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RoverDude

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  1. CRP is just resource configs used by a lot of stuff. And as noted, CRP is bundled with MKS.
  2. That one's due for deprecation, functionality was rolled in elsewhere.
  3. Yep the bleeding edge is pretty much what we're going to package, minus a bit of buttoning up.
  4. https://github.com/UmbraSpaceIndustries/WarpDrive/releases
  5. At a loss with that many mods. My suggestion is to start with a clean install, install the USI stuff, then begin installing other mods till you hit the conflict.
  6. KSP Version. USI-LS Version. Screenshot of GameData folder.
  7. Get the mod from here and grab the latest bleeding edge version. https://github.com/UmbraSpaceIndustries/Konstruction/releases
  8. Regolith is now stock This mod has no requirements other than itself.
  9. Something is off then. Harvesters are (relatively) easy to drop, and have crewless options. Use the planner, leverage transport routes, etc. and you will be fine. Also make sure you're on the latest version.
  10. Which version are you using? Where did you get it? Nothing in this mod should be doing this. But start by making sure you have the latest version from here: https://github.com/UmbraSpaceIndustries/USI_Core/releases (Bleeding edge is 1.12.x compatible).
  11. RoverDude,

        Thank you for the great work you're doing with all of the mods!!!

    I have a question about the WOLF modules... Do you work on that system?  I found a link that does a great job of explaining what is what but I can see that it's a draft that is not complete.  These are great modules but little is known on how to use them.  This link below helped a LOT! but I have questions... like to use the transport computer... does it have to be a rover, or can a VTOL perform the same function?  I'm starting to understand that I have to deploy a complete set of mining/harvesting/refining modules for each depot... (so far I haven't been successful in deploying that second part after the depot (The depot part blew my mind when I read how to deploy that!).  Just when I think I've got all the parts covered... I scrolled down and I have 3 more resources in the negative.  When I add a harvester for them... it goes further in the red!  Is it because I'm trying to mine more than I've got?

    https://github.com/UmbraSpaceIndustries/MKS/wiki/WOLF-—-Industry-without-the-part-count#wolf-from-scratch-a-walkthrough

    1. Xtra

      Xtra

      Update,

          In reading the walkthrough I get lost at the part for KSC BIOME:  Fabrication Module for Material Kits.

      It states to set the Fabrication mod to produce Material Kits.  I'm not sure how to do this.  I open the GUI interface and gives me the following:

      Colony Supplies => Material Kits

      Machinery  => Material Kits

      Specialized Parts  => Material Kits

      Material Kits  => (any of the above)

      Which do I choose?  Here is a screenshot of what I'm looking at... 

      If I can get assistance with this one... I should be able to figure out what I need for the other biomes.

      r7sz3oa.png

       

      Help me RoverDude you're my only hope!.... Sorry... been doing a Star Wars binge lately.

       

  12. https://github.com/UmbraSpaceIndustries/USI-LS/releases (Use the latest unstable release - it's very stable and the next shipping version).
  13. This one's been pretty stable for a while now. Works fine on 1.12.x as far as I have seen.
  14. @schlosrat - likely stock really has no idea of handling the shenanigans this drive does.
  15. Stock bug. There are some other mods you can add that will work around this.
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