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Everything posted by micr0wave
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planning to send some stuff to duna, this time i'll just take loads of rocketparts with me and build what i need once i'm there
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todays work
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as long it's the same kind of food all the brave kerbonauts have to eat, i'm fine
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Ohh nice. Does it collaborate with TAC and MKS ?
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SSTOs! Post your pictures here~
micr0wave replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
had one thing that flew right away on first rollout: with nice cargo: the dV readout isn't correct there are some fuelflow issues, maybe because the bays and cockpit are stock parts, i used it after this for a roundtrip to mün and minmus and back home without refueling, cargo was a bit less heavy but it actaully flies very well, re-entry you can just turn on SAS and let it fly alone for some time. -
i really like the robotics mod, comes in very handy for tasks like that.
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there's a newer MM, 2.5.11, no idea if that helps. If i had that problem i'd start to delete the mods 1 by 1 (starting with the latest installed) and see if it fixes the problem at some point and then either stop using the mod or trying to find a version of it that works (newer/older .. whatever works).
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i can't put my finger on it, but it's one of the very few games that make me say "whoah, awesome" even after months and months of playing it
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What have you learned to do without an autopilot?
micr0wave replied to Starhawk's topic in KSP1 Discussion
started totally without mods and made it to duna, but now i really like the assistance and automation from mechjeb and the likes, it does all the tasks you have done countless times manually and delays the 'burnout' some might suffer from doing the same thing over and over again. -
after i made some spaceplanes which were good for crewtransfers and some tiny cargo like 2 stationparts i slapped the stock mk3 cockpit and cargobays together and used wings and engines from B9. Since i usually need a couple rollouts before i try to lift it off, this one looked good right away, so i powered up the engines and gave it a try:
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logged out, all was fine, started game later and suddenly the TAC toolbar button disappeared (or bettter said, it didn't appear at all). The game and all is ok, other saves or new starts are all fully functional, even when i rollback a couple saves on the (now) damaged save, the TAC button is there. Any idea how to fix it ? like ... where to edit what, since it pretty much boils down that the bug is tied to that specific save, so i assume the solution might be found in the save file itself ... but i have no idea what to look for.
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some pics of the last week
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[Retired] Multipurpose Colony Modules for MKS/OKS (0.4.5)
micr0wave replied to Angelo Kerman's topic in KSP1 Mod Releases
there's a MM_USI.cfg in the MCM folder, when you delete that it shows the USI modules again -
i really like my rover, can cruise pretty fast even on minmus, you can always flip back in case you should land on the roof, which also has some sort of suspension, and always brought all my kerbals back home.
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i really love those videos, great work in all the details and .. well .. everything. Haven't seen anything else come close to it. If there were Oscars to distribute you should get them all.
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[Retired] Multipurpose Colony Modules for MKS/OKS (0.4.5)
micr0wave replied to Angelo Kerman's topic in KSP1 Mod Releases
i need some advice on how to deploy the ponderosa, can't make it work in any way. It doesn't want to attach to the ground and lacks animation of attach process, on the version before 0.4.2 it at least did the animation (with the module always bottom up -> no successful attachment), maybe it's something on my end, but the rest works, just the ponderosa bugging out -
Should SQUAD post all KSP announcements on the official forum?
micr0wave replied to Yakuzi's topic in KSP1 Discussion
imho stuff regarding KSP should be first on the KSP forum. It doesn't really make sense to announce things somewhere else, it's like if i wanted to find out what new burger variations come out next month at McD and i had to ask the man behind the counter at BK. -
worked on xp and minmus ground base
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How to switch between Spaceship/EVA Kerbals
micr0wave replied to MyXoToD's topic in KSP1 Gameplay Questions and Tutorials
on a german keyboard try ß and ´ (between 0 and backspace) -
i thought i had tracked the error down, after i put someone else than Bob into cockpit all went fine Now that you mention the mass of the parts ... i didn't really look at that .. might be better trying to land something below 200t first.
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.rar is some compression similar to .zip files. Get 7z or some other unpacker and install it like other mods
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Before i installed B9 i had no problem at all getting my planes into orbit and back in one piece at the end of the runway. Now i still can do that with the stock planes i built before, but any of the planes i built with B9 parts disassembles itself in one way or another after touchdown, best i had when reaching 0 m/s was maybe a half plane. Are the B9 parts more fragile than the stock ones ? I rarely had any survivors, while on the stock planes the pilots survive crash landings way better.
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Music to Launch Rockets To - KSP Music Thread
micr0wave replied to Steambirds's topic in KSP1 Discussion
i suddenly feel the urge to launch a duna mission