Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

4 Neutral

About blackhuey

  • Rank
    Bottle Rocketeer
  1. So that's 0.1. Testing is going well on my career save, it's very useful for resupply missions (I'm using USI LS) in the Kerbin/Mun/Minmus SOI and having 10x seats in the back is brilliant for tourist contracts. My current list of improvements is: 0.2: * Integrated comms and MechJeb in the cockpit, maybe thermometer as well * Implement hatch on the fuselage * Standard RCS kit with mountpoints for docking ops * Separate fuselage tail fins into animated aero kit * FlagDecals Roadmap: * Build alternative fuselage with zero passenger seats but operating ramp for cargo * 3rd alternative "skycrane"
  2. Good to know, I missed that. PEBKAC as usual. Cheers
  3. RD, I hit a problem last night with USI LS. I have a small Mun base consisting of a Koala, an emergency shelter and a comms module, with a small Supplies tank (with several small supply paks attached to it), crewed by 1 orange suit and 1 white suit. I had resupplied it with approx 200d of Supplies. On approach to the base with more parts, once I was in physics range, I got the message about crew going on strike. Imagine my surprise to see all of the supplies gone and the white suit sulking. I have other bases with similar supply levels, and they were fine, this one just blipped to zero. Bei
  4. IIRC I had a similar problem because my Part Triggers layer wasn't on the correct numbered layer. I want to say layer 21, but that's off the top of my head. If that's not it, can you post a pic of the setup in unity?
  5. I will have a look at implementing a ramp when 1.0.5 hits.
  6. Wings and gear basic textures done.
  7. I'm sure there are lots of ways to do it. I use Git because I'm a programmer and I'm used to that workflow.
  8. Yes, I'm calling it a Kraken and moving on with a new and improved station
  9. Thanks, that's very useful. I'll keep thinking how best to do it.
  10. Looks like there was a part rename in the latest update: Is that the little inflatable survival pod? Should be safe to delete from the savegame right? *edit* I deleted the 3 instances in my savefile where there was a PodCapsule part. Then my station exploded. So I guess that's not the way to fix it.
  11. Each time I shut down KSP I do a git add/commit/push on the savegame folder. It's saved my bacon a number of times already.
  12. Thanks I've done quite a bit of research into parody fair use provisions, as I make parody music. It is a difficult area of law to understand and there are no hard and fast rules. Ultimately it is a judgement based on a number of factors, one of which is intent.
  13. Thank you everyone. I appreciate your comment and parody is a very grey area. That is, however, absolutely the intent. I respect your opinion that the Valkerbie doesn't qualify as parody, but I disagree.
  14. At some point I will distribute my Valkerbie model to the KSP community and I understand I need to release it under a license. CC-BY-NC-SA seems the best fit. However as the Valkerbie is a representation of a model design owned by Games Workshop PLC, who are notoriously protective of their copyrights, I thought I had better include something to show I'm respecting those. I've included the following modifications to the license, do you think these are fair enough? Not a lawyer, but here goes: Thanks
  15. Today's WIPs: Fuselage and engine.
  • Create New...