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About Bakase

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    Spacecraft Engineer

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  1. I don't really like that K cockpit... i love the one in the current test version! It's not really a problem having extra cockpits in the pack, anyway -- I don't think anyone's complained about it! As for part descriptions -- I'll be back at home in just over two weeks, so I can finish them off then.
  2. Do you mean the basic canard? I've mentioned this several times already but there doesn't seem to be one yet.
  3. I don't think any balance pass has yet been done -- none of these parts are final. Also, you say that the most massive plane parts hardly weigh anything -- would this have something to do with the fact that they are hollow?
  4. No they don't... I mean this is completely besides the point, but linguistics is a field that kind of interests me and that just ain't true. You're thinking of Accentless American English or General American -- the set of american accents perceived as having few regional inflections from different parts of the US.
  5. A couple of these parts are already being developed -- see the image posted a couple of pages back. http://i.imgur.com/7XhRNpm.png Also... Stock has a 2.5m to mk2 adapter.
  6. That looks AWESOME! What are you calling the new fuselage profile? As before, I'm happy to write part descriptions again... Can't wait for the new update.
  7. This should be working. This might seem like a stupid question, but bear with me -- are you sure you actually have liquidfuel in your fuselage? Otherwise it's an install problem.
  8. Did you ever get a sound recorded for this? If not, I've got an idea I can experiment with after work today... Not promising any good results, though! This idea just popped into my head at work now, a couple of months later... ¯\_(ツ)_/¯
  9. AFAIK, BDarmoury is meant to override both FAR and stock aero for its parts -- it should be calculating its own aerodynamics already.
  10. Ven, can you fix the FAR config for the 'Basic Canard' part that you added? You're forcing the game to apply the stock code instead. Also, can I request some 'chine' parts? To fit on the side of aerodynamic craft for smoothing transitions and area ruling. I think that would be a neat addition, but I'm not sure it's within the scope of this mod. 1. These are TextureReplacer configs 5. Realchute doesn't have anything to do with VSR!
  11. I don't think any of these should be causing issues. It's more likely to be a moving or animated part -- particles and effects shouldn't have anything to do with FAR! Could you give us a screenshot or a craft file of something that causes the problems?
  12. Stock bug, I'm afraid. Small parts often overheat for no reason and explode.
  13. Here's a sneak peek at what I've been working on...
  14. https://my.mixtape.moe/hwurmf.craft I just forgot -- I'm running Ven's Stock Revamp so that may be the cause of the issue: if so I sincerely apologise! Nonetheless, the glitch happens when I take the tail piece off and move one of the two turbojets into its place instead. Removing the turbojet and playing around with its position causes all sorts of funny things to occur.
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