RoverDude

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About RoverDude

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  1. RoverDude

    [1.3] USI Life Support [0.5.0]

    Check the settings for vets when you go to that scene.
  2. RoverDude

    [1.3] USI Life Support [0.5.0]

    Those are defaults only - use the life support icon in the space center scene to change the settings in-game.
  3. RoverDude

    [1.3] - Modular Kolonization System (MKS)

    FYI - I do no modifications to stock EC mechanics
  4. RoverDude

    [1.3] - Modular Kolonization System (MKS)

    MKS balances against itself vs. stock, nor do I change stock. Also note that MPUs have a different capability set than stock ISRU. Efficiency also dramatically increases with kolonization bonuses. I'd need more details and an example RE the drills.
  5. RoverDude

    [1.3] - Modular Kolonization System (MKS)

    Machinery normally wears out so you either need to make more or resupply. Turning this off makes the mod a lot simpler.
  6. RoverDude

    [1.3] - Modular Kolonization System (MKS)

    And if you don't like a complex manufacturing chain... just turn off consumption of machinery in the settings.
  7. Are you going to update any of your mods to 1.4?

    1. RoverDude

      RoverDude

      All of my mods work in 1.4

    2. Skywalket

      Skywalket

      Oh sorry.

  8. RoverDude

    [1.3] - Modular Kolonization System (MKS)

    How about providing more information? because it's obviously working for lots of people.
  9. RoverDude

    [1.3] - Modular Kolonization System (MKS)

    All of my mods are 1.4.x compatible. Not 1.3.x compatible. OP threads do need updating as noted. (edit) I'll also assume English is not your primary language,
  10. RoverDude

    [1.3] - Modular Kolonization System (MKS)

    For PULL operations. MPUs are limited to push operations.
  11. RoverDude

    [1.3] - Modular Kolonization System (MKS)

    Yep, as others have said, the MPU's are designed exactly for this purpose
  12. This is ridiculously wrong, but it looks like you sorted what you want to so moot point.