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FreddyPhantom

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Everything posted by FreddyPhantom

  1. Thank you!!! Some ideas or wishes for the texture? I thought, that I'll add some details and maybe a black nose..just some things to make look "KAX-compatible"...
  2. Thank you :)I allways thought it's way more complicated...I'm good at modeling, but I think I have to learn a lot about all the other stuff too While looking around in the forum, I discovered, that Quiznos323 is working on an A-10 cockpit ... http://forum.kerbalspaceprogram.com/threads/111691-WIP-90-QuizTech-Aero-Pack-v1-2-1-Updated-4-7-15-New-Mk1-Fighter-Cockpit-bugfixes Do you think I should continue my version? ..I'd rather prefer working on the Osprey and my unfinished parts
  3. Thank you for mentioning. I completely overlooked your message :( I will work on it, definitely :D ...currently I'm very busy, because of my graduation, but I 'll fix it soon.

    Freddy

  4. Hi guys, I'm currently learning for my graduation exams, that are in the following weeks, so there isn't much time for KSP But, I'm working on the A-10 Cockpit, and I think I might start some work on the osprey cockpit as well. I have some issues with the shoulders and some other parts of the KRJ-series, I will put them to the other parts on KerbalStuff, when they are usabale. They won't be finished then, but I will improve them over time. Also, it's currently just an in-development-project. I have no idea how I can integrate tweakscale, sry. If someone knows how this is working, that would be awesome That's a good idea. I'll add it in the next few updates. -Freddy
  5. The last weeks I had no working computer available, but now all issues are fixed and I can continue my work on Fantom Works. -Freddy
  6. I'm currently very busy with a lot of other stuff, and I don't want the parts to be in a too unfinished state , but this is a development thread, so maybe I just upload the parts, and make them better from time to time...what do you think? But I've finished all the 3d models and textures, in a couple of days I've got them all working in KSP
  7. the size is between 1.25m and 2.5m, it's 1.875m. This diameter is not that common in KSP, but it was the best possible solution. 2.5m would be way too big... To make it easier to use, I'm creating all the fuselage parts you'd need to build 1.875m aircrafts. Also there are other mods with parts in that size. -Freddy
  8. That's exactly what I did. I scale the KAX landing gear down one step, and offset it in the nose. That's a great tool for stuff like this... - - - Updated - - - I guess this will take some time until I can realize it, and also I think there should be a kind of concept behind it. A few wing parts, that are very flexible in useage, or something like that. What would you all propose..?
  9. I will definitely check that out, thank you very much. Do you know what diameter his fuselage parts have? - - - Updated - - - I hope I'll finished the parts, until then.... so far that I'm satisfied and confident, that they won't create any problems for you
  10. Hey, I've finished nearly all of the prototype parts of the KRJ and Q400. What's left is to import the KRJ wing mount to the game. In the future I'll add more small details to the parts. Here's my attempt of a Q400: Do you have some suggestions
  11. I am quite busy with the KRJ parts, currently. But I'd love to add this in the future (...when I know, how to do it )
  12. Awesome, This is on my to-do list for about a month, but I'm still not sure of a kind of concept for it...should it be a single part engine like the ones I used from B9, or rather a seperated air intake and nozzle (thats what I rather prefer, because of its flexibility) What do you think?
  13. I'd love to add this, but not only that I'm quite busy with the other parts, I currently don't even know how to do this...I have nothing against some help or coorperation no problem, in the next, or the update after it I will include crafts made from, FantomWorks, KAX and Squad parts.
  14. I'm not sure, There are so many mods for wings, and with procedural dynamics wings you can do a lot. So at first I will finish the fuselage sections, and then I'll think about 'non-fuselage' parts. Maybe I do a voting. 1.875m Parts currently planned: KRJ/K400 Cockpit, Tail, KRJ wingmount, K400 Wingmount, Passenger fuselage, structural fuselage
  15. The cockpit prototype is finished to ...more details will be added soon...
  16. Hi guys, first part of the KRJ 1.875m series nearly finished, the K400 'shoulders' - wing mount.
  17. The IVA layout of the SXT Kossak looks amazing... Something like this for the cockpits of my first mod, thats too good to be true I'm looking forward to an awesome coorperation
  18. Seriously, that sounds awesome, thank you. ..so I need to model the 3d model, with the instruments and screens, and you bring it to 'live'?
  19. With FAR my prototype has an influence on the lift, especially, as you just mentioned, when the angle of attack changes
  20. I'm currently working on it ...now I just need to change the skin,and do some minor fixes and tests - - - Updated - - - I think it shouldn't have a liftrating...it's designed to be just aerodynamic, but not to produce lift
  21. Okay, I think I can't get around 1.875m parts ..this will be a lot of work...at least 3 parts...cockpit (I love the crj cockpit), fuselage, tail. Some ideas for other useful parts? -Freddy
  22. Yeah, that's an awesome idea. But wouldn't a "KRJ-family" cockpit rather have the diameter of 1.875m, or would 1.25 be okay. Some opinions?
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