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Posts posted by Rory Yammomoto
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I do believe that this is overkill.
Oh well... I don't have a budget.
EDIT: It suprisingly wasn't overkill. it was underkill.
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1 minute ago, abbe026 said:
And how do i do that?
ModuleManager has a way to add configurations to other parts.
https://github.com/sarbian/ModuleManager/wiki/Module-Manager-Handbook
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Just now, abbe026 said:
Is this going to have support for usi-ls?
Not if you don't make configs.
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22 hours ago, Beale said:
Grey is not exactly popular, but personally, you cannot really have very colourful parts and parts that all fit together - monochrome is the name of the day.
If anyone has ideas for making practical colour, I would really appreciate it.
You could just have, instead of entirely-colored parts, just have lines and pieces of color that don't go across the entire part, but enough to make it look different from the grey. or even have different shades of grey.
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6 hours ago, notJebKerman said:
I don't know if I've missed anything, but some textures seem to be missing...
Nah, that's the normal Beale colour scheme.yeah, it's probably missing textures. -
24 minutes ago, Beale said:
I will colourize all my parts, you grey all yours, first person wins.
please tell me you're serious about colorizing all your parts.
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7 hours ago, thunder175 said:
@Rory Yammomoto By chance you didn't install Saturn_rescale.cfg in your Game Data folder somewhere did you? This looks like the Saturn parts have been rescaled to 4.25m in accordance with the patch in the extras folder.
I did.
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I would like to report an issue.
All of the Saturn parts are slightly larger than normal sizes - Except for Skylab, oddly enough. I have no idea what causes this, but my mod list includes Sigma Dimensions and Tweakscale, so maybe one of them is the problem.
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Any chance that we'll get to manually put the engines on the N-1 upper stages ourselves? it would be nice to put bigger engines on the N-11 and N-111, or better yet, use the upper stage engines in other craft.
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On 4/9/2017 at 1:15 AM, DiscoSlelge said:
I think I can leave this here, my personal tribute to the new tantares update :
All I can say is... cheeki breeki iv damke.
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Dang it, I missed the stream. When's the next one?
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How do I compile this on Debian Linux? I don't want to have to wait for a pre-compiled version, even if my own version is worse and more buggy than a real release.
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Just now, Beale said:
Not sure what you mean, pictures? The animation should be cosmetic only.
I thought they were animated colliders... (I should clarifiy my previous statement: I was expecting them to work as a sort of 'almost dock' system, but...)
Anyway, never mind. Testing with a BealeMobile (I crack myself up sometimes) and the largest docking port, the Q8R, functions perfectly fine. I'm going to say gremlins are to blame. -
The docking ports have a problem...
The 4GZ one does not extend, and the largest one does not retract. This causes a problem when my first space station for science, Tanteres 1, is a total failure due to the spacecraft not being able to dock. (It's a bit more like Salyut 1, though)
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Is there a Manual? I would love to find out how to make Salyut.
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Time to pay my screenshot tax...
What a lovely.... Engine test! Yes! Because I just unlocked the Ruby motors! ANYONE WHO SAYS THIS IS A BOTCHED LAUNCH IS PART OF THE BIASED NEWS MEDIA.
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Just now, MaxwellsDemon said:
Er... now I'm confused, because these two sentences appear to contradict each other (unless I'm misunderstanding either or both, which is entirely possible). Are you saying that the BDB download is overpowered in relation to the stock parts in the stock solar system? Or are you saying that the stock parts are overpowered, and so the BDB parts are balanced to be "the same kind of overpowered?" (Or something else?)
the latter, If I'm not mistaken.
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On 2017-03-25 at 11:16 AM, DarthVader said:
Contares has a stockalike Ariane V...
Contares has lots of things. Do they all work, though?
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where is the mod? it is not on the link...
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OK. I'm down. Downloading. Let's see what is in it...
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13 hours ago, minepagan said:
He can onto runway too
With a flyback redstone?
(I'm never going to stop)
[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.13.0 "Забытый" 13/Aug/2023)
in KSP1 Mod Releases
Posted
Saturn 1E first stages. For a trip to Minmus with a vaguely Skylab-shaped thing, turned out to be under-kill.