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Posts posted by Rory Yammomoto
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On 12/14/2021 at 11:06 PM, PiezPiedPy said:
Yes, Trajectories does support any planet with an atmosphere.
Trajectories pulls the planet data from KSP, any changes made to a planet by a mod passes through KSP and appears to Trajectories the same as a stock planet does.
Oh cool. This really helped me. I went from hundreds of kilometres off-target with my stabs in the dark, to 3 kilometres using this mod. It works splendidly with JNSQ.
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Does this mod support any planet with an atmosphere, or are the planet mods specified hard-coded in? I'm playing with JNSQ, and I just realized I have no idea how to land two Duna landers anywhere near each other. The OP doesn't explicitly mention JNSQ, so I was wondering if Trajectories simply checked the planet definitions to get its predictions, or if it needs those atmospheres in a mod-specific config file.
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Are you swapping out the 3.125 jank size for the 4.375 jank size?
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On 6/25/2020 at 5:44 AM, Beale said:
you can't just vote other and not leave a comment
Then here is my comment: please, for the love of god, give us a discrete NK-33 so that we may use it however we please.
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Well, what a shame. I thought KSP 2 had so much potential, but to see it die so soon… it's heartbreaking.
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12 minutes ago, Jebihean Kerman said:
Hey Guys Can you Guys Find this Flag For the Apollo
I think that's a decal mod.
I cannot tell, as the image is very small and has a lot of whitespace. Is it possible you could find the original image and post it instead? -
Hey… That's pretty good!
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you said there was life advice. Where's the life advice?
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If modding support is added, will there be a way for KSP 1 modders to acquire the neccessary tools to port their mods over before the game launches?
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IUS looking good. Can't wait to find a use for it - this may be hard though, since Transtage™ is throttle-able, restart-able,
and for trans rights. -
Congratulations on a nice and even 512 pages, Cobalt.
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we have comic sans here too. (or not)
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has anything happened with this mod?
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Hello, I was wondering if you could help me with a bug I'm having.
I've been trying to enable wire-frame mode, and for some reason, clicking the button does nothing. The buildings and such do not appear as wire frames no matter where I am, how many times I click, how far I zoom in or out, or how long I wait.
I'm on 1.4.2, using Debian Linux, and my graphics card is an Intel HD 4000 that can do up to OpenGL 4.2.
I am an idiot and did not know/realize there were instructions. never mind. -
Any chance we could get a 1.875 m reactor? It could fill a niche between the GARNET and Prometheus (possibly somewhere between 900-1200 ec/s), and would be more aesthetically pleasing in 1.875 m rockets. I know that having a 1.875 m reactor with no engines or tanks to fit on it would be a weird part to have, but since 1.875 is now a more official size, I think people would use it if it were made.
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Are the texture switches 1.3 compatible?
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Sorry for the dumb request, but any chance we could get a way to extend the length of the BLAM panels? I'm having issues fitting any AARDVark Block II I make in the standard BLAM or the standard LAM. I was thinking a sort of 'extension panel', that fits onto the BLAM base on a bottom node and can have the current Lander Adapter Segment on a top node (Or another 'extension panel' on either node, leading to truly ridiculous lengths of 3¾ m fairings). And it could simply be a quarter of a cylinder, probably reusing the texture for the current BLAM/LAM, reducing the amount of effort needed to make it.
If it were implemented, it would make the 'extended fairing' shown here possible.
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I have an suggestion: What about the Gemini Erector?
That's probably not what it's called, but it sounds coolI know you can't make a part that moves other parts (Easily), but even if it just went up and down by itself, it would still be pretty cool.
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23 hours ago, CobaltWolf said:
Been busy the last 48 hours or so, planning and then executing a dash down to DC for an afternoon. I took a lot of blurry pictures.
But, here are pics of Thor-Delta, the LM, and Apollo (CobaltWolf for scale)
Dang it, That's practically my backyard. Why am I living vicariously through you when I can just get on a combination of trains and buses?
I mean, I am pretty lazy and it costs a lot to get there, but still, I haven't been to Goodard in a long time.... -
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How will the Ion engine nerf (Because I know it's still in there) affect any currently-flying ion spacecraft? I mean, I have one that's just barely cutting it in the electrical department, and the apparent increase of the electric charge ratio from 1.8 to 54 could ruin many things.
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2 minutes ago, CobaltWolf said:
uh uh uh LOOK PIONEER 6!!!
*Snippity Snap*
Yes... but what of the Ion engine?
(Sorry. That's a nice Pioneer 6, though)
[1.12.x] AttitudeAdjuster v1.2: Set control point via action group. Variable-pitch control point for spaceplane reentry.
in KSP1 Mod Releases
Posted · Edited by Rory Yammomoto
Brainwave
I've found this extremely useful for launch autopilots. Since the pitch offset has an axis field, it can be put in a KAL sequencer, and if you set your rocket up such that pitching 'up' will put you in the correct inclination, you can arrange for a gravity turn through the KAL sequencer just by leaving the SAS on attitude hold. Only issue is, it gets real strange around 90°, since yaw becomes roll, and 'roll' thus becomes uncontrollable - but this can be somewhat mitigated by swapping control to a CP in the prograde direction, resetting the pitch offset through the KAL, and switching back.
E: Actually, this gives me an idea:
What if you tried turning roll into pitch or yaw by swapping to a probe core facing perpendicular to the direction of travel?