Vipermp
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Ok, I need some help if anyone is willing. I am trying to set this up in preparation for building the controller [from Instructables], and I have been met with nothing...but failure. At this point, I'm just trying to get the first demo to work [using demo16 code.] I have tried with both Arduino Uno and Mega. And I have tried on both Windows 10 and Linux. The code seems to upload fine. When I start the game I get a couple of board lights flash, then when I load a ship I get "IO Awake" "No display found". And thats it. Nothing at all when the ship launches. I've double checked the plugin config, and I have the right Com port. Any help would be great.
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BUST: 1.1.X Crashes (Your Help Requested!)
Vipermp replied to Claw's topic in KSP1 Technical Support (PC, unmodded installs)
Well, the fix seems to work for me in VAB/SPH. But I'm still having CTD often. I have to admit, I have a LOT of mods [around 100]. One thing I have noticed is that the crashes seem to occur now mostly at launch when the clamps release [stock or mod clamps]. Could it be the animations doing it? Also, I've noticed my RAM usage at the time of CTD is usually above 7gb, creeping towards 8gb. I know this doesn't help much, and I don't have the logs from the last crash. -
Unable to transmit science from lab
Vipermp replied to Vipermp's topic in KSP1 Technical Support (PC, modded installs)
Power - check [even turned on infinite power] Antenna - check [functions transmitting other data] Crew - check. Scientist is happy and performing research. So, I'm at a loss. And I've tested the exact same lab module and it's fully functional. So not sure what's up with the one in orbit. -
After a few days away, I returned today to my humble orbital lab. With science full, I went to transmit.....no transmit button. I've checked through everything I can think of. The cfg files look good. AND, I've transmitted before from the same station. ***EDIT*** Went into sandbox mode and made a vehicle with every lab I have, ALL of them have the transmit button, including the one that is in orbit in the career mode. So now I'm extra stumped. KSP: 1.1.2 (Win64) - Unity: 5.2.4f1 - OS: Windows 10 (10.0.0) 64bit Toolbar - 1.7.12 USI Tools - 0.7.2.1 B9 Animation Modules - 1.0.2 B9 Part Switch - 1.1.4 B9 Aerospace - 6.1.1 B9 Aerospace - 6.1.1 Chatterer - 0.9.8.1230 Community Resource Pack - 0.5.1.1 Contract Configurator - 1.11.4 CC-CP-SCANSat - 0.6.0.1 Contract Pack: Field Research - 1.1.7 Contract Pack: Bases and Stations - 3.2.1.2 Contract Pack: The K Files - 1.1.1.3 Contract Pack: Tourism Plus - 1.4.2 DMagic Orbital Science - 1.2.4 Firespitter - 7.2.3 Interstellar Fuel Switch - 1.24 RasterPropMonitor - 0.26 Kerbal Attachment System - 0.5.7 Kerbal Joint Reinforcement - 3.1.7 Kerbal Inventory System - 1.2.9 KSP-AVC Plugin - 1.1.6.1 Lithobrake Exploration Technologies - 0.3.5 Infernal Robots - 2.0.2 ORIGAMI Antennas - 0.9.5 NearFutureSolar - 0.6 Final Frontier - 1.0.5.2223 Kerbal Planetary Base Systems - 1.0.10 RealChute - 1.4.1.1 RealPlume - Stock - 0.10.7 SafeChute - 1.9.1 SCANsat - 1.1.6.1 Science Funding - 1.3 ShipManifest - 5.0.9 SpaceTux: Shared Assets - 0.3.9 SpaceY Lifters - 1.12.4 StageRecovery - 1.6.5.1 Stock Visual Enhancements - 0.6.4 TextureReplacer - 2.4.13 ThrottleControlledAvionics - 3.1 TweakScale - 2.2.10 USI Core - 0.2.2.1 Karibou - 0.2.2.1 Kolonization Core - 0.2.2.1 USI Submarine Pack - 0.1.2.1 UKS - 0.40.2.1 USI Alcubierre Drive - 0.4.2.1 WildBlueTools - 1.1.5 Buffalo - 0.2.12 Mark One Laboratory Extensions - 0.6
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I have RSS with RVE installed. [not RO]. Can anyone tell me what is going on here and how to fix it? Its also showing up partially during flight and at the complex. It's only visible when looking at the sun. Running KSP 1.0.4 on Ubuntu 14.04
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KSP crashes after a few reverts or launches
Vipermp replied to luock's topic in KSP1 Technical Support (PC, modded installs)
I have the same issue. I was running the game in Career mode on an older Win7 laptop. exact same mods, but the laptop had way less power. New laptop is Win 8.1. RAM-16 DDR3, Intel i7, GTX 965m. Runs great for a few launches, then crash. And error reports are always memory related.