-
Posts
179 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by MarcAlain
-
I don't think overlapping with Taurus or NF is a problem. What if those mods aren't available any longer? I also appreciate how your parts look/work together, and a 2 part Big gemini style pod would certainly be useful. As far as the various adapter thing, that sounds pretty rad. We definitely do need something though that can carry more than 6-7 kerbals (other than spaceplanes), wether it's a singular pod or a 2 part Big Gemini style pod.
-
I wouldn't waste time with a 2 person pod. There's now a plethora of options: K2 (finally has IVA), the HGR Radish, Corvus, FASA, Novapunch, and NearFuture Spaceships. A 5 meter to 3.75 meter pod would be nice, or rather, a 3.75 meter to 2.5/1.25 meter pod with a "big gemini" style add on cone behind it that lines up really well that goes from 5m to 3.75, so you can haul a lot more kerbals to orbit. The smaller pod could hold 5-7 kerbals easily, then the larger section could hold another 10+. http://www.daviddarling.info/images/Big_Gemini_mockup.jpg http://upload.wikimedia.org/wikipedia/commons/0/07/Big_Gemini.png I like the two part option, because that gives us another pod in the 3.75m range. Also, some extra parts to make building service/command modules would be nice. The 3.75 meter service bay will work quite well with this to give it an orion look. Or, a flatter 5meter service bay to give it the CST-100 look. A docking port nose cone with built in parachutes could be awesome as well, and actually would look really good with a 3.75 meter base/2.5 meter top pod.
-
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
MarcAlain replied to NecroBones's topic in KSP1 Mod Releases
Right, on some rather large rockets with many solid boosters, I have a first stage with the largest engine you have, a middle stage using a plate with a few of your standalone engines, then your upper stage engine powering the final stage. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
MarcAlain replied to NecroBones's topic in KSP1 Mod Releases
Have you considered making parts between the largest stock and the largest ones you make? Also, what engine did you intend on us using for a mid stage engine for the 5m parts? The M9 Moa doesn't have a bottom node. Is that what all the engine plates are for? I currently use the rose interstage part with the highest powered single SpaceY Engines for a mid stage. -
Guys, this mod looks dead. OP hasn't posted on the forums since February.
-
Can't wait for DDS, I think this is one of the things causing my stations to lag, as I use the science bay/8 kerbal bay in my monolithic stations.
- 786 replies
-
[1.0.2]Corvus -Size 1, two Kerbal command pod(Version 1.1.1)
MarcAlain replied to Orionkermin's topic in KSP1 Mod Releases
Oh it's not a huge issue, just thought I'd let you know! Turns out the fuel issue I was having is due to a bug with how I had the liquid booster attached to the main rocket body. Aerodynamic parts directly attached to a rocket ( like the nosecones) can cause asparagus staging bugs. -
[1.0.2]Corvus -Size 1, two Kerbal command pod(Version 1.1.1)
MarcAlain replied to Orionkermin's topic in KSP1 Mod Releases
The Corvus extras fuel tank has this bug: http://i.imgur.com/TRvMuAu.jpg When you try to place it on the side of a tank or decoupler, it will sometimes bug out and appear to successfully place quite a distance away. As pictured, there are no issues with the stock fuel tanks. EDIT: I also noticed when it does attach where it should, it introduces some fuel line bugs. No issues with stock fuel tanks. -
I have some lag with <200 part station. I feel I was able to do 400 part stations with .90 64 bit install. Is it because of the 32 bit install that I'm having lag now, or is it my computer? AMD A10-5800K 8.00GB Dual-Channel DDR3 @ 666MHz MSI FM2-A85XA-G65 (MS-7793) 1023MB NVIDIA GeForce GTX 750 (EVGA) Windows 7 64 bit As far as mods, all I have are some NEAR part mods, SpaceY, Taurus HCV, Corvus, and the kerbal joint reinforcement mod.
-
The heatshield still tilts upon re-entry, depending on how it enters the atmo. Using the same rocket/service module but stock heatshield, re-entry is fine. EDIT: Seems I'm having issues with the pod and stock heatshields every few launches, too. Didn't have this issue in the previous version of this part mod.
- 786 replies
-
I really do wish we had a better upperstage rocket with this pack. The upper stage rocket engine as is is far too weak to launch higher payloads into a full orbit. The poodle is 250 in vac, and the LV is 60, while yours is only 100. Could you possibly make something like a skipper for heavier payloads?
-
[1.0.2]Corvus -Size 1, two Kerbal command pod(Version 1.1.1)
MarcAlain replied to Orionkermin's topic in KSP1 Mod Releases
Was the titan themed tank meant to be tweakscaled by the downloader in game, or was it meant to be 1.875 straight from the download? -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
MarcAlain replied to NecroBones's topic in KSP1 Mod Releases
Well at this point there are a few pod options, especially in the 2 and 3 man space. There's only one 6 man ( NEAR Future), one 7 man (Taurus) and one 8 man pod (it doesn't fit well with the game and it is a Big Gemini pod that looks a little too realistic). Some options in the 7+ category would be great, especially if it used a smaller pod as a base then added a crew compartment. Say, a 6-8 man pod (or have compatibility with Taurus) then a crew compartment that could be added to take the pod from that to 5m. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
MarcAlain replied to NecroBones's topic in KSP1 Mod Releases
I've love to see a 5m command pod that can hold 20+ kerbals haah! something like this: -
This is the best completed 2 man capsule currently up to date. http://forum.kerbalspaceprogram.com/threads/121062-1-0-2-Corvus-Size-1-two-seat-command-pod%28Version-1-0%29/page3 Nothing competes, except for maybe the HGR Radish pod.
-
That's pretty rude, to be honest.
-
I did just find that FASA has the Big Gemini extension, but, it still only holds 8 and looks decidedly out of place in game.
-
I did not want to just add the big 8 person hitchhiker module, because it just looks silly! Looking more for a "Big Gemini" idea I suppose.