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About Servo

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    Amateur Rocket Scientist

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  • Location
    In the SPH
  • Interests
    KSP, Minecraft, tabletop games, Magic: the Gathering, and more.

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  1. Flag parts using with semi-transparent flag textures. This example is from Commie_Killer76:
  2. As someone who does replica craft as their bread and butter, I've got over a hundred craft that I could submit to this challenge! I'll just show off some of my best: The F-117 might be one of the hardest to do well in stock KSP, so naturally I had to give it a go - https://kerbalx.com/servo/F-117A-Nighthawk I'm very happy with how this F/A-18 replica turned out - maximal detail with modest amounts of parts - https://kerbalx.com/servo/FA-18-CD-Hornet And lastly, one of my cleanest replicas - the Spirit of St. Louis - https://kerbalx.com/servo/Spirit-of-St-Louis
  3. I've been kept extremely busy by engineering coursework recently, but I've been doing some things in KSP, so progress report time! First off - a jet trainer-turned attack aircraft from the Vietnam War - the Cessna A-37 Dragonfly https://kerbalx.com/servo/A-37-Dragonfly Sticking to planes seen over Vietnam, we have the absolutely iconic SR-71 Blackbird! https://kerbalx.com/servo/Lockheed-SR-71-Blackbird A surprising change of pace, we have the Antonov AN-2 multipurpose biplane - still flying today! https://kerbalx.com/servo/Antonov-An-2
  4. Absolutely definitive replica - the work that went into this has paid off in a big way - I'll have to give this the honor of attempting to fly it, even if just to appreciate all the small details up close.
  5. Thanks to a busy semester, I've had an untintentional ~month-long hiatus from building things. I caught a few spare hours tonight, so I got a lot of work done towards my newest replica - a MiG-23 Flogger. Thanks to the technique of flag blueprints, this build came together very quickly so far, so I don't expect the remaining bits to take too long (though who knows - they're all the moving parts of the build). given the state of Bendy Tech, I could conceivably do the wings and tail it pure stock, but I'm doing it with the DLC right now so that I can use grip pads on the cockpit and t
  6. I finally finished my SR-71 + video! Take a ride with the king of speed today https://kerbalx.com/servo/Lockheed-SR-71-Blackbird
  7. Lockheed's Speed Demon Los Angeles Center, Aspen 20, can you give us a ground speed check? It's a plane that doesn't need an introduction, so I'm not going to bother with one. You know it, you love it, it's the fastest thing on two wings and a jet engine you can fly, and has been for fifty years. I somehow hadn't built a SR-71 before this, but the time was right to give it a shot. I tried to keep the part count down as much as I could while still making a high-quality build. This resulted in a 548 part count build (not great, but unavoidable for a pla
  8. I finished a short-term project of mine. Work started Friday evening and finished just a few hours ago, so I threw together this little teaser trailer for it: 1:1 scale, fully stock SR-71. I love it
  9. Somehow, I've played KSP for six years now and I've never built an SR-71. That changes now It's just on the test stand and I already love how it looks. Part count right now is 260, and I'm targeting somewhere between 450 and 500 parts for the final count. It's currently pure stock, but that may change when I get to the landing gear. EDIT: Build finished, now flight tweaking Turns out 450 was a little optimistic, especially once I decided to go all-in on getting the chevrons on the wing leading edge right. It's currently 537 parts in a pseudo-fully functional state. If
  10. LaLa's ready for rollout I realized that I completely forgot the engine exhaust redirect and turbofan intake, but that's fixed now. The An-2 flies great and is more accurate now as well And lastly, my attempt at another of those rare American jets that I haven't built - the Cessna T-37/A-37 Tweet
  11. I spent a bit of time experimenting with these recently, quite fun. This was my first shot at making them throttleable (unsuccessful, it's binary). Though, thinking more, I bet if you varied the angle of the docking ports rather than their distance you can vary thrust. With this testbed, I was able to determine the thrust of each setup. With four of the engines going, it can push this craft to an equivalent speed of a panther putting out 30kN thrust. That gives a total thrust of 7.5kN per docking port pair
  12. I'm assuming that you mean MiG-23 there, and if so - you're in luck! I started this build as a return to high-fidelity replicas a while ago, following the development of a new style of BendyTech hinge which allows for strong swing wings to be built. I shelved it recently as I was getting a little burnt out on KSP, but I've been back on the horse recently so I'll give it another go once my current project finishes up. For the A-6, it's on my short list, I can tell you that much. With school starting back up I'm not sure how much time I'll have for KSP, though. This bein
  13. I finished the building on this beast today. Now I've gotta iron out the flight characteristics and try and goad it into the air under its own power
  14. I've been inspired to start experimenting again with these mechanisms, with the twin goals of minimizing the geometry restrictions and making the hinge strong enough to handle off-axis rotation. Both were challenges to our F-111 build, and I am happy to say that this setup mostly solves those problems. The first major change was the spring structure itself. Rather than simply placing the ant engines in a single line connected head-to-tail, the ants are zig-zagged with distance between connected ants. This increases the radial offset that is achieved per ant engine, theoretically decr
  15. Every bendy mechanism that I've built is a single craft. I've seen some hybrid techs, so it is possible (this frees up rotation and multiple SAS pointing solutions, used in a very interesting project to recreate flight instruments the hard way). The servo that I've built managed to take advantage of structural superpositions (I think) in unity's engine to allow for theoretically unlimited rotation. I've tried to recreate the behavior in a different design without success, so it's possible that it was a fluke. Either way, the servos are limited to the rotation speed of the small elevons, so the
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