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Everything posted by MarcAlain
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[1.0.2]HGR 1.875m parts(v1.3.0 released)
MarcAlain replied to Orionkermin's topic in KSP1 Mod Releases
Any idea on an update? -
[1.0.2]HGR 1.875m parts(v1.3.0 released)
MarcAlain replied to Orionkermin's topic in KSP1 Mod Releases
How was the Lima intended to be used? By itself, or with any random orbital module? -
[1.0.2]HGR 1.875m parts(v1.3.0 released)
MarcAlain replied to Orionkermin's topic in KSP1 Mod Releases
I have noticed that to cover the same size payload, the 1.875m fairing weighs quite a bit more than the 2.5m stock fairing. The values should be balanced. -
[1.0.2]HGR 1.875m parts(v1.3.0 released)
MarcAlain replied to Orionkermin's topic in KSP1 Mod Releases
Heh I finally found it. Wasn't expecting it to not show the actual fairing -
[1.0.2]HGR 1.875m parts(v1.3.0 released)
MarcAlain replied to Orionkermin's topic in KSP1 Mod Releases
I've only noticed a few issues so far in 1.0.4: 1. The Radish pod re-enters at a strange angle, and often I need to use SAS set to retrograde to keep it on the right path initially. 2. The Radish ablator should be set to something higher - coming back from the Mun/Minmus isn't exactly comfortable, depending on your re-entry angle. 3. 1.875m fairing would be nice -
[1.0.2]HGR 1.875m parts(v1.3.0 released)
MarcAlain replied to Orionkermin's topic in KSP1 Mod Releases
I'm betting on a 1.05 with another messed up heat system. -
[1.0.2]HGR 1.875m parts(v1.3.0 released)
MarcAlain replied to Orionkermin's topic in KSP1 Mod Releases
Yeah, it changed some stuff. Heat stuff. It's caused quite a few issues with some other parts mods, especially those with engines and things that need to survive heat... It was a really frustrating update, especially for some modders who had a lot of parts designed to alleviate heat. -
[1.0.2]HGR 1.875m parts(v1.3.0 released)
MarcAlain replied to Orionkermin's topic in KSP1 Mod Releases
Has anyone tried this mod in 1.0.4 yet? I assume there will be some issues... -
[1.0.2]HGR 1.875m parts(v1.3.0 released)
MarcAlain replied to Orionkermin's topic in KSP1 Mod Releases
Can't wait to use the Radish in 1.0.4 -
That's great to hear. I love your mod so much! Have you guys ever considered adding a "big gemini" style pod extension to give us an even larger capsule? Something that takes the Taurus HCV out to 5m?
- 786 replies
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Anything in 1.0.4 that messed with this pack?
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[WIP] Nert's Dev Thread - Current: such nuke, wow
MarcAlain replied to Nertea's topic in KSP1 Mod Development
Oh my, this is beautiful and very exciting dude! -
I noticed that weeks ago, they're probably waiting until 1.0.3 to fix it.
- 786 replies
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This mod is amazing! It looks great, and was just what I was looking for! - - - Updated - - - Are you going to re-skin the existing parts, or create all new parts?
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I'm looking for an expandable base mod that isn't MKS. I'm looking for something a bit more simple, but would like some inflatable parts that work as habitats mostly.
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[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
MarcAlain replied to NecroBones's topic in KSP1 Mod Releases
\o/ YESSSS -
[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
MarcAlain replied to NecroBones's topic in KSP1 Mod Releases
Taurus HCV has a 3.75m nuke -
[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
MarcAlain replied to NecroBones's topic in KSP1 Mod Releases
Oh yeah it would, I'm working on large nuclear cruisers/etc. and right now with my small ship I'm using your 2.5meter tank with 4 1.25 meter tanks and 5 nuclear engines. Can pretty much get 2 kerbals anywhere in the system -
[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
MarcAlain replied to NecroBones's topic in KSP1 Mod Releases
Could we get some 3.75m/5m liquid fuel tanks for nuclear engines?