The Aziz's post in Scatterer bug makes Duna look terrible. was marked as the answer
That's exactly how Duna looks with scatterer (or at least how it always looked to me), and that's how the mod works, creating a haze around the planet. Think of it as dust clouds/fog. You can probably configure your way out of it but I can't help you more than I already have.
The Aziz's post in How do I move a spacecraft on an orbit about 70 ° counterclockwise? was marked as the answer
Not possible without temporary changing the shape. If you want to get even more in front of something, you need to speed up. Which means you have to lower at least one part of your orbit.
And so, burn retrograde a bit, only once, your orbital period will get shorter, you'll get ahead of the other craft even more, once you see the separation is good enough, head to Ap and circularize back into orginal orbit shape.
For finetuning, you may want to set other craft as target and observe closest approach if you want but that's more work.
The Aziz's post in Tiny unKerballed probe into LKO? Stability trouble over 25km. was marked as the answer
You mean spinning or flipping?
If it's spinning (like, you know, a spinner) then it's probably something wrong with the fins, picture would be nice.
If it's flipping, then I would blame your approach to gravity turn (or more like gravity slap really, looking at how you describe it). Low speed, late turn is a thing of the past, over five years now. It may still work while the rocket is long, with first stage still attached but then it often goes sideways, literally. It's now more like a 1.2twr on the pad, 28° at 5km, 45° at 10k, 70° at 20km and almost horizontally at 40km. Don't go too far from prograde marker, turn on aero overlay and don't let the red arrow (drag) appear anywhere else than at the bottom of the rocket.