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Boris-Barboris

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Everything posted by Boris-Barboris

  1. I'm afraid not, but the reset will inevitably happen after game save-load cycle.
  2. Release 1.6.1 https://github.com/Boris-Barboris/AtmosphereAutopilot/releases/tag/v1.6.1 Add FPA (flight-path angle) vertical speed mode for Cruise Flight controller. Better handling of input errors in GUI text fields. Thanks to @Lisias and @T2Fat2Fly for their contributions!
  3. Try FLC vertical motion mode, should suit you better on climb. History:
  4. Oh wow, it actually works) Congrats! Amazing what stuff can resurface after so many years. Yeah, makes sense since AA makes planes feel very much alike, abstracts away their airframe particularities. With that in mind you can tune PIDs just once for a generic AA-controlled fighter and use this tuning in most of your designs.
  5. Sorry, don't see a simple solution on design level, coding is a lesser problem.
  6. If you mean split rudder than no. If not, you'll need to elaborate.
  7. Yeah, sorry. I opened the code, and it looks like AA will not work with propellers.
  8. What is the name of the part that is used as propeller blade? Generally, yeah, I didn't test it on DLC props, and the math assumes fixed-wing plane with no moving parts ( There is a workaround coded, but it obviously fails in your case.
  9. Was AA broken when you took this screenshot? Seems healthy to me...
  10. It's under the submenu that is shown when you hover the "AA" button on the sidebar (that icon tray where fuel panel and other mod buttons are placed).
  11. Looks like a mod conflict tbh, there are symptoms in the log: The parts in this list don't properly support FAR. Also, did you try switching AA off and on after the takeoff? A screenshot of a FlightModel UI window during the bug (opened from AA icon in mod sidebar) would help as well.
  12. Haha, thanks). Yeah, better be me than no-one at all. Oh, I believe the next month will be quite chill, people will be quite busy in the vacuum-related content.
  13. A screenshot of it not working and Log file would help.
  14. I'm afraid I can't help you, guys. AAP is flawed, it can be better. In both of your cases it may just be incompatible with your craft or what you're trying to achieve. I can only suggest to switch to FBW mode temporarily, at it may well re-adapt and start performing well in Cruise mode again.
  15. I'm afraid not, AA will be jerky right after the craft changes significantly. Lose control... are you sure the craft is stable without the cargo?
  16. Amazing presentation btw. IAS one is the most polarizing. The other two I'm on board with.
  17. https://github.com/Boris-Barboris/AtmosphereAutopilot/releases/tag/v1.6.0 Introduce AoA-Hold controller that holds desired AoA setpoint. Can be controlled by pitch hotkeys.
  18. Small usability release. https://github.com/Boris-Barboris/AtmosphereAutopilot/releases/tag/v1.5.19 Make use_breaks globally serializable. Do not override manual breaks usage under target speed in ProgradeThrustController.
  19. Hi, I suspect these are the problematic parts: You have FAR installed, but the parts under the spoiler do not use FAR control surfaces. Try looking into their modulemanager configs or asking a mod author for FAR compatibility.
  20. Sorry, but they won't properly work together, it's just doesn't stack that way. Anyway, thanks @HebaruSan for a bugfix for non-alphabetical vessel names: https://github.com/Boris-Barboris/AtmosphereAutopilot/releases/tag/v1.5.18
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