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3,175 ExcellentAbout Gameslinx
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Celestial Terraformer
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Underneath the terrain
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Not being under the terrain
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MisteurNoe started following Gameslinx
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[1.11.x] Parallax, A PBR Terrain Shader [1.2.0] - Collisions!
Gameslinx replied to Gameslinx's topic in Add-on Releases
You are on Linux so you're using OpenGL. In a shader, the shader offsets for OpenGL works differently to DirectX, so for the OpenGL version I had to set the offset very low otherwise the terrain would render underneath other objects. Blackrack is working on a version of scatterer that will remove the need for Parallax to use a shader offset, so unfortunately until then, it's recommended that choose either Parallax or Scatterer and don't use them together -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in Add-on Releases
You need to install Parallax. Read the install instructions when installing planet mods- 1,262 replies
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[1.11.x] Parallax, A PBR Terrain Shader [1.2.0] - Collisions!
Gameslinx replied to Gameslinx's topic in Add-on Releases
No, all I change is the terrain. I don't touch buildings What is your GPU? If you have anything above a GT 970M you should expect 60fps (if no other visual mods are installed). Turn off terrain scatters in the main menu - Kopernicus has utterly destroyed them and causes them to lag to an almost unnplayable level. If you have PlanetShine, uninstall it - same reason. You can also change settings in the ParallaxGlobal.cfg which will change the shader quality -
[1.11.x] Parallax, A PBR Terrain Shader [1.2.0] - Collisions!
Gameslinx replied to Gameslinx's topic in Add-on Releases
What's wrong with the ones I've made? OPM should work fine with Parallax despite configs not existing for those planets. Let me know if you encounter any issues! -
Rocketry101 started following Gameslinx
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[1.11.x] Parallax, A PBR Terrain Shader [1.2.0] - Collisions!
Gameslinx replied to Gameslinx's topic in Add-on Releases
I'll need your KSP.log. Are terrain scatters enabled? They are a massive CPU draw when Kopernicus is installed and make the stock game almost unplayable with them turned on. When I visited the mountains with them enabled, my FPS tanked as well -
[1.11.x] Parallax, A PBR Terrain Shader [1.2.0] - Collisions!
Gameslinx replied to Gameslinx's topic in Add-on Releases
Can confirm this happening on my 9900k and 2080S. Sounds like it's the garbage collector. Will investigate! -
[1.11.x] Parallax, A PBR Terrain Shader [1.2.0] - Collisions!
Gameslinx replied to Gameslinx's topic in Add-on Releases
PlanetShine is notoriously for causing tons of framerate problems. Can you try without it? -
[1.11.x] Parallax, A PBR Terrain Shader [1.2.0] - Collisions!
Gameslinx replied to Gameslinx's topic in Add-on Releases
Your log is incomplete Also, you have 2 versions of ModuleManager in your GameData folder - Please only use the latest one -
[1.11.x] Parallax, A PBR Terrain Shader [1.2.0] - Collisions!
Gameslinx replied to Gameslinx's topic in Add-on Releases
I'm going to try implementing a method which might help with this. Currently, no matter what the displacement is, your wheel will be pushed up to meet it. Instead, I might be able to compare the current displacement with the previous displacement and, if the difference is too high, I can create a second cube which will stop the craft (like hitting a wall) instead of pushing it upwards. Since displacement is calculated on a per-pixel basis, I am not able to easily compute the next pixel the wheel will travel across. I only have access to the previous displacement value. I will be exp -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in Add-on Releases
You could roll back to the Beyond Home version before the Parallax update (Version 1.4.2) https://github.com/Gameslinx/BeyondHomePlanetMod/releases/tag/1.4.2 Unfortunately this takes time and with my university course starting again on Monday I'm not going to have a lot of time on my hands- 1,262 replies
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[1.11.x] Parallax, A PBR Terrain Shader [1.2.0] - Collisions!
Gameslinx replied to Gameslinx's topic in Add-on Releases
I'm looking into it at the moment. Currently, I'm unsure. Nothing should cause the game to lock up as badly as that unless there's a new part module that was introduced in 1.11 and doesn't exist in 1.10 For the proper release (keep in mind that this is a Beta), I'll hopefully have this worked out -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in Add-on Releases
The next BH update will support the most recent Parallax version which will improve your framerate by ~130%. It'll also make it optional- 1,262 replies
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[1.11.x] Parallax, A PBR Terrain Shader [1.2.0] - Collisions!
Gameslinx replied to Gameslinx's topic in Add-on Releases
Can confirm that 1.10 no longer works. I'm going to update the title accordingly -
[1.11.x] Parallax, A PBR Terrain Shader [1.2.0] - Collisions!
Gameslinx replied to Gameslinx's topic in Add-on Releases
I will be doing some clarification in the FAQ section and wiki tomorrow. Today's been very chaotic and I haven't had much time - thank you all for the bug reports