Morghean
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without opengl: about 8minutes loading the game from double clicking the icon... 240,000K (and going up without soundly process); ran in windowed mode with opengl: 3 minutes in the loading, before the actual loading screen/squad logo (or even the window's sides panels) shown, the game crashes on every execution; still in windowed mode WinXPPro sp3 Sapphire Radeon X1650 Single core CPU (intel P4 2.4 mmx) 1GB SD ram 3GB page file despite the bottom-low-end hardware, I can still do mun missions from launch and back without crashing the game (with 9 other mods currently running)
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without opengl: about 8minutes loading the game from double clicking the icon... 240,000K (and going up without soundly process); ran in windowed mode with opengl: 3 minutes in the loading, before the actual loading screen/squad logo (or even the window's sides panels) shown, the game crashes on every execution; still in windowed mode WinXPPro sp3 Sapphire Radeon X1650 Single core CPU (intel P4 2.4 mmx) 1GB SD ram 3GB page file despite the bottom-low-end hardware, I can still do mun missions from launch and back without crashing the game (with 9 other mods currently running)
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just an idea for this: drill durability as everything breaks down in time, especially if that thing is mechanical or does a high power stuff; the excavator and laser drill should also get some life expectancy (or was that drill life you wrote first?) ..if yes, then how about drill cycles? setting up a cycle to run in the next xx minutes/hours/days/etc then shut down and how about automated drills? more/less effective than manned.. er, I mean Kerballed drills, but as a trade off to either be lighter/heavier in mass, or work faster/slower, use less/more energy... just to balance things out...