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doublewohli

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    Bottle Rocketeer

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  1. That did it for me! It was really confused, why it didn't work, as it did before.. And I even fixed stuff I didn't realize was broken yet. Thanks a lot!
  2. Hello, i am interested in exchanging the Biomemasks for crew report and EVA report. But they seem unchanged.. I used this: @EXPERIMENT_DEFINITION[*]:HAS[#id[crewReport]] { @biomeMask = 23 } @EXPERIMENT_DEFINITION[*]:HAS[#id[evaReport]] { @biomeMask = 3 } in a .cfg file. Modulemanager is also installed of course. Everything else just seems to work fine, i can't see what I did wrong. Version is 1.3 Hope you can help!
  3. I can confirm the buggyness. I used it back before the Editor Upgrade to clone things, but thats not possible anymore.. Only via Subassembly.
  4. @DunaRocketeer: What mod is that RoverBay? Looks like i want it! And what i didi today: Realizing i forgot to switch on the RwmoteTech Dish again! So i created valuable debris in sunorbit again. :/ Dunno how often it needs to happen yet, until it won't happen again.
  5. http://forum.kerbalspaceprogram.com/threads/106130-1-0-2-SETI-CommunityTechTree-Contracts-Greenhouse-BalanceMod Thats what worked best for me, although i redid most part and science changes.
  6. Problem: Orbit Changes after SOI Change from Kerbin to Kerbol. Messing up my Transfer. Mods installed: List from KSP AVC ingame: KSP: 1.0.2 (Win32) - Unity: 4.6.4f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit Chatterer - 0.9.5.86 Contract Configurator - 1.2.5 Contract Pack: Anomaly Surveyor - 1.2.2 CC-CP-SCANSat - 0.5.2 Contract Pack: RemoteTech - 1.1.4 Contract Reward Modifier - 1.0.2 Contracts Window Plus - 1.0.5.1 Flight Manager for Reusable Stages [FMRS] - 1.0 KAS - 0.5.2 Kerbal Construction Time - 1.1.7 Kerbal Engineer Redux - 1.0.16.6 Kerbal Joint Reinforcement - 3.1.3 KIS - 1.1.5 KSP-AVC Plugin - 1.1.5 Infernal Robots - 0.21.2 ModularFlightIntegrator - 1.0 Docking Port Alignment Indicator - 6.2 Final Frontier - 0.8.2.1285 Procedural Parts - 1.1.3 RCS Build Aid - 0.7.1 RCS Sounds - 4.3 RealChute - 1.3.2.3 RemoteTech - 1.6.5 SCANsat - 1.1.2.1 SETI-CommunityTechTree - 0.8.4 StageRecovery - 1.5.6 TAC Fuel Balancer - 2.5.1.7 TAC Life Support - 0.11.1.20 Trajectories - 1.3 Kerbal Alarm Clock - 3.3.2.1 Transfer Window Planner - 1.3.0.1 TweakScale - 2.1 but it lacks some: Tweakable Everything Trajectories (installed after Problem occured) Toolbar ToadicusTools Sentinel Memory Monitoring Unit ScienceAlert RoverWheelsounds Procedural Fairings PreciseNode Module Manager Kerbal NRAP Kerbal Joint Reinforcements KAC KAS Portable ScienceContainer FinalFrontier FieldExperience FAR EVAManager DockingPortAlignmentIndicator ContractFilter Community TechTree CollisionFX Coherent Contracts Everything installed via CKAN and up to Date! What happens exactly: PreStart i quicksaved. When starting and reaching Orbit and going for the Interplanetary Burn, everything is fine. Until i reach SOI Border from Kerbin. Once i cross it, my Orbit is ruined. When i quickloaded and redid the steps it happened again. I am not warping when crossing the SOI border. Even when watching from Space Center Screen, the Problem happens. Output_log: https://www.dropbox.com/s/xqnyjnxx9265hb5/output_log.txt?dl=0 Pre SOI Change: https://www.dropbox.com/s/5i0iflyec32449e/KSP%202015-06-07%2005-02-08-02.jpg?dl=0 Post SOI Change: https://www.dropbox.com/s/x9f5u3j7wm6ofq7/KSP%202015-06-07%2005-05-17-71.jpg?dl=0 When more Information is required, i will try my best.
  7. Hello, i came up with a new question. What influences when the procedural Parts Fuel Tanks unlock bigger sizes? As i deleted the stock Tanks for more RAM, but i am lacking 2,5m Tanks, although i have lots of Parts already supporting this size. Edit: Or better, where do i find it to look it up for myself?
  8. My Edit above was too late. I fixed the problem by updating the ModuleManager .dll. It's working now as intended and i am having fun, although i undid most modifications of the parts. Thanks for this mod!
  9. Hey, thanks for the very fast answer. I don't know whats bugging it, but it seems i only have the stock tree with updated node content. Reinstalling SETI didn't help. What could cause this problem? Edit: Updating the Module Manager seemed to do the trick! So its working as intended now..
  10. Hello, i may be stupid, but where is the Command Pod Mk1 when going for the unmanned start? I can't find the Node for researching it. Do I miss something? Nice Mod so far.
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