Bacon_commando
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Posts posted by Bacon_commando
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I use my incredible strength to hold up the enterprise and stop it from crushing me.
I then proceed to hurl the enterprise at the next poster.
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This looks like it is going to be a very good mod, I love the Fold-out wings and the Blimp gas bag with the solar panels on top. +Rep
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If you haven't heard or seen, Macey Dean is a youtuber who used to make massive flagships with missiles and fighters using Stock KSP in 0.20, after months and months of waiting, it now seems he has returned to youtube.
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I teleport everyone in the world to my current location the nanosecond I explode.
Next poster has to survive.
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The option is there, and is mentioned in the OP. Ctrl+L and Ctrl+K will disable Autoscale and Chain Scaling, respectively. To temporarily disable them, hold Left Shift while placing parts or changing scale.
Sadly, there is a bug in how it's saved, so currently you will need to toggle it off whenever you start playing. This will be fixed in the next version.
I hope lots of the bugs get fixed in the next version. One bug that annoys me is that sometimes the fuel/resource in a scaled up part is not the right amount. Say it was done using symmetry, one tank on one side would have the right amount, the other would have only a little bit more than the normal part that was scaled. This is an extremely annoying bug.
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We need a 0.90 version of this.
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Does this update include the new 3.75m drive ring?
No, just the 0.625m and the 2.50m drives.
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Another awesome mod from RoverDude!
I'm just worried about something : "parts outside of it (both on your own ship and others) will be destroyed"
does that mean that if use it,all my other ships will get destroyed,or just those close to the warping ship?
Any other ship/kerbal in the warp bubble, or any parts of the warping ship that is outside of the bubble, will explode violently.
No no, don't worry! if all of your ships were destroyed, this wouldn't be a very popular mod, no?
@Rover - may i just suggest that on USI main page, you add link to All-in-one pack, together with list what is included (i.e. if single part releases like alcubierre drive, or safety light etc are included also)This mod has more than one part
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Is this updating to 0.90 anytime soon? I need my tracks and anti-grav repulsors
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0.90 version? if its released yet that is.
In-case you have not been reading the thread, Bahamuto is away in the Philippines and Hawaii, and because of this he cannot update BDarmory.
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will this still work in 0.25?
Just download the 0.25 version.
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Does anyone know if the new version works in 0.90.0?
No, it needs to be updated to work in 0.90
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For moveable/rotatable SAM launchers, is it an idea to create a SAM launcher part that allows, much like the .50 caliber gun, full rotation. This SAM launcher then, like the rocket launcher parts, spawns the anti-air missile.
Or would that require a complete rewrite of the target lock mechanics?
You could always use Infernal Robotics.
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Dayum, that is one neat VTOL.
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My warp drive isn't working..Every time I try to activate it it flames out, even with a reactor running full power....
You have to be at a certain orbit above the planetary body before you can use the warp drive.
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Lack, as far as the two turrets they are working but they fire two shells instead of just one. I've not tested the ion cannons at all.
I believe the smaller cannon is supposed to fire 2, since it is double barrel. However, the larger cannon only has one barrel but fires 2 projectiles at once.
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I'm thinking of downloading this but how well do the weapons work in zero g? I'm goin' for ship to ship combat in space.
All of the guns, unguided rocket pods, laser and the space missile all work in space. Bombs and all the other missiles don't work at all.
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Gotta say those seismic bombs are neat, the only issue i can foresee is them being LITTLE BIT (err alot) overpowered at least compared to teh rest of the weapons. I say there should be a sci-fi addon pack to the main BDArmory mod, making MP balance possible by just separating the sci-fi stuff in another submod.
BahamutoD Said that he will work on more Sci-Fi stuff at a later date and work on modern weapons, but the Seismic Bomb was a great idea.
As for it being OP, it is not Too OP. The direction of the explosion is completely random, meaning it may hit your own ship when it goes off, or miss everything.
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Fourm's gone dead
That's because RoverDude said the next update is not coming out until 0.90
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Oh BahamutoD, you sure do know how to please us.
This futuristic pack will surely be interesting to play with.
In the youtube vid description he said that he will work on Sci-Fi stuff later, but making a seismic charge was too good to pass up.
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since I haven't been active recently and all my ideas have been made, apache gun, rocket pods , A10 minigun. So I decided a new idea....
..............................................................................BRACE FOR AWESOMENESS...........................................................................
Ship guns.
everyone will be like oooh but you cant make ships but you can also they will say you cant make STOCK ships weelll you can, enter Elysium made a stock ship using BD armoury so I would love something like 10 inch triples and so on (http://en.wikipedia.org/wiki/Railgun plz?).
Yes, big massive triple-barreled cannons would be badass, but making sea-faring vessels, especially large ones, is pretty impractical. I wold prefer if the main focus for weapons is still for aircraft, land vehicles and space vehicles.
However, Spanners Boomsticks contains a few weapons from navy vessels, so maybe you could give that a spin.
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I am in space, so all of those animals cannot get to me to attack me.
The next poster must survive a boxing match with Mike Tyson.
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And the Space Opera House!
*Snip*
Such beauty, brings a tear to my eye...
Survive That Attack!
in Forum Games!
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I raise the forward deflector fields to maximum, deflecting the LASERS away from my Warship.
The LASERS are now heading straight for the next poster.