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Glaran K'erman

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Everything posted by Glaran K'erman

  1. Everyone should learn how to build and fly an SSTO in this game, the experience teaches you so much. Like for instance selfish_meme I finally learned how to use action groups....don't look at me like that! But yea definietly learned not to let auto switch for you because it doesn't do it well enough.
  2. Update: I DID IT!!!!! Finally made an SSTO to orbit! Thank Frank again, for the piloting tip worked like a charm, noticed that acceleration bump but didn't realize I could take advantage of it for THAT long. Got it into a 239x131km orbit with 33Lf 44O left, just enough for re-entry! Mrclucks, yea I constantly have issues with posting pictures but yea control surfaces are my next issue, behaves ok in dense atmo but as you move up it gets sluggish for sure, but now that I know how it's supposed to look when it goes well I realize it's not too bad for how few there are. Also learned I need a couple small linear RCS for space too...
  3. Yes! That just means I'm a terrible pilot and a not-so-terrible engineer! I can live with that. Here are the CoM screens by the way. Gonna keep it the vFranklin til I get it in orbit in honor for your help haha.
  4. Codenamed Flying Squirrel, I want this to work really really really bad. It's my first ever attempt at a SSTO and I wanted to do it without checking ANY advice, from the ground up I wanted to figure out for myself what made a SSTO work. But I have reached a point where I just need to ask a question. Basically, yes or no, can this work?!?!?! Weight 15t TWR 1.41/1.84 DV 8,476 And you can see I got my AP pretty high so I think the math might(?) work out that I can get it into orbit but I just don't know! So close!!!
  5. I have the same issue but as SoWeMeetAgain said it's purely cosmetic as far as the error message goes. According to what you're saying the MPL is working as it should, that is the data is recorded while you also get to keep the experiment. Some people think the experiment is supposed to be consumed when you use the MPL but you're really just sharing the data.
  6. Figured this being a post about thrust here is a look at the engines, big Poodles rock.
  7. Great! Thanks all and yes that is 2144, as in two thousand but was actually off by 200t! TweakScale is literally a dream machine and that TWR is totally owed to that. Again a bit "cheap", but hey, given enough time Kerbals would make everything huge right? But even better I can now switch a lower TWR config I had before that put it at about .4 but gave me 6800 DV. Sure now I can play with that a bit to get it over 7k for sure.
  8. Hey guys, trying to figure out the best way to desing my first interplanetary station. Specifically, how worried should I be about my TWR? I can't decide between the trade-off of delta-v and twr, any help? Never done an interplanetary mission before, so I don't know what to expect. What kind of burn times am I looking at? What kind of time-frames should I expect between nodes? But first I don't even know if it'll move in any sort of useful way so let's take care of that first. Stats as it would be in LKO now: .72/2.72 TWR with 4779 DV 2144t Used TweakScale by the way to make the dream of building a station capable of carrying out all science! Obviously this is maybe a bit on the "cheap" side but just trying to have some fun with this mission while I get my planet-traveling feet wet. If you guys want screens or something else let me know, playing right now actually so Ill be popping between KSP and the boards.
  9. Keep going! I enjoy this more than I probably should lol
  10. The first Fidgety Digit Astrotech design, The Ruby! Mid Range Interplanetary Scout and Light Hauler Can be built and put into orbit using completely stock parts! (But SpaceY makes it a little easier) Plenty of room to be converted to do soooooo many things, comes with docking port, drills, fuel converter, plenty of power, flies surprisingly well for how good she looks but could always use a bit more oompf.....would love to hear some feedback. https://www.dropbox.com/s/qxduyuqr3s9zpcr/On%20the%20Mun.png?dl=0 https://www.dropbox.com/s/je68zyh23dhcs3q/Jeb%20Amazed.png?dl=0 https://www.dropbox.com/s/iivuo963blftqx7/Flight%20Shot.png?dl=0 https://www.dropbox.com/s/k64476w9srgo2jp/Hanging%20Out.png?dl=0 https://www.dropbox.com/s/f1tx70op8cxmdjv/In%20Flight%202.png?dl=0 https://www.dropbox.com/s/7aowlvl5mcmrk81/Ruby%20Shines%20Bright.png?dl=0 (Can you see the little red dot on the surface, that's her!) Just a little labor of love really, if you guys really like it I'll post the craft file....but as of right now I've never posted one before so I would have to figure that one out. Cheers!
  11. I should have figured Squad would be on this like white on rice. Furthermore should have known community would come up with a workaround! Thanks guys! 1.0.4 works STELLAR....get it.....lol
  12. Logged on to an update tonight and went on to continue building my new station module with the brand new radiator parts! Built a sweet a config and sent it up to dock, got within 2.2km of the station and my game crashed. Had MechJab and Kerbal Engineer on so I thought something must be up with them so I tried a manual approach with and without warp, a MJ approach with and without warp, and finally decided to load right to my station. This is what I saw.... https://www.dropbox.com/s/6m6lbbwwdyhipu3/Screen%20Shot%202015-06-23%20at%203.49.32%20AM.png?dl=0 https://www.dropbox.com/s/zf13nxqzcknu9yv/Screen%20Shot%202015-06-23%20at%203.48.32%20AM.png?dl=0 https://www.dropbox.com/s/6m6lbbwwdyhipu3/Screen%20Shot%202015-06-23%20at%203.49.32%20AM.png?dl=0 You can see my new module not to far away, wonder if it'll ever make it....
  13. Thanks capi, going to definitely check out a rocket calc it should make designing a bit less of a exercise in chance!
  14. Yea I know I technically don't NEED one but I like the idea. It would be cool to have a mod where pressurization matters, sort of like how DRM turns up the stakes.
  15. I'll check them out and yes I forgot to mention that. My beef with fairings is that they only play into the aerodynamics, nothing to do with structure! I know it may be a bit to ask for the ability to add reinforcements to the inside of fairings but at least make it bounce around INSIDE the structure and not ghost through all over the place.
  16. Knowing Kerbal behavior this would probably result in the death of many Kerbals aboard. Indeed I will. Any mods that actually feature a cool functioning airlock?
  17. This is my first station! The core actually, of hopefully an eventually much bigger station! Ideas are very welcome, just came from the support boards getting some advice on getting the second module (Zoology/Cyclotron) up into orbit. All ideas welcome, think big please!
  18. Thanks guys, definitely helped me slow down and think it out a bit. I've linked to pics of the two modules and vehicles that got them there, including the original(ish, it's the second version becuase I saved over the original worst model) build that gave me headaches. In the end I opted to ditch a cargo bay or fairing all together in favor of a bit of weight balancing and good old fashioned piloting. One pic is the original "Kalpha" module that I BARELY got into orbit. The payload fairing as some of you have mentioned produced a highly unstable load that wobbled 6-8 deg off axis nearly the entire flight. I really don't know how I got it but yea it worked out and then I ran into the trouble with the second module that includes the Zoology lab. Thanks again and I think I am going to move this over to a different place on the boards to just get some cool ideas on how to build it out some more. I have big plans!!! Original bad design for second module 1: https://www.dropbox.com/s/2tr4mhdgc1d1fl1/Screen%20Shot%202015-06-16%20at%209.24.45%20PM.png?dl=0 Original bad design for second module 2: https://www.dropbox.com/s/6ch0ipzxgz40q7t/Screen%20Shot%202015-06-16%20at%209.24.58%20PM.png?dl=0 Second module vehicle: https://www.dropbox.com/s/49vbg4wnb2m90ko/Screen%20Shot%202015-06-16%20at%209.01.46%20PM.png?dl=0 Kalpha module vehicle: https://www.dropbox.com/s/b2z1fdz02r53vz9/Screen%20Shot%202015-06-16%20at%209.00.34%20PM.png?dl=0 Station 1: https://www.dropbox.com/s/ybirbu0xppxfknc/Screen%20Shot%202015-06-16%20at%209.02.51%20PM.png?dl=0 Station 2: https://www.dropbox.com/s/zdosir8hz6f79cx/Screen%20Shot%202015-06-16%20at%209.03.26%20PM.png?dl=0
  19. I would love to but I would have to rebuild all the different iterations I went through. I will post the most recent couple though. Launch vehicle stability/delta-v no problem, the issues I have are the limitations on how parts can be connected to the vehicle. For instance a tricoupler with ports attached (also attached to the module I want to launch) will not attach to seemingly intuitive recieving designs with the same tricoupler with either ports, stack separators, or decouplers attached. Modules stored in the cargo bay have only ever stayed in said cargo bay even though I never observed to meshing of parts, RCS moves the whole bay not just the module. So that pretty much has left me with payload fairings which are.....terrible.
  20. Payload fairings suck, cargo bay is COMPLETELY useless. Getting very frustated here and I know I am doing very little incorrectly, this game is simply not allowing me to construct EFFICIENT and SAFE craft. What does this game want me to do to launch big payloads, I've given up trying.
  21. Hello, Been playing for only 2-3 weeks but I have logged over 100 hrs, want to start off by saying how much I absolutely love this game and the community. That being said I have been increasingly frustrated by the mounting performance decline. From what I have read prior to this post it seems that there is some issue wth Unity when it comes to Mac and how it allocates memory for 32bit stuff and I may be a victim but the specificity of my recent crash event is confusing. Whats wrong: Twofold,(1) the game is only stable for 1-3 hours before freezing up and must <force quit>/restart. (2) Specific crash to desktop with error message that it unexpectedly quit when I decouple the third stage of my latest launch vehicle. Conditions: -Will provide detailed grpahics settings if you would like but I have reduced the settings to run the game on effectively "Medium" -Building second part of station, a rather large module, situated in a cargo bay. -Parts of which stick out but I have had very successful flights with parts ghosting through fairings before -Mods include Station Science, Mechjab, Kerbal Engineer, and FASA all up to date. LOG INCLUDED https://www.dropbox.com/s/relvbx6vjkjb3rg/Player%20copy.log?dl=0 Please help!
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