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About RoverDude

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    Cat Herder
  1. KSP Weekly: A Corned Beef Sandwich

    Yep, among other uses.
  2. [1.3] USI Life Support [0.5.0]

    tbh, I would not have lights on when hab is active because of a conflict with the mod noted above. (It is far more likely that I'd just give folks a 'turn everything on' or 'turn everything off' button)
  3. [1.3] - Modular Kolonization System (MKS)

    I saw he did some updates, but bear in mind I also do a lot of additional customization related specifically to the MKS sub-traits that do not exist nor would necessarily be practical in TRP-Hire.
  4. KSP Weekly: A Corned Beef Sandwich

    The top and bottom surfaces of the engine plates are stock-gray, not beige (only the shroud/tube interiors are beige), so you should be fine
  5. KSP Weekly: A Corned Beef Sandwich

    If you want a clustered boat tail, you could do plate/tube/engines (and tie the decoupler to to the tube bottom node. You can do some shenanigans to get a tube on even a bi/tri/quad engine plate by going to single mode, attaching your tube, then swapping your plate node count. A single engine boat tail would just be tank/tube/engine/decoupler. Will probably be easier for me to make some gifs, but yeah - short answer is yes. Boat tails were a specific design consideration.
  6. KSP Weekly: A Corned Beef Sandwich

    It decouples from the bottom of the shroud (and the shroud along with it). The plate and it's attached engines remain with the upper stage. My fault Typo! It should say 1.875
  7. [1.3] - Modular Kolonization System (MKS)

    (Usual reminder that I take pull requests ;))
  8. [1.3] - Modular Kolonization System (MKS)

    Fortunately orbital and in-place construction are coming to GC And as noted - absolutely nothing in MKS stops you from using EL
  9. [1.3] - Modular Kolonization System (MKS)

    If you like EL, use EL - nothing changes or blocks it.
  10. [1.3] - Modular Kolonization System (MKS)

    You're getting this in the next release (or rather, something fairly close) as OrbLog is making a comeback with some tweaks
  11. [1.3] - Modular Kolonization System (MKS)

    tbh you probably just had a borked install and the reinstall fixed it.
  12. [1.3] - Modular Kolonization System (MKS)

    @apoch1999 - not understanding what you're saying there. Don't remove anything that comes with the download. Upgrade to the latest USI Tools version (you can nab it from the link in my sig). If you still have issues, post a screenshot of your GameData folder.
  13. [1.3] - Modular Kolonization System (MKS)

    What discord do you speak of?
  14. KSP Weekly: Looking Forward to a New Year!

    Not sure what mollyprop is, but if you mean monoprop, there is a tiny spherical tank we use on the Vostok/Vokshod analogues that is probably what you are looking for, Don't want to run too far ahead of this, but in the short term, with some Module Manager magic, sure, since the parts are still going to be there in your install (to avoid breakage), but I'd have to talk to the team and defer to @nestor and Leti on the long term plans.
  15. You're probably going to have more trial and erroring then. I include all of those components for really good reasons.