RoverDude

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About RoverDude

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  1. RoverDude

    [1.3] - Modular Kolonization System (MKS)

    Is warehouse enabled for the spec parts container? (Also the general reminder that support is not provided for 1.3.x versions)
  2. thanks for all the work <3

    1. asus legion

      asus legion

       

      ANY WAY TO ENTER THE SQUAD TEAM THE AGE NEEDED PROGRAMMING KNOWLEDGE GRAPHIC DESIGN ETC WOULD YOU LIKE TO KNOW HOW TO ENTER A FEW YEARS LATER?

  3. RoverDude

    Patch 1.4.3 to be released next week!

    Sorted.
  4. RoverDude

    Patch 1.4.3 to be released next week!

    Yes, Unity will sometimes eat parts on import... and having your Gimbal at the top of a long bell rotated to 89.9997 degrees will cause drift. But even setting this to 90 in unity does not change that it is stored as a floating point (as evidenced by your 0's and 90's getting occasionally wonky in Unity).
  5. RoverDude

    Patch 1.4.3 to be released next week!

    Sure... until you need a gimbal And you still have floating point math. Node Transform -> Model -> Gimbal transform -> Bell -> Thrust Transform (or Gimbal -> Thrust with the bell in parallel). Now compound this with multiple transforms, part compression, etc. - i.e. take a very long skinny craft that's nose heavy with a beefy engine, and you'll get drift pretty quick. Some combos are worse than others. Unity Vector3 x/y/z components are float. Also - here's an easy exercise. Take a Mk1-3 pod. Attach an empty Rockomax 64 tank. Add a Vector. Debug cheat into orbit and turn on infinite fuel. Point prograde. Full throttle, no SAS. Wait for the drift. The Cheetah and Wolfhound had a couple of 0.0001's that exaggerated this, which is what got sorted.
  6. RoverDude

    Patch 1.4.3 to be released next week!

    FYI - Cheetah and Wolfhound had a lot of twiddling done to get their thrust center improved. Usual caveat that we're at the mercy of floating point math, and a thrust transform tied to the gimbal.
  7. RoverDude

    [1.3] - Modular Kolonization System (MKS)

    KSP/MKS version?
  8. RoverDude

    Patch 1.4.3 to be released next week!

    Yep - that's been sorted as well
  9. RoverDude

    [1.3] USI Life Support [0.5.0]

    Really depends. IMO if you're going to a larger scale, harder life support is part of the challenge
  10. The manipulator arms are best worked in pairs. Unsure why your wrist controls are not working though.
  11. RoverDude

    [1.3] Alcubierre Warp Drive (Stand-alone)

    Horrible things happen
  12. RoverDude

    [1.3] - Modular Kolonization System (MKS)

    I'll probably do another patch update just to make sure everything is in sync... sometimes there are slight version changes post-release.
  13. RoverDude

    [1.3] USI Life Support [0.5.0]

    I've seen this once before... is it consistent, or does it appear if you leave and come back?
  14. RoverDude

    [1.3] Community Resource Pack

    Just configs, so fine for any 1.4.x version