compliance with, the EULA, this Agreement and any other applicable policies or agreements. All in-game Virtual Currency and/or Virtual Goods may be consumed or lost by players in the course of gameplay according to the game’s rules applicable to currency and goods, which may vary. See the EULA at www.take2games.com/eula for more details.

     

    Who's looking forward to loot crates and kerbal skins? Buy ten for $29.99 and get three free!

  2. I'm about to try playing the ksp_update branch with 128 other mods. I will have no useful bug reports. I might complain anyways. Wish me luck.

    Spoiler

    KSP: 1.3 (Win64) - Unity: 5.4.0p4 - OS: Windows 10  (10.0.0) 64bit
    000_AT_Utils - 1.4.4
    Toolbar - 1.7.14
    USI Tools - 0.9.2
    Ablative-Airbrake - 0.2
    AutomatedScreenshots - 0.8.0.1
    B9 Part Switch - 1.8.1
    Chatterer Extended - 0.6.1
    Chatterer - 0.9.93.1804
    CIT_Util - 1.4
    BAM - 1.3
    CollisionFX - 4.0
    Community Category Kit - 2.0.1
    Community Resource Pack - 0.7
    CommunityTechTree - 3.1.1
    ConfigurableContainers - 2.4.1
    Connected Living Space - 1.2.5.3
    Crowd Sourced Science - 4.1
    DangerAlerts - 1.4
    DistantObjectEnhancement - 1.9
    DMagic Orbital Science - 1.3.0.10
    CapCom Mission Control On The Go - 1.0.2.6
    Contract Parser - 1.0.6
    Contracts Window Plus - 1.0.8
    Progress Parser - 1.0.7
    Easy Vessel Switch - 1.3
    EVAFuelContinued - 1.5
    EVA Struts - 1.0.4
    EVA Transfer - 1.0.7
    Ferram Aerospace Research - 0.15.8.1
    Firespitter - 7.6
    Flexible Docking - 1.0.5
    FMRS (Flight Manager For Reusable Stages) - 1.2.5
    GroundConstruction - 1.2
    Hangar - 3.3.2
    Interstellar Fuel Switch - 2.6.3
    JanitorsCloset - 0.3.2
    Kerbal Attachment System - 0.6.3
    Kerbin Environmental Institute - 1.2.2.130
    Kerbal Foundries - 2.0.2.6
    Stork - 0.2.6
    Kerbal Inventory System - 1.5
    <b><color=#CA7B3C>Kopernicus</color></b> - 1.3.0.4
    KSP-AVC Plugin - 1.1.6.2
    KSPWheel - 0.9.5.16
    KWRocketryRedux - 3.1.4
    Infernal Robots - 2.0.11
    Mk1-Cabin-Hatch - 0.2
    Modular Rocket Systems - 1.13.1
    ModularFlightIntegrator - 1.2.4
    Monthly Budgets - 2.7
    NearFutureConstruction - 0.8.2
    NearFutureElectrical - 0.9.1
    NearFuturePropulsion - 0.9.1
    NearFutureSolar - 0.8.3
    Portrait Stats - 1.0.14
    Mk2.5 Spaceplane Parts - 1.4.1
    RCS Sounds - 5.2
    RealChute - 1.4.4
    RealPlume - Stock - 0.11.4
    Recovery Controller - 0.0.2
    ReentryParticleEffect - 1.2.0.1
    RemoteTech - 1.8.7
    AmpYear - 1.4.9
    DeepFreeze Continued... - 0.23.6
    Saturatable RW - 1.12.1
    SafeChute - 2.1.7
    ShipManifest - 5.1.4.3
    SpaceY Expanded - 1.3.1
    SpaceY Lifters - 1.16
    StageRecovery - 1.7.2
    StationScienceContinued - 2.3
    TAC Fuel Balancer - 2.13
    ThrottleControlledAvionics - 3.4.2
    Trajectories - 1.6.8
    TweakScale - 2.3.6
    USI Core - 0.4.1
    Asteroid Recycling Tech - 0.10.1
    USI Exploration Pack - 0.8.1
    Freight Transport Tech - 0.7.1
    Karbonite - 0.9.1
    Konstruction - 0.2.1
    USI-LS - 0.6.1
    Malemute Rover - 0.3.1
    MKS - 0.52.1
    NuclearRockets - 0.4.1
    Universal Storage - 1.3.0.1
    VenStockRevamp - 1.9.5
    Waypoint Manager - 2.7
    WildBlueTools - 1.20
    Mark One Laboratory Extensions - 1.7
    Snacks - 1.8
    [x] Science! - 5.7

    EDIT: Nothing is wrong, nothing is crashing, everything is working as intended. I'm frankly quite disappointed, I was hoping for something to complain about. All these mods, and there's not a single issue.

  3. @Svetoch On CKAN, Ground Construction has Ground Construction Core listed as a dependency, and will refuse to install without it. This is also an issue with @RoverDude's USI Kolonization Systems, which has Ground Construction Core listed as a dependency. Till it's fixed, just install them both manually from their download links on the forums, which you can also easily find through CKAN.
     

  4. On 6/25/2016 at 5:02 AM, Maestro22 said:

    Is there any workaround for the wheels node issue? I have two very useful Karibous in my Kerbin system and wouldn't want to see them rendered useless. Currently I'm retaining my 1.1.2 installation until this issue is resolved.

    Some ideas for workarounds - please comment or extend:

    • Remove the wheels via KAS before updating, re-attach them to the new node after update.
    • Maybe it is possible to edit the SFS file to change the wheel to the "new" attachment node?

    The nodes are only necessary for symmetry, really. Not a huge deal, in most cases.

    The real issue is retraction! Mnyah!

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