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Rory Yammomoto

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Posts posted by Rory Yammomoto

  1. 1 minute ago, Kuu Lightwing said:

    Actualy if I was more accurate with the landing they could have got back in orbit, dock with MOS II, refuel the Vinci a bit and get back to Kerbin. However, currently I'm sending another Vinci spacecraft to get them back. The landing module should be able to get the craft to surface, and Vinci itself is capable of returning from Mun. I'm playing in 2x kerbin, so in stock that would be much easier :)

    A couple of questions:

    • How did you get the thing up to the Mun? I can barely get my Titan-Leo up to LEO and dock with my Space Station at 300Km (I call it George). How did you get it to a point where it had enough to not only land, but also return?
    • MOS II? you put a MOS around the Mun? Again, how? I haven't even gotten Apollo to the Mun correctly (I do attribute that to a reproducible human error problem, though) Did you send it up monolithically, or if you did make it out of modules, did you assemble around Kerbin or the Mun?
  2. 6 minutes ago, Jso said:

    Copy titan.cfg anywhere you like under GameData. It's slightly shorter, less fuel, a little lighter. The SM's dry mass is reduced with that oversized 300 MonoProp tank cut down to 100. What can I say, it works. It definitely makes orbit in 2.5x. This is with 100 MP:

     

    OK. I'll chalk up the fact that I only barely made orbit with the SM to 'pilot error', 'expecting things to go like a Scout' and 'Jeremy Clarkson throttle'.

  3. 23 minutes ago, Jso said:

    Except for you apparently, I assume your using the github files. How much MonoProp is in your Gemini SM? There's a "better" titan in the extras folder that's a bit spunkier.

    Half full. And if by 'better' you mean the Titan III or IV.... Oh wait.

    How to install?
    EDIT: Erm... this looks like a less powerful titan. Decreasing tank density... increasing the length, sure to make it heavier... You sure about this? Unless reading the comments, you are referring to the opposite of what I think you are...

     

  4. I am now playing BDB 'as it's supposed to be played' - on a 2.5x rescale system. However, with this, Titan II GLV is impossible. I almost always come up a couple of hundred metres per second short of the 3400 m/s for orbit. Any ways to mitigate this problem?

    There is also another problem - the GLV seems a bit sluggish for a re-purposed missile. I think the weight is a problem - it's too heavy.

  5. 19 hours ago, Jso said:

    It's part of WildBlueTools. I've never seen anything but a blue screen on those. You must need some other mod I don't have.

    KAS? KIS? A little bit of Contares? Debian Testing?

    19 hours ago, Jso said:

    Edit: You have the BDB icon twice on your pallet. That shouldn't be.

     

    Edit right back at ya: I actually have it three times on my pallet. I think it's because I have just installed over existing folders.

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