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RandulfJ

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    Bottle Rocketeer
  1. This.. It seemed to be an issue with the extra large file size of the textures.. ATM 4.2 is working fine. was released a few hours ago.
  2. 4.2 seems to have solved all my issues though it still took nearly an hour to re-cache everything with an i7-4770k >.> . Can confirm all 8 cores where 100% and it didn't even threaten a meltdown once. With just under 50 mods, the game loads faster than ever once done. Great work, you're all heros. My FPS drops to a slide show any time Jool is in the cameras field of view. Doesn't matter what planet I'm focused on, as soon as it is out of view FPS jumps back up to smooth as can be.
  3. So I re-cached everything with this version.. >.> . Worked good on first load, had clouds. Shut down and restart KSP, no clouds and same errors in output_log. Bunch of NREs from Clouds.Clouds.Update in EVE.
  4. I'm having the same issue but its with EVE's cloud.cloud.update method as far as I can tell so far. Not sure where to post the logs.. >.<
  5. I built a series of ships with this same styling towards the beginning of this year. This was one of the largest that actually made it to space. Sadly these pictures are all that remain.
  6. So, I have this B9 plane here and I would love to be able to deliver MKS modules on Kerbin with it. As you can see, I can fit three MKS Modules in the cargo bay with a very slim wheel system on bottom to move them out. They will move forward and back in the cargo bay with the doors both open and closed. The problems arise as soon as it hits the tail model. Seems to catch at the top with no visual change in the models between the cargo bay and the tail section. Not sure if you guys can or will adjust this a bit but you'd make my christmas wishes come true if so.
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