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Rathma

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Everything posted by Rathma

  1. There!!! i re-intalled all mods in a clean instalation and did the ALCOR fix!!! every thing is working 100% I was scared for a moment now!! XD
  2. There!!! i re-intalled all mods in a clean instalation and did the ALCOR fix!!! every thing is working 100% I was scared for a moment now!! XD
  3. it was weird the pic was the 1 thing keeping it from being seen.... it looks the same but it is not....
  4. My navball is black now!!! i fix it on ALCOR... ok.... i go to \GameData\JSI\RasterPropMonitor\Library\Components\NavBall ... coppy and the "NavBall000" and paste it on the Kerbal Space Program\GameData\ASET\ASET_Props\MFDs\ALCORPFD... that fixed it!! ALCOR fixed... But now i m having the same problem with the Probe control room mod.... OMG... any tips?? Canot find the same file!
  5. ok.... i go to \GameData\JSI\RasterPropMonitor\Library\Components\NavBall ... coppy and the "NavBall000" and paste it on the Kerbal Space Program\GameData\ASET\ASET_Props\MFDs\ALCORPFD... that fixed it!! ALCOR fixed... But now i m having the same problem with the Probe control room mod.... OMG... any tips?? i m having the black navball problem again...
  6. ok.... i go to \GameData\JSI\RasterPropMonitor\Library\Components\NavBall ... coppy and the "NavBall000" and paste it on the Kerbal Space Program\GameData\ASET\ASET_Props\MFDs\ALCORPFD... that fixed it!! ALCOR fixed... But now i m having the same problem with the Probe control room mod.... OMG... any tips??
  7. it could be fixed by placing an older ladder.png file in \GameData\JSI\RasterPropMonitor\Library\Components\HUD ... but the lnk in broken!! i also tryed it without ATM
  8. using other pods like ALCOR the navball seems to be black in quarter resolution and half resolition.... only in full resolution it shows!! please tell me how to fiz this cause in full resolution i canot build big ships or it will crash!!
  9. i m having the black navball problem again... and keeping it in full ressolution is making me crash a lot!!! is there a way to see the navball even in half res or quarter ress????
  10. Mealy great idea!! to get more exposure of it i would really recommend doing a movie on youtube about it!!
  11. wy in the IVA navball on rasterprop monitor we dont see the contract location we target?? i m just wondering wy rasterprop dont add that
  12. We know we cannot rush perfection!! And that it will take some time XD we just love those pics you sent!
  13. Something no 1 did on kerbal... ummm Remember Command and conker "Ion canon". Or the USA "Star Wars" Program. On a less destructive approach: Special satellites like "MTV" or in this case "KTV" communication satellite or a "Voyager" like satellite just to do special contracts. A Kepler like satellite, although we woulden't really get to find real planets in other places "unless you use kerbal Galaxy, you could gain some science from time to time... this is so game changer so... it should be almost at the end of the tree. Special suicidal probes used to gain science! EVERYBODY LIKES A BOOM
  14. to do a cockpit only mod.... you must take in account the IVA part of it.... do something different and cool... like the B9 mk2 cockpit!! it is different cause the IVA feel is fighter like.
  15. Cool different layout!!! more screen, different screens, and there's space to add buttons!! NICEE!
  16. the black navbal problem is solved.... is a rasterprop/resolution bug solved here http://forum.kerbalspaceprogram.com/threads/54925-1-0-4-ALCOR-Advanced-Landing-Capsule-for-Orbital-Rendezvous-by-ASET-(21-07-2015)/page164?highlight=instructions it is not a prob with this mod
  17. Been waiting for this since [h=2]0.24[/h] - - - Updated - - - Breaking news. KERBALS DISCOVERED FIELDS OF CANDY! http://i.imgur.com/w9IF8Od.png
  18. trying this mod was great with many sits.... really fun!! there's 2 bugs that i came across tho: * the nav ball was all black colored * if you use 1 cabin with kerbals and 1 probe, you cannot control the probe part in the control room in the beginning was weird cause i taught it would change sits using V button, but you must click in the seat you want.
  19. AWESOMENESS!!! Just look att the progress made!! http://forum.kerbalspaceprogram.com/threads/67450-1-0-4-WIP-IVA-PLUGIN-ProbeControlRoom-1-0-beta10a-IVA-All-the-things%21-NotSoShaky/page33
  20. waiting impartially for the 1.0.4 update so we can make only 1 download and even the brakes work!! LOVE this mod, especially the pods and its IVA
  21. People that play IVA LOVE the B9 pods... And now in 1.0.4 we cannot use it!! Please, we want those wonderful pods back!!
  22. i just tried your fix and knowing is a work on progress, the work with the screens is great i like the new things added to the rasterprop, ASSET integration changed it a lot. * there's a bug on the nav ball (it's filing dont apear) * I believe the screens on the wall buttons should be controlled from 1 desk, just put tags on the top of each screen "Screen 1, Screen 2, ect" and link it to the desk * sometimes there's a bug that freezes the screens and you try to change (like from altitude to navball, but not restricted to) and i must change something in to another them come back to the 1st screen for it to work again It is a great start! -------- Before adding the beautiful ASSET buttons and gauges, you should check out a way to change desks cause in a real mission control, different desks have different controls.
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