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Everything posted by FreddyPhantom

  1. Hi, so there is a new link for SpaceDock, where you can download the mod. I've also added a donation link...forgot about that on KerbalStuff -Freddy
  2. I was in contact with the modder who made these parts, but his computer crashed and he lost it all..I was really looking forward of using the parts too Sorry for the not updating or anything, I'll read through all the things I've missed...haven't had my actual computer for months and still there is not much time left to invest in to mods. If there is someone willing to help me a little, and keep this mod going at a faster pace (I really wanna make the 777 a thing), I'd love to hear from you!! Greetings to you all -Freddy
  3. [quote name='Svm420']Will you fix the old cockpits before adding new stuff? I.e the hatches?[/QUOTE] Yes, but at the moment I only have blender and no properly working unity. I think I have to wait until KSP is using Unity 5, because at the moment the specific KSP tags in Unity are somehow missing, so I can't tell a mesh to be the hatch. If someone has an idea PLEASE help me. :) -Freddy
  4. So here is a little preview of what I'm working on. I got that idea when I saw the new 2.5m turbofan. And it would perfectly fit to a mk3 (3.75m) sized Boeing 777. [IMG]http://i.imgur.com/mQEVtmg.png[/IMG] What do you think? Some suggestions? -Freddy
  5. I haven't found any problems...except the old ones I have a little surprise for you all coming up next week. I found some time to work a little bit in blender and created something new..I know it's nothing requested, but I really had to try it out, and I have fun doing it -Freddy
  6. Great aircraft!! If you ment my noseart..ofcourse you can make a flag out of it! Freddy
  7. Hi, I'm not at home for 3 months since early September, and without my computer I can't really work on it, I'm sorry But it's not dead, when I'm home I'll start working on it. -Freddy
  8. Hi guys, I'm sorry for the delay. I'm not home for three months since the end of September (so can't use my actual PC). I have some problems with Unity. The tags to select what kind of object, such as hatch, etc., are not showing up. So I think I have to wait to the next update of the game and the part tools. BTW, beautiful starfighter -Freddy
  9. If you want to make an other one for an other cockpit feel free to do so, I'd love to see what kind of ideas you have !
  10. Something like this? Does everyone has this problem? For what actually?
  11. I remoddeled the B-29..wasn't too happy with the old one: now I have to start with the textures
  12. I'm working together with an other member of the forum, and we are planning of probably making a military and a commercial airplane parts mod seperately..so there is a really good chance of seeing more fighter cockpits in the future
  13. Thank you! Good idea I know of that problem, but I dont know how to add a hatch, yet If some one knows how, PLEASE tell me. )) Update: I've found a tutorial Oh, I've fixed some time ago, but I forgot to put it in the updated parts folder. I'll update the mod now. It should work now
  14. Thanks it looks great!! It is radially attachable..I just put it on top of two fuel tanks;) I also have a normal inline cockpit version of it, with no seam, and a little different texture...what do you prefer?
  15. I just extracted the canopy from an inline cockpit I was working on. Now you can attach it to every other part, preferably 1.25m fuel tank What do you think? some ideas/suggestions?
  16. I haven't found any new problems yet But I really have a problem with the Mirage cockpit, somehow it doesn't show up in KSP, eventhough I die the same things in unity with it like all the other part. If there is someone who knows how to import models in KSP please try to import the part, I'll send you the required files. That would help me a lot, and maybe I or you can find the mistake I made. -Freddy
  17. I'm working on an inline fighter cockpit, I could easily use its canopy and make it in the size so you can attach it to the stock 1.25m liquid fuel tank But first there are some other things I need to work on, so everything I have in the mod at the moment works nicely again
  18. It's harder than I thought. I can't get the model in with unity, so I'm trying it without...got the model in the game, but the collider isn't working and neighter is the texture If someone could try it with unity (I'll send you the model and the texture), that would be great! -Freddy
  19. With my limited time I think I'll improve all the current parts (config, texture, maybe animation, etc) before I start working on new ones. And then I'll put this mod up on the release thread I'm in contact with a guy from the forum, helping me with IVA. But it'll need some time. I can't find the problem with this part. It isn't loading up for me at all, anymore. I'll redo the part with the existing 3d model and texture. Oh yeah, the configs are bad I've worked on it..and I'll work on all the other configs, make them more clear and tidy. Thank you very much for letting me know I'll try to fix the Mirage cockpit tomorrow, and then I'll update the mod with the allready improved configs
  20. Hi guys, sorry for this massive delay of answering. I currently have to work a lot and I can't find time for KSP, unfortunately. But on the weekend I'll answer all the questions (IVA..etc) and fix some problems with the configs (btw, thanks AccidentalDisassembly) and so... Looking forward to work on the mod for you Freddy
  21. I completely forgot about it. that's something I'll work on soon
  22. I'll release a seperate download for the KR-71 on KerbalStuff today. The problems with the collisions are fixed I'll work on the problems with the kerbals. Thank you
  23. Hi, so unfortunately there was a lot less time in the last month to work on my mods. I've built a raw cockpit for the SR-71..there is someone, who is helping me with the displays/gauges so I hope there'll be an update for it too
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