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About TheWanderer05

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  • Location
    Across the Universe
  • Interests
    Aerospace engineering, Space travel

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  1. Hello everyone, I have just released a new patch that fixes the terrain flickering bug. The release works on 1.10, but I haven't on tested 1.11 yet so exercise caution if you attempt to do that. The next steps for development are continuing work on terrain. Thanks for reading.
  2. Hello everyone, the first beta version has been released for KSP 1.10. I'm sorry that this took a lot longer than I originally intended. I'll be looking for feedback to know if there are any things that need changing as long as it remains within the scope of what I'm trying to make here. The download can be found on the main post above all of the images. Updates from now on will still be spaced out due to college course loads but now that some issues I was having have been fixed, it should make things a bit easier. Thanks for reading. Fixed issues: Solace no longer fails to load in
  3. Super low-tech SSTO, gets into orbit with about 40 m/s dV left. Made to work with FAR.
  4. Hello everyone, quick update with the previously mentioned update to 1.9. I've tested the planets with the 1.9 version of kopernicus and have determined that I'll have to hold off with releasing the mod until some issues are fixed. The biggest issues currently are as follows: All oceans appear black Terrain that uses the new shaders flickers constantly Kittopia isn't updated to 1.9, so tweaking PQS mods is more difficult Elias is still going through its rework, and I can't seem to get it to look how I want Thanks for reading.
  5. I did some editing on a few images of some spaceplanes I built a while ago. The scenery is all from space engine, software used was GIMP. They were somewhat low-effort to make, but I thought they looked neat.
  6. Hello, everyone. It's been quite a while since I've made an update here, but now classes for this semester have ended and I have time to work on this more. First up, some news about actually releasing the mod instead of saying "i'll do it ASAP:" I'll be releasing the mod in Beta once Kopernicus is updated to 1.9. Next up, some screenshots of the Elias overhaul and the KSC's new location. Solace also got an ocean color update.
  7. A little edit of two images. The base image is from Space Engine, then I layered my spaceplane on top. Edit: Added lighting
  8. I've made an attachment for the Stargazer that bolsters its range quite a bit. Instead of a carrier, I've made more of an auxiliary fuel tank with engines and wings. It uses its own supply of fuel and oxidizer in addition to a small portion of the Stargazer's maximum oxidizer supply to get up to orbit. Once the Stargazer has been deployed, the auxiliary craft uses RCS to return to the atmosphere and land. The final result: 6,455 m/s of dV. I'm still working out some minor things with this system, mainly how much oxidizer I need to leave in the Stargazer to spare myself from the
  9. Some of my older fleet models (front) and their better counterparts (back): My favorite creation: It has about 4,500 m/s dV in an 80x80 km orbit around Kerbin and has almost no thrust torque, which is why I love flying it so much. I've also got more images of the other planes in the fleet if anyone wants to see those.
  10. Hello, everyone. I've got some more news relating to progress with everything in terms of preparing for a beta release. I've managed to get Byte to stop causing insane FPS drops, but it's come at a cost of terrain detail, which I hope to fix sometime in the future. I did manage to figure out how to add craters, though (see below images). Before I release the beta of this mod, I will be working on fixing performance issues on a few other bodies before anything else. If I can do that in a timely manner, I will also try to rework some of the older objects as well. When the beta is
  11. At the moment, my main focus for preparing the pack for a beta release is getting some performance issues fixed involving some of the terrains for a few of the planets and moons. Usually this wouldn't take so long, but I have had 2 exams in the past week and 3 more to come this next week. Once I'm done with those, I should be able to finish the fixes for the problematic areas of the mod.
  12. The Beta release is taking a bit longer than expected; I recently tested the mod on KSP 1.7.3 (previously 1.3.2) and some values for aesthetics (atmo colors, main textures, etc) were wrong. Byte is also in need of a serious rework, as it has been causing some concerning performance issues on approach.
  13. Hello, everyone. I've got some good and bad news regarding development. The good news is that I am about ready to release the mod (albeit in an unfinished state, reason mentioned in the status update in the main post). The bad news is that I am having trouble setting up an account with the site I am trying to host the files on. Another part of bad news is that development is about to get even slower due to college starting again soon, but the rest of the things needed are somewhat simple. Thanks for reading. Below: Joule texture updated - no longer a space engine export (top) and WIP of Ola
  14. I haven't been able to work on it much lately due to final exams coming up, but once those are done, I'll resume working on a few things that need fixing. These mainly include atmospheric pressure curves and some terrain improvements, but I plan to have a release sometime this summer if all goes well. Thank you! What about it do you like? I plan on redoing it, but if there's something specific that you like about it, I may try to keep certain aspects of it intact when I get around to it.
  15. Thank you! And to answer your questions: The skybox is an export from Space Engine, although I plan to change it a little in the future. As for a download link, I have not set one up yet, as there are still some problems with the current bodies that need fixing. I'll likely release it once I've overhauled the atmospheres and terrain on those that still need updates.
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