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RoverDude

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  1. Crew capabilities are also shared - so you're free to move them into the hab modules for your base so you have less to check. Also if you have 5 billion vessels in the save, you probably have other issues
  2. I don't MKS was built with full support for disconnected bases. So stuff shares within 150m for most stuff, longer distances for others.
  3. Mess with the config at your own risk.
  4. That's really up to you to be honest. But it's designed with CTT in mind for those doing a career playthrough.
  5. I'll let @DoktorKroggtake this one Though I will say it involves robots!
  6. Sitting tight as there's a lot of overlap, and I'd like to see where KSP2 lands first. Won't be me personally - my role in KSP2 was purely some of the art. And since I am off on a different project now, I have the same info you guys have Yep on both counts. Our new game takes priority right now (and it's downright snazzy!), and there will be no consideration of a port of any of the USI mods to KSP2 till we see where KSP2 lands both in terms of stability as a modding platform, and overlap with the USI stuff. That being said, we will be doing a bit of buttoning up on the KSP1 mod side in the relatively near future.
  7. Is the drive on? Solar is not going to be enough to sustain operations.
  8. We do a few sneak peeks on the USI Discord
  9. Did a bunch of art for KSP2, not code or design this go around. Been neck deep building a new indie game with @DoktorKrogg for over a year now. The fun part being that we get to build the game we always wanted to play. The not fun part being that it's not done yet - though we're pretty stoked about where it is (and there's a lot to be said for being 100% greenfield), and having a blast!
  10. Varies by gravity - should be something you can see in the config files.
  11. Not enough info unfortunately. They aren't going to work with TAC-LS without a config
  12. USILS is not bundled, but they do share some of the same dependencies. As long as you nab the latest versions of both you will be good to go.
  13. WOLF leverages the stock resource system (written by yours truly). If Gold Standard uses it as well, awesome. Otherwise, you can see the Community Resource Pack configurations for examples (or the stock example for Ore).
  14. Easy enough with module manager and whitelisting the resource, then making all of the appropriate bits that can work with it.
  15. Hello once again RoverDude.

    I have been in the process of Re-installing all of my mods one by one and checking the logs for errors, since one of the 294 mods I was running bonked up my game causing parts to just Fall off without ever leaving the launchpad.

    So in this process... I was installing Karibou Expedition Rover 0.1.1.0 - and the following errors popped up in my logs:

    Line 6706: [ERR 16:55:05.754] Cannot find a PartModule of typename 'ModuleConnectedLivingSpace'
        Line 6708: [ERR 16:55:05.759] Error: FSFuelSwitch Mass Discrepancy detected in part 'KER.Adapter'.
        Line 6714: [ERR 16:55:05.801] Cannot find a PartModule of typename 'ModuleConnectedLivingSpace'
        Line 6724: [ERR 16:55:05.876] Cannot find a PartModule of typename 'ModuleConnectedLivingSpace'
        Line 6726: [ERR 16:55:05.876] Cannot find a PartModule of typename 'ModuleHabitation'
        Line 6728: [ERR 16:55:05.876] Cannot find a PartModule of typename 'ModuleKISInventory'
        Line 6739: [ERR 16:55:05.979] Cannot find a PartModule of typename 'ModuleKISInventory'
        Line 6745: [ERR 16:55:06.029] Cannot find a PartModule of typename 'ModuleKISInventory'
        Line 6755: [ERR 16:55:06.081] Cannot find a PartModule of typename 'ModuleConnectedLivingSpace'
        Line 6761: [ERR 16:55:06.102] Cannot find a PartModule of typename 'JSITransparentPod'
        Line 6763: [ERR 16:55:06.103] Cannot find a PartModule of typename 'ModuleConnectedLivingSpace'
        Line 6765: [ERR 16:55:06.103] Cannot find a PartModule of typename 'ModuleHabitation'
        Line 6767: [ERR 16:55:06.104] Cannot find a PartModule of typename 'ModuleKISInventory'
        Line 6773: [ERR 16:55:06.160] Cannot find a PartModule of typename 'ModuleConnectedLivingSpace'
        Line 6775: [ERR 16:55:06.160] Cannot find a PartModule of typename 'ModuleHabitation'
        Line 6777: [ERR 16:55:06.160] Cannot find a PartModule of typename 'ModuleKISItem'
        Line 6783: [ERR 16:55:06.212] Error: FSFuelSwitch Mass Discrepancy detected in part 'KER.Tank'.
        Line 6793: [ERR 16:55:06.265] Cannot find a PartModule of typename 'ModuleWheel'
        Line 6799: [ERR 16:55:06.308] Cannot find a PartModule of typename 'ModuleWheel'
        Line 6814: [ERR 16:55:06.409] Cannot find a PartModule of typename 'ModuleWheel'

    Besides flat not installing this mod... is there any possible fix?

    I'm installing all of my Oldest Mods first and moving forward... this is only my 7th mod installed and it kicked 20 errors into the log (The other 8 are from USITools for PublicKeyToken and Pilot, Engineer, Science Traits already existing.). 

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