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The Creative Commons license accompanying BAE-LP is already very permissive. There are only three rules to follow: Your derivative work must credit me (greystork) as the original creator of the BAE-LP content you use. You may not charge money for your derivative work. You must share your derivative work under the same license (CC BY-NC-SA). Go forth and mod my mod.
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I am considering retiring this mod, so unless there is a huge outcry, there probably won't be any further updates. There are several reasons for this: The Behemoth Aerospace Engineering - Large Parts mod doesn't seem to have a huge following. NecroBones already covers most of the area of this mod in his SpaceY Lifters + Extended mods (up to 7.5m parts). If you really want oversized parts, you can just use TweakScale (in your case combined with Nertea's Near Future Solar mod). To my knowledge, the only thing in BAE-LP that doesn't work in KSP 1.1 is the landing legs. Everything else in the current version (1.3.5) should still be functional. However, if any of you wish to convince me to NOT retire BAE-LP, don't hesitate to post your opinions. If I get enough responses, I might reconsider.
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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
greystork replied to NecroBones's topic in KSP1 Mod Releases
I'd like to see the specs on the engines in the Martin Marietta 34 design. What are those - 10m in diameter? Edit: Found a bit of info on them. Almost 123,000 kN per engine!